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02-09-2002, 01:45 AM
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#1
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Join Date: May 2001
Location: Somewhere Out There...
Posts: 439
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Does anyone else think that the weapons in JO look alot like the ones in DF1?
 Maybe this is too small a detial but...
I was just watching the trailer agian for the 4th time and I noticed how the the bryar pistol seemed, and IMO, it looked exactly like the old Dark Forces bryar pistol. Also, the firing rate and the shape of the laser projectile was almost identical.
Also, the storm trooper rifle had the same shape, with the scope on the top that the one in Dark Forces had, and the JK one did not.
Am I just imagining things agian, or did someone else notice this?
I sure hope the rest of the guns have the same old Dark Forces feel  .

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02-09-2002, 01:47 AM
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#2
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Join Date: Jan 2002
Posts: 331
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i noticed it to
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02-09-2002, 01:49 AM
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#3
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Join Date: May 2001
Location: Somewhere Out There...
Posts: 439
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 Wow, that was a fast reply  .
Glad to see I'm not the only one...

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02-09-2002, 02:00 AM
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#4
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Join Date: Jul 2001
Location: Seattle WA, USA
Posts: 232
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Yeah, I noticed that as well. They look really good!
Rolsen
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02-09-2002, 02:08 AM
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#5
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Join Date: May 2001
Location: Somewhere Out There...
Posts: 439
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 So far everyone seems to agree.
I also am of the opinion that having the weapons look most like Dark Forces is a GOOD thing, a very good thing  .
Good job Raven!

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02-09-2002, 02:41 AM
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#6
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Join Date: Jan 2002
Posts: 72
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Whatever the influence, that bowcaster is truly awe inspiring.
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02-09-2002, 03:56 AM
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#7
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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I think that also, and am pleased that their trying to have a DF1 feel. I think the gameplay is a mix of all the good things from JK and DF1, but with some new features that our current level of computer technology has made possible 
The force will betray you to me.
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02-09-2002, 10:45 AM
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#8
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Reborn
Join Date: Sep 1998
Location: Chile
Posts: 2,326
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that was noticed with the first weapons shots
It was really a great idea going back to DF like weapon models
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02-09-2002, 10:47 AM
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#9
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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Quote:
Originally posted by digl
that was noticed with the first weapons shots 
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And even more so with the trailer 
The force will betray you to me.
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02-09-2002, 01:44 PM
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#10
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Join Date: May 2001
Location: Somewhere Out There...
Posts: 439
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JO would be a truely great game if it uses all the best things from Dark Forces, from Jedi Knight, and from MotS.
I just hope the secret areas and puzzles are similar to Dark Forces...
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02-09-2002, 01:50 PM
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#11
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Join Date: Jan 2002
Posts: 376
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I think that the only reason the weapons were so different in JK is that they switched from sprites to....whatever the 3d equivalent is, I'm not a graphic artist. Did anyone else notice that the stormtrooper rifle in JK looked like a painted cardboard box? No offense to JK, that was all they could do, but I really like the DF/JO design of the ST rifle.
Did you know that if ants were as long as humans are tall and maintained the same speed/body size ratio they would walk at something like 45 mph? (about 75 kph I think) Running they could probably get up to over 100 mph.
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02-09-2002, 02:04 PM
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#12
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Guest
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To answer the original question: yep.
Maybe they listened to Vagabond way back in the beginning:
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Specifically, the game guns didn't have that same lethal look to them. Whereas the movie weapons, modeled on actual military hardware, were typically black, occasionally with chrome or wood highlighting, and had that authentic look to them that made you believe they were real. Conversely, the game guns were typically gray, often highlighted with yellow, red, gold, or brown. They felt like non-Star Wars toy guns, to me.
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02-09-2002, 02:37 PM
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#13
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Join Date: Dec 2001
Location: Undisclosed planet on the Outer Rim
Posts: 587
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I'm glad someone besides me noticed that. The repeater in JK, no offense meant, was pathetic. I really like the look of weapons in DF much better. I hope they put in a weapon like the rifles the rebel commandoes on Endor carried.
Quoth the Raven; "Nevermore, nevermore."
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02-09-2002, 03:10 PM
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#14
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Join Date: Jan 2002
Location: Bespin
Posts: 380
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Yeah I've noticed, and I prefer it that way honestly. While I enjoy Jedi Knight, I never was really satisfied with the way the weapons looked. I always prefered the stormtrooper rifle look in DF, and the bryar pistol look in DF.
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02-09-2002, 04:31 PM
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#15
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Join Date: Nov 2000
Location: Finland
Posts: 733
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Quote:
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JO would be a truely great game if it uses all the best things from Dark Forces, from Jedi Knight, and from MotS.
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Authentic looking guns and interactive music from Dark Forces, huge imaginative levels from JK/MotS and finally Saber throw AND Force push from MotS. Something else I forgot? 
Remember, the Force will be with you... always!
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02-09-2002, 04:35 PM
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#16
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Join Date: Jan 2002
Location: Mos Eisley, Tatooine
Posts: 362
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I didn't notice it untill so you posted this, good eye. I think the weapons look great, the transition of engines from DF to JK lost some of the cool factor with the weapons. But these make up for it.
JPMaximilian
The Toydarian Dealer
Hi chuba da nago?
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02-09-2002, 05:32 PM
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#17
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The Spoon Guy
Join Date: Jul 2001
Location: A house
Posts: 5,216
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The conc looked the same tho in both games.
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02-09-2002, 05:57 PM
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#18
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Join Date: Feb 2002
Location: Earth
Posts: 166
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I definately like the JO weapon models better than the JK ones. The StRifle model in JK was sub-par. The DF one the better.
The only complaint I have in the Dark Forces series is the weakness of the Thermal Detonators.
Here's what the Star Wars Essentail Guide to Weapons and Technology says about the TD,"Standard-issue Thermal Detonators have a small baradium core and yield a blast radius of about 5 meters. The Class-A thermal detonator carried by Princess Leia would have resulted in a blast radius of twenty meters. Some criminals have custom-built detonators with enough baradium to create hundred-meter blast sphere."
Obviously this isn't 20-meter blast radiuses are not good for gameplay, but at least put a 5-meter blast radius instead of the wimpy radius used in the DF series.
I am the Silent One!
Beware of my silence!
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02-09-2002, 06:46 PM
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#19
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Join Date: Jan 2002
Location: Bespin
Posts: 380
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I found the thermal detenators more useful in Dark Forces than I did in Jedi Knight... I rarely if ever use them in Jedi Knight single player, and have never used them in multiplayer.
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02-10-2002, 02:24 AM
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#20
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Join Date: Jan 2002
Location: The Massassi Temple
Posts: 151
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The thermal detonators in TPMtG were very cool. When they exploded a huge expanding fireball destroyed anything within a few meters' radius (including yourself, if you didn't get the hell out of there). That's how they should be in JO.
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02-10-2002, 03:57 AM
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#21
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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Quote:
Originally posted by Uber_Saber
The repeater in JK, no offense meant, was pathetic.
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Hey, the repeater weapon was my favourite weapon 
The force will betray you to me.
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02-10-2002, 05:43 AM
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#22
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Join Date: Feb 2002
Location: the Netherlands
Posts: 982
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in the way it worked, or in the way it LOOKed? 
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02-10-2002, 06:38 AM
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#23
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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The way it worked. It was very quick and very disorientating if you were being hit by it.
The force will betray you to me.
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02-10-2002, 06:46 AM
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#24
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,251
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Well, since the models in JK1 were low poly (compare to now), it just wasn't possible to get any kind of speed on those machines within the engine with models that were more "Rounded" like the ones in DF. Dark Forces used sprites, so they could do whatever they wanted, it just looked flat from the wrong angle (which wasn't too noticable at the low res).
So in that sense.. it's perfectly obvious that the Stormtrooper Rifle, and Thermal Detonator's would look like DF. Many of the characters would look "similar" in that they would be rounded instead of "boxy" like in JK (stormies, imps, droids, etc).
One thing I liked about Dark Forces was the way that the thermal detonator lights glowed in the dark in your hand (that was cool).
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02-10-2002, 06:49 AM
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#25
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Jedi Rave
Join Date: May 2001
Posts: 4,271
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Quote:
Originally posted by Kurgan
One thing I liked about Dark Forces was the way that the thermal detonator lights glowed in the dark in your hand (that was cool).
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Coloured Lighting??>I suppose that will be in JK2 
The force will betray you to me.
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02-10-2002, 06:57 AM
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#26
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The Spoon Guy
Join Date: Jul 2001
Location: A house
Posts: 5,216
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U have my bet.
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02-10-2002, 04:09 PM
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#27
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Join Date: Jan 2002
Posts: 21
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They had a wide Thermal Detonator blast in TPM, and I found it to be a double-edged sword.
I liked the way it could clear out a room very quickly--and it would be very cool to drop a detonator, run out of range and watch as the Stormies flip(!!!) out of the room!!!
On the other hand, it would make the game seem, I don't know, unbalanced. The power the TD would have...
My main concern would be enemy AI. Would they still chuck the TDs at you at point blank range??? And even if thy did it from afar, would enemies and civilians closeby be affected?
And would the effectiveness of the blast reduce the further it spread, or would the whole radius be affected equally?
You know, all things considered...I DON'T CARE!!!
It's JK2 for cryin' out loud!!!
Are we gonna complain over a TD radius, or are we gonna slice each other to ribbons with the lightsabers???
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02-10-2002, 04:10 PM
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#28
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Join Date: Dec 2001
Posts: 284
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not really
#JaG
#nar
irc.enterthegame.com
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02-10-2002, 04:16 PM
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#29
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Join Date: Feb 2002
Location: Earth
Posts: 166
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The way WE argue? Probably both.... 
I am the Silent One!
Beware of my silence!
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02-11-2002, 03:55 AM
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#30
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Join Date: Jan 2002
Location: Somewhere in the universe
Posts: 73
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ya, i like the look of the new/old stormie rifle 
brings back memories of runnin thru that damned mine on lvl 5 of df..... damn that lvl was hard.......
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The conc looked the same tho in both games.
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what madness is this?!? the conc in jk looked completely different from the conc in df!!!!!!!
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02-11-2002, 11:24 AM
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#31
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,251
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I had no problem with the power of the td's in DF, JK, and MotS. Trouble was.. they should have just been some other type of grenade. The whole idea of the thermal detonator was to suggest (in the movies) that it was super powerful, and in the EU they make it sound like it can level a small building...
But, they wanted it to look cool and be from Star Wars, so that's my guess as to why it was a thermal detonator and not some other generic explosive.
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