I found over at Jedi Outcast Mod Center an interview w/ Chris Foster, Design Lead on JKO, It's new today. Here's my favorite part.
JOMC: What was to most fun to work on, while developing Jedi Knight II?
CF: Testing out the lightsaber combat and all its many, many intricacies. I've never before felt so close to being a Jedi in a game before. I made a special room for our lightsaber guru (Mike Gummelt) to test out all the work he was putting into lightsaber combat. It has found its way into the game in a special spot, ideally suited for a duel with a surprise foe (or two!).
Near the end of the project he even turned it into a progression ladder with successive waves of lightsaber wielding bad guys that spawn as you defeat their predecessors. A great way to humble yourself quickly.
*drool* need a mop
Checkout the rest at http://modcentral.jediknightii.net/featured.shtml