Thoughts, suggestions? Should that red light change with the blade color? Do I need better symbols on the hilt?
I've 2 ways of looking at this.
Kreia's Philosophy Approach
It seems almost silly to have to spoiler this but Kreia starts as a Jedi, then becomes a Sith, and then winds up being neither. She is simply Kreia. Since she isn't tied to a particular code, neither should her saber.
The Simple Approach
In the beginning of the game, she is wielding a green saber not a red one. If an argument is to made for a static color, it should be that color.
I'm not terribly invested in this so I don't wish to personally debate this. (Besides, it's VP that needs the suggestions.)
Originally Posted by Zhaboka
^ Yes. Gosh, that font is beautiful. Also looks disturbingly like Hebrew.
Well, the history behind that font is that it was used on Darth Vader's light-up breathing apparatus box.
I now have access to all of KDJ's HOTOR hilts. Been thinking all of his double-bladed sabers will make it into the mod. Any others that you guys would like to see? It's not that I can't think of any to add, there are just a lot to go through with gmax and everything.
The scope of this mod has changed. Instead of making a new set of Sabers (as originally stated), we will instead be focusing on converting USM hilt, HOTOR hilts and any other random hilts to be compatible with this mod.
Only 3 sabers (modeled by your truly) will be included and will be known as the Sith Lords pack. As you might imagine, they will be the sabers of Darth Sion, Nihiuls and Traya. After converting all of the saber models, maybe I'll have some inspiration to try some other hilts.
Anywho, I'll offer updates as we go along converting USM and HOTOR hilts
Update: 23 total sabers from USM have been chosen to be included in the mod. I've omitted short sabers because frankly, other than being off-hand balanced, I don't see much use in them. I have other plans anyhow that'll make you guys totally forget short sabers.
I left a few out because of the movie hilts (Anakin, Vader, Luke, Qui-Gon's etc) and the BA-122 Prototype I just wasn't sure what to do with it (since it's intended use is to be a breakaway saber). On top of that, I still have HOTOR to go through, and I've gotten permission from Evasto (Kotorfiles) to use two of his magnificent hilt.
Next, I just need to make all of the hilt UTIs and necessary 2da edits and we could be looking at a release pretty soon here.
Awesome work, finally a Saber Mod that will be RCM compatible. Too bad about the BA-122 though. I'll probably just install that one manually since it won't be included here.
Looking forward to using this mod!
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.