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Old 08-07-2013, 04:17 PM   #721
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The black texture could use a bit of work too me thinks.




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Old 08-07-2013, 04:40 PM   #722
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Pure amazing!

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Old 08-08-2013, 04:34 PM   #723
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You certainly have go from me! I just know you'll get awesome results!
I've got the files now.
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Plus I'm a bit 'unhappy' with my white wall textures. I'dd like them to all have the same whiteness. But now some are more 'grey-yellowish' others go for a more blueish tint.

It's been bugging me
That should be easy enough; all I've got to do is use "Match Color".
Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick.



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Old 08-15-2013, 03:55 PM   #724
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Quote:
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I've got the files now.

Yihaa!
That should be easy enough; all I've got to do is use "Match Color".
Just let me know the name of the texture that you like the color of, and list the ones that are supposed to match it, and I'll take care of them fairly quick.
Owh, dang names x-D
Give me a bit to sort it out.

I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy.

It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off.

Show spoiler


TIQUILAAAAAAAA
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Old 08-15-2013, 04:22 PM   #725
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Owh, dang names x-D
Give me a bit to sort it out.

I didn't do much yet, added a few more parts of the area model. But... faulty meshes madness. I have to do some serious tinkering with each model part of this area. Somehow in the exporting or Kauroras compiling, I'dd dare say both, things get a bit screwy.

It's a bit of a downer; so I decided to put some time in rendering Juhani. Redrob made some lovely skins for the girl, time to show'em off.

Show spoiler
I likey, but the muzzle under the nose...

Apart from that, best reskin I've seen that tried to stay true to her Cathar roots.


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Old 08-15-2013, 04:42 PM   #726
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Dat head needs to be released, Juhani needs it.

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Old 08-15-2013, 04:51 PM   #727
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Sessay.



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Old 08-15-2013, 09:06 PM   #728
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Very cat like
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Old 08-19-2013, 04:17 PM   #729
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Bump.

Work continues on the big city, been hunting down the little bugs in my model.
Most of them are kicked out; though, as usual, just a very few are hard to get rid off.

No pictures yet of the city, it's just to small and rather boring to show that.
Instead more love for Juhani

This time, showing the 'avatar' skin Redrob did for her. Did I tell you how good RRs stuff is?
He should write a book about it!

WARNING, BIG PICTURES!
Show spoiler


TIQUILAAAAAAAA
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Old 08-19-2013, 04:50 PM   #730
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Nice renders Q. The shots of yellow tabby Juhani look very sophisticated and contemplative.

Is it just me, or is that one blue low angle shot of just a little bit ... gynaecological?

Seeing these, I think I might have to tweak the blue skin, so that her neck doesn't glow so much

I'll have to get you copies of the Tigress, because that'll look awesome when rendered.



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Old 08-20-2013, 08:03 AM   #731
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You could still give her panties
I wanted to do a standing pose, sort of leaning a bit.
I do love the little smile I gave her. Things might look a bit brighter. I messed around with glass materials and plastic reflection stuff. It didn't turn out fully how I intended. But experimenting is so much fun!

Oh, could you make a grey scale, with a bit of contrast added of the fur. I think adding a bump map might even make it prettier

Show spoiler


TIQUILAAAAAAAA

Last edited by Quanon; 08-20-2013 at 10:42 AM.
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Old 08-20-2013, 10:41 AM   #732
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You could still give her panties
Naw. We need something for all the white knights and defenders of internet morality to whine about later.

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Old 08-20-2013, 12:13 PM   #733
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Nice in-game renders, Q. The massive scale of the place really comes off well in-game.



Thank you Gorgod.
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Old 08-28-2013, 02:58 PM   #734
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Back, with a minor teaser on what I'm working on.
I got Terragen 2 working, the program renders out breathtaking landscapes and skies. If you know how to use the thing

I've been peeking at some tutorials and trying out some stuff. Terragen 1 was easier and quicker to learn. This Nr2 is seriously powerfull. So far I've used it to make me a nice light clouded sky for my big area.

It's not perfect though, the textures don't line up like they should. So the seam is very obvious. I'll have to ponder on the camera controles some more. Then have another 150min of patience to render out 4 textures >_>

But it's all fun... this modding thing... Ahum pictures!!!

Show spoiler


TIQUILAAAAAAAA
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Old 08-28-2013, 05:16 PM   #735
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Nicely done. For some reason the addition of the sky gives it this lovely '70s vibe...



Thank you Gorgod.
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Old 08-28-2013, 05:45 PM   #736
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Nicely done. For some reason the addition of the sky gives it this lovely '70s vibe...
I'm assuming you don't mean a "psychedelic" 70's vibe.

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Old 09-03-2013, 07:15 PM   #737
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looking forward to seeing the city when it is ready. good luck with the debugging.


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Old 09-05-2013, 02:25 PM   #738
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Looking sweet Q


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 10-21-2013, 01:45 PM   #739
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Doink,

Back with an update; what's cooking in Q's modding pot.
Well, 3D is a bit less the last few months. I'm working on a second city area, but it's going slowly. Not much yet to show.

On the other hand; I've been playing K1 a lot and I feel that the Jedi lack a heavy robe armour. My Jedi character was seriously jealous that Darth Bandon had such an outfit! So that kickstarted a reskinning project of the Darth Bandon body. To convert it to a robe more suited for a light-sided Jedi.

Here's how it looks so far.

Show spoiler


TIQUILAAAAAAAA
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Old 10-22-2013, 12:06 AM   #740
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Nice Q
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Old 10-22-2013, 01:36 PM   #741
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nice lines and textures: you've chosen some nice shapes for the armor plates.



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Old 10-22-2013, 09:16 PM   #742
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Very pleasing to the eye. The under-robes have a tunic-like look that I really like.

Quote:
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I'm assuming you don't mean a "psychedelic" 70's vibe.
Hehehehe... no, not that '70s vibe. I kinda meant more the Cloud City sleazy/posh stately/Roman Cinemascope Ben-Hur kinda vibe. Y'know.



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Old 10-28-2013, 09:02 AM   #743
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It looks excellent, Q. Can't wait to see more.



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Old 11-14-2013, 01:24 PM   #744
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Small heads up on my various projects!

I finished the armour reskin of Darth Bandons body. Adjusted a few details and little faults here and there. Though I was pleased with the result there was one thing still missing. Some fancy headgear; in the past I made some masks for J7 to match with, yes, darth bandons armour. So I wanted something a bit more heavy and menacing, though still have a Jedi LS feel to it.

Took some time and pondering to get something pleasing on paper, then I set out to get that same feel in 3D. Well, here's how far I already got with it all.

Have peek and feel free to leave some comments!



TIQUILAAAAAAAA
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Old 11-14-2013, 11:11 PM   #745
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Feels like a masked punk :P
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Old 11-17-2013, 01:42 PM   #746
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The 'punk' helmet got UVWmapped! Did a quick preview in the modelviewer tool, the UVWmap seems to work OK in there. So I'm pretty sure it'll turn out OK in the game aswell.

After mapping, it was time to open up photoshop to start work on the skin/ texture of this model. Just did some very basic blocking of what I've got in mind for this thing.



TIQUILAAAAAAAA
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Old 11-17-2013, 02:20 PM   #747
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nice work so far.


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Old 11-18-2013, 11:29 AM   #748
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is there Quanons Crazy Released Projects! thread? ))
godlike, man i hope i'll live long enough to play them :}


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Old 11-18-2013, 11:40 AM   #749
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Beautiful Q, lovely work! GB jx



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Old 11-18-2013, 08:06 PM   #750
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Nice, just the right amount of arrogant in that head crest thing.



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Old 11-18-2013, 11:47 PM   #751
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I must say, this punk looks good. You rock man!
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Old 11-20-2013, 11:18 AM   #752
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Continues to do some work on the helmet thing. Nothing major breathtaking... yet
The front is a bit heavy now, I'll adjust that. Not sure on the 'red' metal. I might just make it more like brass or just gold. Not sure what will follow.

Here's a peek at things so far:











TIQUILAAAAAAAA
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Old 11-20-2013, 01:46 PM   #753
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Nice, reminds me of my grandmother's quilts.
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Old 12-03-2013, 09:54 AM   #754
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Minor update on the helmet thing. Got the feeling it just misses some extra details... Though not sure what those might be.

Here's how things look so far:



Might have to throw out the heavy detail on the front of the helmet. Or opt for something a bit differant.... Hmmm, ponder, ponder.


TIQUILAAAAAAAA
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Old 12-03-2013, 06:20 PM   #755
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Minor update on the helmet thing. Got the feeling it just misses some extra details... Though not sure what those might be.
---
Might have to throw out the heavy detail on the front of the helmet. Or opt for something a bit differant.... Hmmm, ponder, ponder.
perhaps if you didn't make it so contrasty. It's hard to tell what is the base and what is the paint, because it has almost a 50/50 split (is it black paint on metal or metallic paint on black plastic?). If you want it to look like the wearer painted something on his helmet, then I think that the paint should only cover 10-25% so that the base color is dominant.

If I were doing it, I'd probably make the pattern look embossed, like it was all the same color metal, but stamped.



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Old 12-03-2013, 06:23 PM   #756
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maybe make the visor a different color since it doesn't match the overall them of the helmet, you could darken it to a dark almost black blue, you could change it to a reddish black, or you could just make it a shade near the details you have on the helmet. I think if you feel somethings off though its lower not higher, the details suddenly cut off and make a weird unnatural end maybe have them wave down and complete the pattern or something, i don't know how to model these are just observations,


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Old 12-03-2013, 09:54 PM   #757
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I don't so much like the 'shower curtain texture on the front and spike, but looking good so far!




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Old 12-04-2013, 08:38 AM   #758
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If I were doing it, I'd probably make the pattern look embossed, like it was all the same color metal, but stamped.
That's what I'm trying to get with the ornaments on the crest. Another metal inlayed or stamped into the base layer.

The dark blue plates I might opt to go for a more plastic feel or carbon fibre stuff. Now it's supposed to be another metal. But it falls a bit flat...

Quote:
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maybe make the visor a different color since it doesn't match the overall them of the helmet,
Owh, the visor hasn't been textured yet. I'm doing that last; though not sure if it'll be red. It might look to evil.

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I don't so much like the 'shower curtain texture on the front and spike, but looking good so far!
shower curtain??
Owh, dear; that's a clear warning something has to change.

Thanks all for the input!


TIQUILAAAAAAAA
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Old 12-04-2013, 01:43 PM   #759
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I don't so much like the 'shower curtain texture on the front and spike, but looking good so far!
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shower curtain??
Owh, dear; that's a clear warning something has to change.
I think the problem is that you've picked a repeating, tiled, rectangular pattern and placed it on non-rectangular shapes. It doesn't look like a metal smith held a piece of metal in his hands and created unique details on it, specifically matching the curves. The pattern lines shouldn't get "cut off" when they meet an edge (the red lines on the top fin are a perfect example), because a viewer can imagine the line continuing (essentially filling in the blanks) past the edges.

What was your inspiration? is there a real world culture that you're trying to emulate?

I googled ornamental spanish helmet and there were some great examples of top fins with fine details on them. They all conform to the shape of the fin.

I also googled ornamental etruscan helmet for some good examples. When doing inlays, I think that the contrasting color shouldn't overpower the base metal (the ground), but should just be used to highlight certain parts of the pattern.



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Old 12-04-2013, 02:34 PM   #760
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Yeah, I've got a book about armours. One crazy embossed/ engraved armour was made for a spanish king. I liked the feel of that. Mmm, I'll see what can I do to make it all work.


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