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Old 03-07-2014, 10:03 AM   #161
90SK
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I am planning a push to reincorporate robes on page 4 with robes on page 16. I am replacing the dancers outfit with the Jal Shey armors, making it the unique exile armor, having a skin variant for the received dancers outfit, and having one or two more unique variants. Replacing Jal shey slot with Deadmans robes ala page 4, unique jedi master robes. Also updating the armored robe mod as a separate mod, and releasing unique jedi master's robes separately with Deadmans's permission. Potentially reaching out to other authors to help complete what will be dubbed TSL Enhancement Alpha as the next incarnation of my content mod.

I want to add my custom merchant on onderon to NS since he fits better there. I will be making use of the hidden dock complex for a quest that will hopefully involve getting a unique puppet character for a selectable party member. Tie in with the merchant and something else I was working on.

Thanks to bullobrien, I am making a mod for selectable K1 Darth Talon.
I am also making a Darth Talon as Mira mod, which is what I'm working on right now.

So,
Armored Robes ++++ enhancement rerelease this month
Darth Talon K1 selectable next month
Darth Talon as Mira possibly next month or the month after that

Ref:


TSL Enhancement Alpha ~ will be working on throughout hopefully by May.

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Old 03-07-2014, 12:38 PM   #162
Sith Holocron
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All of this looks very interesting and I look forward to hearing more about it.

You mentioned moving your Onderon merchant to Nar Shaddaa. Will your TSL Enhancement Alpha fold all of your previous mods / ideas into it such as the extra bounty hunters on Onderon and the items from your Super Content Mod?

Will everything be TSLRCM compatible?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

Last edited by Sith Holocron; 03-18-2014 at 12:16 AM. Reason: spelling issue
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Old 03-07-2014, 07:19 PM   #163
CptPriceless
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Are your previously made Sith Tunics compatible with the Ultimate Appearance Mod or this upcoming TSL Enhancement?


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Old 07-06-2014, 11:35 PM   #164
90SK
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^I will be sure to make that possible.
Lots of updates forthcoming, I haven't had internet for a while so only now have I updated these, but I have made a great deal of progress since my last post.

I will update this post with photos
I would like to make a release within one to two days.
Need designated beta test volunteers, please let me know.
I am working with a new copy of Windows, I have to install a grip of stuff before I can go on, so be patient. There's a lot of cool stuff coming along here.


Last edited by 90SK; 07-07-2014 at 12:00 AM.
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Old 07-07-2014, 06:59 AM   #165
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Glad you're back!
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Old 07-13-2014, 01:22 PM   #166
90SK
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^ Thanks, I am looking forward to completing more of these projects

TSL Loot and Immersion is fully updated

added a unique exile armor on NS
JS armors are available in green and black.
Dancers outfit is intact.
ZS armors are now heavy armors with built in combat damage.
Exile armband unlocks armor classes.**
N class robes are most enhanced, do not need uti files to function.
Shadow armor reappears
reworked encounters on Onderon
reworked scripting for NS item
reworked item descriptions

http://deadlystream.com/forum/files/...rsion-upgrade/

I am calling it a technical beta until I fully test it, but I've poured over these files and I can't see any gamebreaking issues apart from potential spelling or mismatches. I'll let you know soon.
Screenshots coming soon.
Starting work with Talon retexture soon.


Last edited by 90SK; 07-16-2014 at 01:26 PM.
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Old 07-13-2014, 08:21 PM   #167
Zhaboka
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Baller. Very excited.



Thank you Gorgod.
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Old 07-13-2014, 10:40 PM   #168
90SK
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^ I know, wooo!
I had to reupload a few minutes ago due to more issues found. I must've been tired when I was finalizing. They should all be there now, the changes I made. I also rolled back a bit with the K1 robes, instead using the defaults and the updates for I robes.

The primary update feature here is smoother N class robes and JS/ZS + J type smoothovers. The JS and ZS armors coexist normally, That blue heavy armor is now the ZS standard, they have built in melee damage. JS armors are in green and black, available via random loot. J type slot (Revan robes) is used for a unique exile armor on NS, and the dancers outfit survived to be available as always.......

If you want to get the Star Forge robe naturally in game, remove pmbjm and pfbjm mdl/mdx and pmbjm.tga/pfbjm.tga from mod files.

Some NPC unique armor choices on Dantooine.
Mira's armor is now unique and cool with a pseudo restoration.
Some differences in the heavy armor updates.
Room for other robes mods!
Sith Tunic mod by 90SK is now compatible. Replaces heavy armor robe.

I & J class robes are open for replacement without too much forecasted glitching.

Please report issues with this mod here.

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Old 07-14-2014, 02:17 AM   #169
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Awesome work!

How is the TSLRCM 1.8.3 compatibility?
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Old 07-14-2014, 04:40 AM   #170
DarthParametric
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Are you planning on a reskin of the standard Twi'lek head with over-the-shoulder lekku for Talon?
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Old 07-16-2014, 03:33 PM   #171
90SK
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^ Don't know yet but I still have work to do on the loot and immersion upgrade with verifying a fully working build. I am running off a clean computer so I have to play through whole TSL to check parts out.

The beta/final of loot-immersion mod is available, but it is untested. Since the other build had too many issues not to update, I am fairly certain this build is at least usable, but I will go ahead and up my testing timetable. The most needed area to test is Onderon, with the merchant and hangar encounter. The VO set was missing... now fixed, with alien VOs, but I must stress that I'm ready to be done with this particular project after all too long working on it by myself.

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