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Old 06-19-2013, 09:16 PM   #1
Apoc Nizmith
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Quick question concerning undies

How do you add a new skin to model for bodies, got the head working supah peachy, but my body is white? The tuts say to just rename the custom skin and put it in the 2da row texa, and texaevil, model is standard female body 01 er whatever. Do I have to hex that file and change the calls in lines or am I messing up elsewhere?

NOTE: I only want this skin to appear for the custom head and NOT all the other females in the game.


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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Old 06-19-2013, 09:57 PM   #2
harIII
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what's happening is that you have made a new appearance and it calls for a head which is working. However you changed the reference for the body textures the appearance calls for. These textures is the underwear (texA) and default clothing (texB). Since you have the white body, the game is finding the right model but it is not finding the correct texture. Make sure that the texture in the override folder is the right name in the appearance row and ensure yourself that it ends with "01". Let me know if you have any more problems.
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Old 06-19-2013, 10:11 PM   #3
Apoc Nizmith
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So let me get this straight just rename the texture the same as the one in the 2da but with 01 at the end?


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Old 06-19-2013, 10:26 PM   #4
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Ok so the line in the 2da should read as so:
509 / P_FEM_T_SML_15 / yadda yadda yadda / PFBAS / PFBTSA01 / PFBTSD01 ?


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Old 06-20-2013, 04:51 AM   #5
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Quote:
Originally Posted by Apoc Nizmith View Post
Ok so the line in the 2da should read as so:
509 / P_FEM_T_SML_15 / yadda yadda yadda / PFBAS / PFBTSA01 / PFBTSD01 ?
Almost. While you certainly do need the 01 in the texture name, you don't need it listed in the appearance.2da. I'm not entirely sure why, but since the game has to deal with the majority of items that can be worn by the player and NPCs being one model, but having a number of textures to use, the game uses UTI files to tell which texture to use. Although why this is the same case for models that don't have such variation, I don't know.

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Old 06-20-2013, 03:45 PM   #6
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RTAS TY FOR THE HELP, I got it down now! YOU ROCK! Mod will be released tomorrow.

NOTE: to anyone looking on how to do this, you must rename the texture to <whatever>01 then the <whatever> minus the 01 gets added to the texa/b lines in the 2da.

*DOES A HAPPY DANCE*


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