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Old 04-08-2002, 02:01 PM   #1
SkataN
 
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PolyCOunt

Does anyone know what the approximate number of polygons a JK2 model can have?
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Old 04-08-2002, 02:10 PM   #2
Vorax
 
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I think in Quake III based games it is around 2000, however this may not be true for JKII.

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Old 04-08-2002, 02:12 PM   #3
Razyr Jordenal
 
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the numbers that keep coming up that i hear are
3000 for the character model
500 for the lightsaber

I'm not saying these are correct, but those are the figures i've heard
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Old 04-08-2002, 02:14 PM   #4
SkataN
 
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ok thanks.
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Old 04-08-2002, 04:45 PM   #5
Goreld
 
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Quake 3 Models fall around 800 polies (that's what Paul Steed aimed for) with LOD 1 and 2 levels of around 600 and 400 polies, respectively.

JK2 models, if around 3000 polies, have 3 or 4 LOD levels, if I heard correctly. Something along the lines of halving the poly count for each LOD, so the models would have 3000 polies, with 1500, 750, and 400-ish poly count LOD's. There looks to be a lot of unnecessary texture and model detail in JK2 (hence why if your video card has less than 64 megs of memory the game runs like crap), so I wouldn't worry about a poly count too much, unless you're modelling Jar Jar down to his toenails or something.
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Old 04-08-2002, 05:50 PM   #6
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Sorry, I will quailify what I said, 2000 isn't the norm in Q3, I , ment it's the max (I think). The norm is below 1000.

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