lfnetwork.com mark read register faq members calendar

Thread: Grim Fandango Fanmade Reboot 2013
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-25-2013, 11:27 AM   #1
N3mo
Rookie
 
N3mo's Avatar
 
Join Date: Mar 2005
Location: Italy
Posts: 72
Grim Fandango Fanmade Reboot 2013

What can I say? It's 2013, if only someone had the right team, there would be infinite possibilites.

View page
YouTube Video


My sketchblog
Manny Calavera on Facebook

"You can't hide from the Grim Reaper. Especially when he's got a gun."
N3mo is offline   you may: quote & reply,
Old 05-25-2013, 05:33 PM   #2
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
This is so epic! I really love it! I wanted to see Manny go out the door Pretty neat man, good work!


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Old 06-11-2013, 05:59 PM   #3
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
I'm currently working on Android version of "just plain walking" on that corridor. Still have some issues with the elevator openable door and touch controlling of Manny.
Mike Andrews is offline   you may: quote & reply,
Old 06-14-2013, 11:04 PM   #4
Chord
Lurker
 
Join Date: Jun 2010
Posts: 6
Incredible! I can't wait to see more. How was this made?
Chord is offline   you may: quote & reply,
Old 06-16-2013, 02:28 PM   #5
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Thanks. I used Cinema 4D to create all models and Unity 3D to make it work. I created my own Manny model but I replaced it later with the original one ripped from the game, mesh was easier to animate it without any bugs. But I had to use some tools to make it look more smooth, make more complicated. Animations did in 3ds max.
Mike Andrews is offline   you may: quote & reply,
Old 06-16-2013, 11:28 PM   #6
megarock58
Rookie
 
megarock58's Avatar
 
Join Date: Sep 2012
Posts: 54
interesting.
megarock58 is offline   you may: quote & reply,
Old 06-21-2013, 08:58 PM   #7
MeddlingMonk
Veteran
 
MeddlingMonk's Avatar
 
Join Date: Nov 2000
Posts: 772
I'm curious what sort of bugs you ran into with your own model. It's just idle curiosity, but still.

Also, slightly philosophical technical question, does a skeleton need a separate skeleton for animation purposes?
MeddlingMonk is offline   you may: quote & reply,
Old 06-26-2013, 10:29 AM   #8
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Actually Manny doesn't have bones except hands and wrists and of course head and neck Everything is combined together. The skeleton seen in the video is only an animation skeleton from 3ds max that moves a model.

The original Manny from game was too simple, to angular so i.e. moving arms was causing a major mesh distortion after combining all parts together (every part was separated - shoe, leg, hip, arm, forearm etc.). I decided to make it more round, make the mesh more complicated so all moves will be more subtle and natural.

This is my first animation in 3ds max, I choose this program because I like the way how bones behave, interact with each other. You can literally model the skeleton like a puppet or a doll, grab the hand and move it up or down and the other bones will follow.

The problems I had with animation were more connected with the mesh. I had to edit the shape of animation bones to fit exactly to the objects mesh. Beacause when its done wrong some parts of model stay in the same place, albeit the other part moves.
Mike Andrews is offline   you may: quote & reply,
Old 09-26-2013, 11:29 AM   #9
Amerpoison
Lurker
 
Amerpoison's Avatar
 
Join Date: Sep 2013
Location: Italy
Posts: 4
It seems great
Amerpoison is offline   you may: quote & reply,
Old 10-04-2013, 04:50 PM   #10
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Okey. Simple demo for you guys. It's not perfect so don't be suprised that there will be some bugs etc.

gssd.pl/hall/gf.html

And you need to install unity web player to run it. Have fun
Mike Andrews is offline   you may: quote & reply,
Old 10-05-2013, 03:53 PM   #11
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
AMAZING! IT runs a bit slow for me ( might be my pc or the web version of unity ) but damn, really really impressive. Good job Mike!
Glottis face is hilarious if you approach him


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Old 10-07-2013, 11:21 AM   #12
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Also have android version of it if anyone interested. Actually two versions with different controls and camera action.
Mike Andrews is offline   you may: quote & reply,
Old 11-06-2013, 11:27 AM   #13
Davidfall3
Lurker
 
Join Date: Nov 2013
Posts: 4
That's so cool! Hope they do the whole game.
Davidfall3 is offline   you may: quote & reply,
Old 03-13-2014, 04:21 AM   #14
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Hi. I had to change my server for my Grim Fandango Reboot. So here is the link for the Unity WebPlayer based demo:

http://andrys.cba.pl/unity3d/dodhall/gf.html

And here's something new. It's still kinda poor but let's treat this as a basic draft of something thats gonna be bigger and better. Thinking of making the whole floor but I need to check "measures" and proportions. Also I plan to extend the floor space and add some things that werent in the game. I will post some ideas and hope for you to share yours for that matter

OFFICE UNITY3d WEBPLAYER http://andrys.cba.pl/unity3d/mannyoffice/WebPlayer.html
OFFICE FLASH http://andrys.cba.pl/unity3d/mannyofficeflash/gr2.html

After this floor will be finished I will try to connect it with the hall by the elevator. Did you also had the impression that architecture of the floor where manny's office is placed do not quite match the main hall? I mean that the elevator is located strangely considering the garage elevator.

Last edited by Mike Andrews; 03-13-2014 at 04:30 AM.
Mike Andrews is offline   you may: quote & reply,
Old 03-16-2014, 07:23 PM   #15
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
Great work Mike! I like the office atmosphere so far. I am still surprised the music glitches while moving in the DOD Hall. Measures and proportions can be a really headache at times, but I believe in your skills, especially what I have seen so far!
Hope to see the cigarette in Manny's hand in the office soon

You'e got a fan here, keep up the great work ! =)


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Old 03-18-2014, 05:29 AM   #16
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Just started a blog where i will post any progress of myFandango project. Take a look from time to time - it may be something new

http://myfandango.blogspot.com/

Last edited by Mike Andrews; 03-18-2014 at 07:03 AM.
Mike Andrews is offline   you may: quote & reply,
Old 03-21-2014, 02:55 PM   #17
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
Thanks, checking it out right now. The pattern on the pipes look a bit different, but its not bad. Looking forward to the updates =)


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Old 03-24-2014, 06:01 AM   #18
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
Actually I already changed this pattern now. It's a little bit tricky to make proper reflections and other light behaviour that You can see on this visialization and transfer it to Unity. I own a free version of Unity 3D so I don't have lot of useful options and plugins (unfortunately). The real time lighting, some camera/screen behaviour and filters and also mirror reflections that would make this thing more interesting. But still it's only just the beginning and I hope in the future I will have more resources and people to work on my project
Mike Andrews is offline   you may: quote & reply,
Old 04-21-2014, 12:56 PM   #19
simstosh
Lurker
 
Join Date: Apr 2014
Posts: 3
Little question:
How do you export/import the models/textures from the original GF?

I thought to do the same thing you're doing (I use Unity for research/studying purposes for some time), but maybe doing the scenario inside of Unity itself (using ProBuilder, a "BSP like" editor used in Source/Unreal)

I got some programs to export the content from .LAB files, but haven't found what can I do with the .3do files D:

(I searched and some people say that 3ds max 8 or before opens this kind of file, but haven't tested yet)
simstosh is offline   you may: quote & reply,
Old 04-21-2014, 10:15 PM   #20
simstosh
Lurker
 
Join Date: Apr 2014
Posts: 3
Nvm. I got some models that the "Model Viewer" creator put in his topic and with the "GrimReaper" tool (don't know who have created but I've found in this forum) I was able to extract the textures selecting the mat files and his respective patterns (cmp files).

Anyway, I'm not a "Photoshop god" but I'm recreating HD textures (1024x1024 for most files, 512x512 for Jaw expressions and maybe 256x256 for finger/hand) using the original images as a base, and I'm getting nice results. I have used an old script I've created in Unity (change material textures in runtime) to make the mouth animations and looks really great. Maybe some tweaks for a final use but nothing very difficult.

If someone wants to test the "talking script", I made a Web Player with some basic interface to simulate the effect (of course, isn't perfect):

http://llucassims.pessoal.ws/unity/M...WebPlayer.html

@Mike Andrews - I really want to make part of this project if you want some help. I've sent you a PM.
simstosh is offline   you may: quote & reply,
Old 04-22-2014, 06:32 AM   #21
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
This looks very good I've found you on Skype and send request for adding you to contacts. Let's talk
Mike Andrews is offline   you may: quote & reply,
Old 04-25-2014, 07:06 AM   #22
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
Love the dialog here =) Wish you all the best guys!


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Old 06-06-2014, 06:25 AM   #23
Mike Andrews
Rookie
 
Mike Andrews's Avatar
 
Join Date: May 2013
Posts: 14
So it looks like this now

http://myfandango.blogspot.com/
Mike Andrews is offline   you may: quote & reply,
Old 06-13-2014, 11:56 PM   #24
simstosh
Lurker
 
Join Date: Apr 2014
Posts: 3
Just updating. This is the URL of the new website.

http://myfandango.irontibia.com/
simstosh is offline   you may: quote & reply,
Old 06-14-2014, 08:52 AM   #25
Sallim
Forumite
 
Sallim's Avatar
 
Join Date: Aug 2003
Location: moenchengladbach /germany/europe
Posts: 664
Quote:
Originally Posted by simstosh View Post
Just updating. This is the URL of the new website.

http://myfandango.irontibia.com/
Very nice indeed. The walking animation looks fine too! Good work!


- supreme pleasure -
Sallim is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Grim Fandango Discussion > General Forums > Land of the Dead > Grim Fandango Fanmade Reboot 2013

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:23 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.