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Old 12-17-2001, 05:41 PM   #41
Schmatz
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Quote:
Originally posted by iisaac


Thank you.

Everybody else mistakes my bad sense of humor for bad attitude.
Attitude? Nah it's just the bad jokes that are annoying and pointless and not needed.

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Old 12-17-2001, 06:21 PM   #42
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Spiffy - check out http://www.emulator-zone.com/


Yar.
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Old 12-18-2001, 04:21 PM   #43
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And uh... there's also the part where I have to win the game off E-bay... heh...
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Old 12-18-2001, 05:13 PM   #44
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Thought you needed an emulator. For Roms.... http://www.mariconda.com/Michael/gamegen.htm


Yar.
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Old 12-31-2001, 01:17 PM   #45
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Erm, to get back on topic... ^_^

I saw this in PlanetGameCube's mailbag:

Quote:

Chewie asks, Have you heard of anything about any Lucas Arts adventure games? Maybe a port of Escape from Monkey Island or a GameCube version of Sam and Max?

TYP Says: What I say is probably so outdated that it's funny. Back in January I had an interview with Hal Barwood (Sorry about all of those vocal fillers I decided to leave in... It was my first day on the job!) Anyway, Hal himself didn't seem all too excited about the GCN at the time, but he wasn't pessimistic--just unsure. Before GCN launch, I would have said "One LA-designed multi-platform game to test the waters," but after RL2's success, I guarantee you the company is taking the system more seriously. What will we get from LucasArts itself? I honestly don't know, but I'd still put my money on some sort of port.

Mike S. Says: ...I'm hopeful that the new Sam & Max game will make it to the cube, because the first was funny as hell and also fantastic. But no, I myself haven't heard anything about it.
Interesting...
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Old 12-31-2001, 07:49 PM   #46
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Does anyone understand game designers' obessions with leaving a popular developer after a few years of recent success? What benefits could creating your own company hold that outweigh a lead position at LucasArts? I don't realize why the designers can't simply request their own design division within LucasArts, therefore providing them with a safe testing ground and publisher for new products. The departure over the last few years of stellar talent from LucasArts has just left me befuddled as to what some of the best talent in the industry is thinking? I shouldn't really be questioning the geniuses here, but when have these departures actually done better away from LEC?
If you notice, nearly all of LucasArt's games after Jedi Knight/Mysteries of the Sith were horrible.. not nearly as good as JK (which is currently #5 on PcGamer's 50 Greatest Games Ever list) (Sam and Max is #45 - bleh) . There could have been confrontations between the development teams and the upper management over the focus of future games and where they were headed. Maybe they wanted to get free of the restraints and make game(s) they had always wanted to make, instead of being forced to make subpar games that they *knew* wouldn't be that good.. there's a lot that goes on behind closed doors in the industry.

Oh, and I really hope it gets ported to the PC.. I'd rather not shell out $300 for a console, but if it comes to that.. maybe the prices will have dropped by then
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Old 01-01-2002, 04:38 AM   #47
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I didn't think EMI was bad, just flawed. It had it's moments.
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Old 01-01-2002, 12:01 PM   #48
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who said it was bad? i thought that game was extremely entertaining!
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Old 01-01-2002, 01:36 PM   #49
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Please... spare me the EMI arguement... take it to the Mixnmojo forums

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Old 01-02-2002, 12:15 AM   #50
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Quote:
Does anyone know if there are any Sega Saturn emulators that work? I want to play Scud on my computer... kick some ass... blow things up... destruction and such.

go read the ****ing comic book, I'm missing three of 'em.

Scud (Rob Schrab) kicks the ****, and you can get La Cosa Nostroid and Gear (by Douglas TenNaple!!)


I'm done.
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Old 01-02-2002, 01:45 AM   #51
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My, you forget quickly, Fuchow.

Besides, Fireman is on some sort of hiatus.
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Old 01-03-2002, 07:51 PM   #52
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forget? not at all.

I know Fireman's on crack currently, or more like the lack of weed....

either way, any pieces of the comic that can be found is well worth it (except for the black panel divisions).......


either way, the comic book is a must-read wherever you can get it.


I'm done.
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Old 01-04-2002, 06:25 AM   #53
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Actually I just ordered a copy of Yellow Horseman to complete my collection... yet, I have no where to buy La Cosa Nostroid.
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Old 01-04-2002, 01:48 PM   #54
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What the hell are you fellas bantering on about?
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Old 01-04-2002, 02:16 PM   #55
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It's the needed off-topic topic all forums need, and you probably will never know what were talking about until one day your subconscious relates our subject to something in the real world, in which you will wonder what exactly we were babbling about, and you will come to ask us odd questions, but we will be gone.

I'm sure that's all bad sentence structure above. Hooray!
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Old 01-04-2002, 06:17 PM   #56
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... buh? *scratches head in a stupid fashion*
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Old 01-06-2002, 12:26 AM   #57
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Dunno if Hal Barwood is the person to ask about GCN ports since he's designed, what? ... Fate Of Atlantis and Infernal Machine. Hee.

I saw him for two seconds at E3... He seemed to be cool.
I'd hope that Sam & Max gets ported to GC but who knows.


Visit: The International House of Mojo - Sam & Max.net - Thumbs - [url=http://www.telltalegames.com]Telltale Games
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Old 01-06-2002, 11:21 PM   #58
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Quote:
Originally posted by JiveMonkey
Does anyone understand game designers' obessions with leaving a popular developer after a few years of recent success?
My only guess is that they want to avoid a Sierra-like fiasco (increased popularity of their games leads to increased pressure from above leads to crappy games). But that's probably wrong.
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