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Old 11-04-2013, 03:31 PM   #1
InsanitySorrow
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Insanity's HRTP - Peragus

A few months ago I came back to KotOR and started looking for mods right away. One of the things I was looking for was a high resolution texture replacer, I searched for a while and found a lot of smaller ones and one larger pack but none were what I was looking for.

So I've decided to make my own and I've started with Peragus The aim of this pack is to recreate the textures and keep them close to the vanilla style as possible while adding extra details where needed along with an increase in resolution. At the moment most are 2048x2048 but that's before I start optimizing things, not all will be that size when it's done.

Below I've posted a few WIP screenshots of the progress I've made so far.

WIP Screenshots:

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Old 11-04-2013, 04:11 PM   #2
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Quote:
Originally Posted by InsanitySorrow View Post

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I like this floor texture. Nice work on this.




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Old 11-04-2013, 11:12 PM   #3
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Those are some nice-looking textures, Sorrow.


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Old 11-04-2013, 11:14 PM   #4
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Ooooohhhh pretty!!




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Old 11-04-2013, 11:56 PM   #5
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Wow, those look incredible! Keep up the good work!



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Old 11-05-2013, 05:16 AM   #6
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Hey there Insanity! Good to see you working on some KotOR stuff. Your texture mods for Skyrim were fantastic.


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Old 11-05-2013, 05:08 PM   #7
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Wall in first picture looks kind of wonky, imo.
The floor in the last picture is too harsh on the eyes, also.

But other than that, great work! Is it possible to do the same thing for characters?
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Old 11-05-2013, 06:02 PM   #8
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Wall in first picture looks kind of wonky, imo.
The floor in the last picture is too harsh on the eyes, also.
The UV mapping on the models in that area is really poor, textures don't line up correctly and are oddly overlapped. When I get time I'm going to look into replacing the models too.

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Is it possible to do the same thing for characters?
Unlikely, I'm primarily a Environment/Prop Artist.
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Old 11-05-2013, 06:22 PM   #9
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Looks awesome!


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Old 11-05-2013, 06:47 PM   #10
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sweeeet
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Old 11-05-2013, 07:16 PM   #11
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Thanks



Current Projects:

Indie Project - Witanlore: Dreamtime
TSL - Peragus HRTP
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Old 11-05-2013, 08:24 PM   #12
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Wow that's looking good! So many Peragus retextures out there, it is hard to choose which should be used. I'd love to see some people retexture another planet, for example, Malachor V... Until then, keep doing what your'e doing, it is very eye candy
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Old 11-06-2013, 11:37 AM   #13
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There are more for Peragus because it's smaller and easier to re-texture



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Old 11-06-2013, 12:56 PM   #14
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Very nice, I like the very slight variations from the vanilla style.



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Old 11-06-2013, 03:12 PM   #15
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Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might come years down the line (or not at all as we've seen with at least two major packs I've seen throughout the years.)

Quote:
Originally Posted by Phildevil View Post
I'd love to see some people retexture another planet, for example, Malachor V...
I'd like to second Phildevil's motion for Malachor V to be done next. That planet never seems to get any love and its skybox certainly needs the attention.

Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.




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Last edited by Sith Holocron; 04-04-2014 at 06:25 PM.
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Old 11-07-2013, 07:54 AM   #16
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Looks like the next planet has been chosen for me

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Originally Posted by Sith Holocron View Post
Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might comes years down the line (or not at all as we;ve seen with at least two major packs I've seen throughout the years.)
That's my plan

Quote:
Originally Posted by Sith Holocron View Post
Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.
Will do.



Current Projects:

Indie Project - Witanlore: Dreamtime
TSL - Peragus HRTP
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Old 11-07-2013, 09:14 AM   #17
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I get that it is the smaller one to do, but the way the models are done on this particular planet (or maybe it is just because we know these flaws, having seen so much reskins on that one) makes them a bit hard and the result are not always as impressive as they should be because of this. But if you say you want to redo some of the models/uv mapping to get a better texture job without so many overlap, that would of course be pretty much unprecedented and I'd love that
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Old 11-07-2013, 02:48 PM   #18
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I've not yet looked into modeling for TSL, but I do want to fix or even replace meshes on Peragus. Depending on how things work out I'd love to replace most or even all the meshes used throughout the level to improve the visuals.

I'll be finishing the textures first though and tackling the mesh side of things later on.



Current Projects:

Indie Project - Witanlore: Dreamtime
TSL - Peragus HRTP
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Old 11-07-2013, 09:14 PM   #19
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Replacing or redoing the meshes is unlikely at best. We lose so much when we bring existing area models into Max; lights, lightmaps, walkmeshes, effects, emitters, etc.

I'm not sure that the improvement would be worth the time that it would take to re-create all of that. But, if you find a way, more power to you and I am more than happy to answer any questions you have in that area.

I think the work you're doing on the textures is fantastic, and I'd love to see all the planets done in TSL and KotOR in similar fashion.



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Old 11-07-2013, 11:46 PM   #20
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For redoing the area models, I think the best you could hope for is hex editing the model files to accept different textures on certain wall surfaces.




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Old 11-08-2013, 04:36 AM   #21
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Crap, I didn't think things were so bad in that area, that's going to spoil my fun

Thanks for the information



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Old 11-08-2013, 07:41 AM   #22
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Originally Posted by Sith Holocron View Post
Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.
Okay so I'm going to assume I'm understanding these skyboxes, if so then replacing the planet seems to be as straightforward as the other textures.

(WIP)

Show spoiler



Current Projects:

Indie Project - Witanlore: Dreamtime
TSL - Peragus HRTP
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Old 11-08-2013, 08:17 AM   #23
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InsanitySorrow, I'll chat with you about this in a PM so as to not derail your thread and to keep the WIP private at the moment.




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Old 11-08-2013, 09:16 AM   #24
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Not a problem, posted here to make sure I was on the right track



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Old 11-09-2013, 01:25 AM   #25
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Wow, Peragus looks great! It'll be hard to choose between your's and SIC's texture overalll project over on Deadlystream, glad to see TSL getting some texture love.
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Old 11-09-2013, 11:45 AM   #26
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Wow, Peragus looks great! It'll be hard to choose between your's and SIC's texture overalll project over on Deadlystream, glad to see TSL getting some texture love.
And Malkior's...
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Old 11-18-2013, 11:20 AM   #27
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Been a little busy and not had much time for this project, but I do have a couple of exterior screenshots showing a few new textures.

Show spoiler



Current Projects:

Indie Project - Witanlore: Dreamtime
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Old 01-03-2014, 05:38 PM   #28
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Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark......so far no body has retextured the entire game besides me....that's lonely company is like to see someone else with the same dedication complete these type of mods...I got one more kotor v.e. mod in me then I retire so just wanted to add words of inspiration.


USE MY MOD IN ANY MOD
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Old 01-05-2014, 12:56 PM   #29
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Don't think I'd seen those exteriors... they look awesome! The rock really looks like rock. So... rock on! OHHHH GOD NOOO WHYYYY



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Old 01-07-2014, 10:29 AM   #30
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Just wanted to say u did an excellent job restoring the original look nice work......I also wanted to say keep at its a long road a lot of textures I hate to see promising texture mods fade into the dark.....
I think that's why so few people have retextured a substantial amount of the game, the amount of work involved can be overwhelming.



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Old 03-31-2014, 06:12 PM   #31
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So, I just wanted to say this is really cool, good job


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Old 04-04-2014, 05:00 PM   #32
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Old 04-04-2014, 05:41 PM   #33
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Tell me you gave these textures some metalic shaders. Obsidian stripping 90% of the textures from them severely gimped the game, and I hope you rectified that while adding these new textures.

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Old 04-05-2014, 01:51 PM   #34
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I haven't no, my main focus has been creating the textures, not looked into anything else yet



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Old 04-06-2014, 11:16 AM   #35
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I've uploaded a WIP version of the mod for those that want to try it.

Peragus HRTP WIP 1.0 (192mb)



Current Projects:

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Old 04-08-2014, 11:31 AM   #36
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Awesome!
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Old 04-09-2014, 01:24 AM   #37
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This is brilliant! I appreciate the work done on other texture mods, but very few actually were creating textures that felt OE would have made them. I want my HD textures to look like the original area, not some strange bastardization. Looking forward to this!

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Old 04-09-2014, 02:19 AM   #38
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I haven't seen them in game yet but they look good in my art program. However, I do agree the previously made statement by Kainzorus Prime would help these textures out.

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Tell me you gave these textures some metalic shaders. Obsidian stripping 90% of the textures from them severely gimped the game, and I hope you rectified that while adding these new textures.
I'll be using these textures regardless - but I'll probably use Trench's version of the Peragus II planet remains instead of yours. I'm biased, of course. (heh)




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Old 04-09-2014, 05:17 AM   #39
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Once I've finished the textures I'll look into adding the metallic shader, probably have 20 textures or so before I get to that though.

How does the game handle the metal shader?, Is it just a case of linking up a specular map or are there other files that need editing?



Current Projects:

Indie Project - Witanlore: Dreamtime
TSL - Peragus HRTP
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Old 04-09-2014, 08:56 AM   #40
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Well, it's just an alpha channel, and for the shine you have to attach a .txi file with specified envmap. Most things use either "Envmaptexture CM_Baremetal" or "Envmaptexture Mycube".

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