lfnetwork.com mark read register faq members calendar

Thread: Adding Mask Support for Trask Head
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-19-2014, 11:31 AM   #1
aadrenter
Rookie
 
aadrenter's Avatar
 
Join Date: Jan 2014
Posts: 41
Adding Mask Support for Trask Head

Basically what the title says, how would I add mask support for trask's head model?/Why doesn't it have support in the first place?


Completed Mods:
Survival Mask
Current WIP:
Flightsuit Mod
aadrenter is offline   you may: quote & reply,
Old 01-22-2014, 05:45 PM   #2
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 932
Current Game: just modding TSL
Veteran Modder Helpful! 
many of the NPC head models are missing the helpers called Goggle Hook and Mask Hook (since I'm not on my modding computer, I'll assume that is what's wrong with Trask). If you do a search for those terms, as well as making new heads in the tutorials section, you should find a fair amount of threads on the subject.

Here are some to get you started:
How I added Helpers to Revans Cutscene model
Some Concepts on how to Compile Heads
Making new heads (modeling)
KoTOR and TSL HeadFixer



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 01-22-2014, 06:03 PM   #3
aadrenter
Rookie
 
aadrenter's Avatar
 
Join Date: Jan 2014
Posts: 41
Thanks, redrob. I'll get started!


Completed Mods:
Survival Mask
Current WIP:
Flightsuit Mod
aadrenter is offline   you may: quote & reply,
Old 01-23-2014, 08:24 AM   #4
aadrenter
Rookie
 
aadrenter's Avatar
 
Join Date: Jan 2014
Posts: 41
Quote:
Originally Posted by redrob41 View Post
many of the NPC head models are missing the helpers called Goggle Hook and Mask Hook (since I'm not on my modding computer, I'll assume that is what's wrong with Trask). If you do a search for those terms, as well as making new heads in the tutorials section, you should find a fair amount of threads on the subject.

Here are some to get you started:
How I added Helpers to Revans Cutscene model
Some Concepts on how to Compile Heads
Making new heads (modeling)
KoTOR and TSL HeadFixer
Following VP's tutorial I still cannot get the head to load without crashing. I'm positive I'm doing exactly as it says (First supermodel compile, then hex-edit tool) All I've done is add the two headgear helpers and make sure they are properly linked. I just feel like there has got to be something big I'm missing here! Thanks a lot for the help & replies by the way. It is annoying how many heads actually seem to have this problem.


Completed Mods:
Survival Mask
Current WIP:
Flightsuit Mod
aadrenter is offline   you may: quote & reply,
Old 01-23-2014, 03:54 PM   #5
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 932
Current Game: just modding TSL
Veteran Modder Helpful! 
These days, what I would probably do is not follow any one particular tutorial, but instead I'd copy a helper and rename it to Goggle Hook (like in the first link), export the whole model, then use the HeadFixer tool.

I only listed those tutorials as a starting point, there are plenty more when you search the Forums. Here are some additional important threads:
New Head (Zabraak Style) (was: euh...)
miro42's Adding Geometry



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -

Last edited by redrob41; 01-23-2014 at 04:49 PM.
redrob41 is offline   you may: quote & reply,
Old 01-24-2014, 02:38 AM   #6
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,247
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by redrob41 View Post
These days, what I would probably do is not follow any one particular tutorial, but instead I'd copy a helper and rename it to Goggle Hook (like in the first link), export the whole model, then use the HeadFixer tool.
That's pretty much it, although if you try to recompile some heads with danglymeshes you may run into some problems (with the danglymeshes themselves, that is).

VarsityPuppet is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Adding Mask Support for Trask Head

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:08 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.