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Old 04-10-2014, 07:39 PM   #841
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Old 04-14-2014, 09:53 AM   #842
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Hello all!

I've been slowly altering all the textures for the Malachor surface.
Taking me awhile to tweak everything to perfection

I also made few mistakes as in things looked abit to differant and some nasty obvious tiling on my textures.

Allthough I must say, some parts of Malachor, the uvwmapping is sloppy.
On one big cliff the texture is very large, turn a corner and the same texture is suddenly used rather smallish, wich gives this odd over repeating effect.

There doesn't seem to be a middle ground. Ugh... and there's not much I can do about it either.

Enough words; some screenshots!

Show spoiler


TIQUILAAAAAAAA
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Old 04-14-2014, 10:44 AM   #843
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Not too keen on the blue marble with white bits. Maybe if its pattern was smaller, it would look better. As it is, it reminds me of ham.

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Old 04-14-2014, 03:54 PM   #844
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^I agree. My suggestion would be to make it darker.


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Old 04-14-2014, 05:44 PM   #845
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As long as you get rid of the white (or make it less prevalent), then it will be alright.



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Old 04-16-2014, 01:16 PM   #846
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Quote:
Originally Posted by Kainzorus Prime
As it is, it reminds me of ham.
Wow... Just... Wow. xD

As for you skybox Q, definitely a vast improvement. Definitely worth giving your pig a stroke, what what?




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Old 04-16-2014, 02:10 PM   #847
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I'd like to see what that marble texture would look like if you made it greyscale. Could you post a shot trying that out?




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Old 04-16-2014, 04:10 PM   #848
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Quote:
Originally Posted by Kainzorus Prime View Post
Not too keen on the blue marble with white bits. Maybe if its pattern was smaller, it would look better. As it is, it reminds me of ham.
Quote:
Originally Posted by Christos K View Post
^I agree. My suggestion would be to make it darker.
Quote:
Originally Posted by LDR View Post
As long as you get rid of the white (or make it less prevalent), then it will be alright.
Aha, yes, the tiling is rather far to obvious, though I really like that particular kind of marble

Quote:
Originally Posted by Marius Fett View Post
Wow... Just... Wow. xD

As for you skybox Q, definitely a vast improvement. Definitely worth giving your pig a stroke, what what?
Hahaha, rub it! Dang you! Rub it real hard!

Quote:
Originally Posted by Sith Holocron View Post
I'd like to see what that marble texture would look like if you made it greyscale. Could you post a shot trying that out?
Well, I could do that, though already 90% percent of all the Malachor textures is overly greyish. On this texture blue is the main tone, even in the orginal.

But I'll do some more test runs.

Speaking of test runs. Playing around with a trial version of FilterForge.
It creates textures and there's a large database. I've been playing around with swirly obsidian rock.
Show spoiler


It's just testing the waters; I've created more variants, more swirly, less so. Bigger swirls, tiny swirls... You get the point

One thing though, is I'll have to adjust the colours and the contrast. It just pops out to much compared to the other textures.

Stay tuned for more updates, thanks for the critiques guys


TIQUILAAAAAAAA
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Old 04-16-2014, 10:41 PM   #849
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It shouldn't be too fancy. I've always seen Malachor as an emotionless haunting place.


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Old 04-18-2014, 02:20 PM   #850
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Some stately elegance for the Academy is nice, though, I think.



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Old 04-18-2014, 11:40 PM   #851
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Quote:
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Some stately elegance for the Academy is nice, though, I think.
Anything that makes it look more like an ancient Sith Academy.

Sorry if this has been brought up already, but what are your plans for the interior?

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Old 04-19-2014, 12:14 PM   #852
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Quote:
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Anything that makes it look more like an ancient Sith Academy.

Sorry if this has been brought up already, but what are your plans for the interior?
Nothing yet. The plan is to release the surface first, then I might look at the inside of the academy. Depends if I can resist my plan for a heavy Sith armour with helmet plan

And the idea to model a full new head. To see if that works.


TIQUILAAAAAAAA
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Old 05-28-2014, 03:15 PM   #853
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Hmmm, about time I posted an update in this thread.
Lately all my modding time has crept into my Nar Shaddaa project.

Things have moved nicely along. The latest area is now almost fully textured.
And I've been rendering a small movie that flies through the model to show some bits and bobs.

Though this takes time ofcourse. And to appease your thirst here's a few snapshots from said area model!

Show spoiler


TIQUILAAAAAAAA
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Old 05-28-2014, 05:02 PM   #854
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Looks really awesome!


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Old 05-28-2014, 06:19 PM   #855
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Great textures! Especially the windows, they look wonderful!
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Old 06-02-2014, 10:00 AM   #856
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Taking a break from all the rendering. Started to work on a new helmet, this time it's for the Sith warriors. Just like the crest helmet its a bit 'whack'. I'll do a new Bandon reskin aswell to match with the helmet.

I did a couple of sketches and like the 'straight line' idea. Though it looks nice on the side it's a bit more odd on front
But I like it so far. It leaves place for ornamentation, thinking of a daemonic visage, baroque style or something.











Feel free to comment!


TIQUILAAAAAAAA
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Old 06-02-2014, 01:25 PM   #857
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The helmet looks amazing! Is it going to be for Kotor 1 or 2? Or both?
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Old 06-02-2014, 07:35 PM   #858
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I'd love to just see the Imperial insignia or the sith symbol sprawled across the front


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Old 06-07-2014, 07:11 PM   #859
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Pfff, for some reason, the contrast gets killed by windows live movie maker.
And youtubes fix doesn't seemed to work;only made it fuzzier... *sigh*

View page
YouTube Video

EDIT:

Messed around some more with the video thing. Can't say if it looks any better?

View page
YouTube Video


TIQUILAAAAAAAA

Last edited by Quanon; 06-08-2014 at 04:25 PM.
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Old 06-08-2014, 01:24 AM   #860
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Looks very street smart!
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Old 06-08-2014, 10:14 PM   #861
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What are the white boxes?
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Old 06-08-2014, 10:28 PM   #862
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They are a reference for Quanon to scale his areas on. They are KotOR human sized.



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Old 06-08-2014, 11:04 PM   #863
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Yeah, I just read-it on deadlystream :P Thank you for the answer!
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Old 06-10-2014, 06:21 PM   #864
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Looks good Q! I think the area needs the little extras...like the occasional street light, or overhead billboard or overhead pipes connecting some buildings, or maybe a periodic grate floor panel with steam or underground pipes.

On your new Sith helmet...I don't know..how about adding some horns or something like Marka Ragnos...give it some flare.


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Old 06-11-2014, 11:16 AM   #865
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Quote:
Originally Posted by newbiemodder View Post
Looks good Q! I think the area needs the little extras...like the occasional street light, or overhead billboard or overhead pipes connecting some buildings, or maybe a periodic grate floor panel with steam or underground pipes.
Those will be added; I've got little street kiosks, billboards and other techy pipe things ready to be placed.

My own work method is to first fully model the area at large. Then go back and add in the details

Quote:
Originally Posted by newbiemodder View Post
On your new Sith helmet...I don't know..how about adding some horns or something like Marka Ragnos...give it some flare.
Mmm, I'll see what that might look like. Was going for a pure bucket look though


TIQUILAAAAAAAA
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Old 06-11-2014, 12:33 PM   #866
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Looks awesome! I like how twisty and confusing the corridors are, very appropriate for Nar Shaddaa.

The helmet looks great, I love the arrogance of the bucket look.



Thank you Gorgod.
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Old 06-12-2014, 04:18 PM   #867
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Spend a little time on the helmet. Had another idea about the colors.
Now I just need to tweak the layering of the plates.

Like the shapes, but feel that I need to break them up a little more. Might add in little bolts.





TIQUILAAAAAAAA
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Old 06-16-2014, 09:23 AM   #868
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Some more shots of the helmet. I redid some of the shapes.














TIQUILAAAAAAAA
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Old 06-23-2014, 11:47 AM   #869
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The back of the helmet looks excellent, especially that seam between the bottom and top plates. Lookin' damn pro over here.



Thank you Gorgod.
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