I know I am new to the forums but I have lurked for quite a while and have followed multiple tutorials.
I have done:
-Misc. Scripting, nothing fancy mostly prewritten scripts only modified to fit my placeables and other things names.
-I followed one light saber tutorial but never ended up getting it in game (lack of interest, not the tutorials fault)
-About 10ish Character re-skins, about 15ish other re-skins, 1 area re-texturing
So my question is where do you suggest going from here? I will say my end goal would be to make a multiple area playable side story although I feel like i'm not advanced enough for that quite yet and don't just want it to end as another ghost project as I see so many of around here.
Create mods that interest you, and not some "potential audience." If a mod can't hold your interest while making it, then it's not worth doing.
Totally agree with this!
Back in the day all of my mods (despite how bad they were) were something I wanted in my game.
What I found helpful was doing a complete playthrough of both games, writing down everything that I'd like to improve, add, change etc. Once having done so, I got to work. Some of them I could never do due to lack of skill or whatever but after I created a dozen or so changes, I played through the game again and saw how it looked now
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Peace is a lie, there is only passion. Through passion, I gain strength.
Through strength, I gain power. Through power, I gain victory.
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I will say my end goal would be to make a multiple area playable side story although I feel like i'm not advanced enough for that quite yet and don't just want it to end as another ghost project as I see so many of around here.
Could it be the Chosen One? So much wisdom here! This one will go far...
Good luck on whatever you decide to do! I think you are going to do very well here. And welcome to Lucasforums, we're glad to have you!
Interested to see what you'll create. I always wanted to get into module creation but I don't have the patience for it, and I don't really have the attention span for much of anything that large scale.
Been on hiatus from KotOR modding for a few years up til now, but if you have any questions on texturing or modeling I'll be happy to share what I remember. I learned everything from these forums, so if you dig deep enough you can probably learn everything most of us already know. 8)
Thanks inyri I'll be sure to ask I'm sure you'll hear from me, there's a lot of stuff to sort through. I must also say I love recruit able Kay by for my favorite character replacement mod that I've tried!
I definitely echo what others have said about working on stuff you would like and would use.
Also, there is nothing to say you can't work on small mods and then combine them into something larger. I lot of my mods ended up like that. I started with Jedi robes I wanted, and then I knew how so making new ones was easy. I wanted to fight stormtroopers, so I figured out how to make that and then doing clonetroopers was much easier, and so on. Each small mod helps create assets and knowledge that can be put together for larger mods.