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Old 04-13-2002, 11:23 AM   #1
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"one hit wonders"

I hope this topic hasn't been discussed, cuz I haven't seen it before. Or maybe I haven't looked hard enough.

Anyways, you know those players who only use one move: "The over head smash." And they keep doing that and doing that around a circle for 5 min straight while the other guy is dodging and running away. This ticks me off a whole lot, and when the guy gets one lucky hit, the other guy's dead. These can take up to 10 min of circling and swinging!

I hope this doesn't sound like a rant, cuz I'm not really... ranting...

Anyways, yea, what are your thoughts on that "one hit wonder, no skill" move? Is it too strong?


"Hope is a good thing, maybe the best of things. And no good thing ever dies." - The Shawshank Redemption
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Old 04-13-2002, 11:53 AM   #2
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It sux. it's boring. it's slow. it takes no skill, cuz you can bind that move onto a key. And that's my opinion after numerous duel and ffa experiences with people who use that move over and over and over again.

I know JK1 had one slash too, which was used over and over again, but that slash was quick and fast, and you could even move fast during that slash. And that slash sure as hell wasn't a cheap one hit kill.

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Old 04-13-2002, 01:07 PM   #3
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binded??

That move can be binded? Whoa, that just makes things worse, doesn't it. I hope they fix this move in the next patch or something.


"Hope is a good thing, maybe the best of things. And no good thing ever dies." - The Shawshank Redemption
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Old 04-13-2002, 01:37 PM   #4
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The overhead smash or whatever is completely useless and can be easily countered after they miss, so, it is a very punishable move.
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Old 04-13-2002, 02:02 PM   #5
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Quote:
Originally posted by Captain Anarchy
The overhead smash or whatever is completely useless and can be easily countered after they miss, so, it is a very punishable move.
It's not completely useless, one hit kill moves are never useless. But you're right, it can be countered. But it can't be countered easily in a 1vs1 nf match, you can just get up too fast after that move to call it easily counterable.

But even after those two points, it's still boring to see a player doing that move over and over and over and over and over again.

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Old 04-13-2002, 02:09 PM   #6
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And it HAS already been complained about, and then discussed, and then countered, and then argued about, endlessly, over and over and over and over and over and over again...

Creston
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Old 04-13-2002, 02:15 PM   #7
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yeah. boring isn't it. doet me denken aan jk2.

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Old 04-13-2002, 02:43 PM   #8
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If you hae any experience at this game you can beat the crap out of the guy. And it isn't a bug so they won't fix it. It's an easy counterable move.
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Old 04-13-2002, 02:45 PM   #9
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And it isn't the move that sucks. It are the people who use it over and over that suck. Stupid noobs. But they shouldn't remove it because sometimes it's handy to have that attacks.
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Old 04-13-2002, 02:54 PM   #10
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It isnt the move that sucks, nor the people who suck (well ya, they suck too actually) but the ****ty ass hit detection that sucks. The hit detection causes the following things:

1. Toe stubs: When the saber is on the ground you run in to kill them and they spin, the end of the saber pokes you in the toe and your 100 everything is gone.

2. Hammer hits: You dodge out of the way, you are WAY out of the way, and the hit still kills you (I beleive that this has something to do with Lag compensation).

3. head kicks: You run under the guy, his toe hits you, you die.

If you fixed the hit detection, and thus fixed these, the move would be FINE.
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Old 04-13-2002, 06:06 PM   #11
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Quote:
Originally posted by toolboi
It isnt the move that sucks, nor the people who suck (well ya, they suck too actually) but the ****ty ass hit detection that sucks. The hit detection causes the following things:

1. Toe stubs: When the saber is on the ground you run in to kill them and they spin, the end of the saber pokes you in the toe and your 100 everything is gone.

2. Hammer hits: You dodge out of the way, you are WAY out of the way, and the hit still kills you (I beleive that this has something to do with Lag compensation).

3. head kicks: You run under the guy, his toe hits you, you die.

If you fixed the hit detection, and thus fixed these, the move would be FINE.
LOL!!! toe!... haha!!! that's friggin hilarious! so true but so funny... hehe.. i'm really laughing out loud now!
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Old 04-13-2002, 06:41 PM   #12
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Whiners make me cry.

If someone is doing that, just.. go away from them. Don't sit there and run around them for 5 minutes.. go fight someone else. It's not an easy move to complete w/o it binded, either.. I have just recently been able to do it consistantly.

It's slow, so if you are quick, you can cut their heads off as they're on the ground.... it's not a cheesy trick, you just like to whine and cry everytime someone kills you.
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Old 04-13-2002, 06:57 PM   #13
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Quote:
Whiners make me cry.
Ironic
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Old 04-13-2002, 07:38 PM   #14
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My real problem is when people complain you spam the move when you just use it once or twice on them. I dont mind the move and I do use it. Not for every attack though.
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Old 04-13-2002, 07:53 PM   #15
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Quote:
Originally posted by Bacon00
Whiners make me cry.

If someone is doing that, just.. go away from them. Don't sit there and run around them for 5 minutes.. go fight someone else. It's not an easy move to complete w/o it binded, either.. I have just recently been able to do it consistantly.

It's slow, so if you are quick, you can cut their heads off as they're on the ground.... it's not a cheesy trick, you just like to whine and cry everytime someone kills you.

You friggin moron.

We can't run away from people on a NF saber onely dueling server now can we. They are our ONLY opponents.

You idiots constantly disgust me.
I'd like to see how you "counter" this move considering you can't approach the person while he is on the ground for a couple seconds without getting hurt, from any direction. And then considering once you can approach him he can also now move just as fast as you, always Away from you.
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Old 04-13-2002, 07:55 PM   #16
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Quote:
Originally posted by Bacon00
Whiners make me cry.
Quote:
Originally posted by Con. Snake


Ironic
BAHAHAHAHAA
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Old 04-13-2002, 08:05 PM   #17
The Truthful Liar
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*me laughs at the little people who cannot verse others who use the 'One Hit Whammie' tactic* =P

It's slightly ghay though, yet understandable at times. I do agree though, it really sours me up watching 2 freaking idiots who keep swinging the damn same way: *move forward, vrooom! strafe back... move forward, vrrrroooom! strafe back*x10

ugh, makes me go back to the memories of Jk1, where its just parry, attack, parry, attack and continues to go on untill one person gets too tired from clicking =\

-If you cannot take the pressure of other people using the *Home Run* tactic, then BEAT IT or FIGHT BACK. Sorry but whatever doesn't kill you only makes you stronger, so eventually you'll get used to it and you can find a way to counter-attack those Red Stance SoB's.

Best wishes and Good luck,

-AB_Legion, The AB Clan


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Old 04-13-2002, 08:07 PM   #18
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This is amazing I can't believe people stick up for that move.

Anyone who says its conterable is full of ****. They should stop using the move themselves, and go up against it.

They can move it around when they are in the ground. Since the hit detection goes about two feet out from the saber you cannot aproach them.


Aside from the fact that strong stancee is imbalanced in general. They at the very least need to balance this move.

Make it so there saber sticks in one spot. And fix the hit detection so it doesn't kill you when you approach it from the side or back.
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Old 04-13-2002, 08:14 PM   #19
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i agree. that move totally sucks (even though i dont know how to do it) but once you learn to see when its comming that guy is toast.

-mtrixman aka "Azn Cowboy"
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Old 04-13-2002, 08:46 PM   #20
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boohoo?

I personally use that move all the time, and know many players that think I have it "binded" to a key. but it can executed even swinging the saber sideways (where they least suspect it). When other players use the move over and over, they don't hit me because they make it so obvious that they are about to do it.
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Old 04-13-2002, 08:51 PM   #21
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so how does one pull it off? i know i did it on accident once and hey a new move is a new move haha
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Old 04-14-2002, 02:49 AM   #22
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Smile

Hi Chenster!!! =)

Heh, I may have indirectly caused Chenster to make this topic because we were both on the same server yesterday for quite some time (at least 2 hours). We got to see ALOT of "one move wonder" players who used the heavy stance unblockable. This was the ONLY move they used.

I had the misfortune of fighting some of these players and the matches consisted of them jumping around like bunnies trying to land the move while I strafed and ran away looking for an openining.

Now I've only been playing this game for about 5 days, but damn watching/playing against people like this is extremely boring. Granted my current style of play isnt exactly entertaining, but I try to refrain from repeating the same move over and over again.

The server me and Chenster were on was a no force server so that means we had none of the "easy counters" to the heavy stance unblockable like saber throwing, pushing, etc. We basically had to take a chance and charge the opponent after the unblockable missed. Due to the HORRIBLE hit detection (that Toolboi mentioned above), I had an extreme amount of difficulty hitting the opponent during the recovery. Of course, playing on 56k doesnt help either :P And whats with the opponent's ability to do a 180 degree turn in mid air with this move? Pathetic.

If force powers were enabled, I dont think I would have problems dealing with the one move lamers but on NF servers it turns into an extremely boring cat and mouse game.

Done my noobie rant

Peace,
Bronze
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Old 04-14-2002, 05:40 AM   #23
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I posted some risky counters to it in the Heavy Stance Light Stance thread (think thats what it was called)

it's hard due to the hit detection stuff, but basically, if you stay close it's harder for them to do. Also, if you see them starting it, starting an overhead heavy attack and charging gives you a shot at knocking them out of it before they kill you. and if not..at least the duel is over. It's annoying waiting, but it's even worse having to just run around because the person won't stop.

I dunno, maybe it's just me, but I'd prefer to risk getting the win and if I lose, go out in a blaze of glory or whatever (at least, if it were a hammer a splatter effect of glroy)


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Old 04-14-2002, 05:42 AM   #24
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hey!

Hey Bronzefist. Didn't know you were here on the forums. Yea, I mean, I use that moves sometimes, only when I'm really low and health or the player is offguard and I can just smash him while he's looking around for me. Like he said, it's not THAT easily countered in NF Duel servers, which are the only ones I play on. Maybe I should go to neutral forces servers for a change..

Thanks for the reponses guys.


"Hope is a good thing, maybe the best of things. And no good thing ever dies." - The Shawshank Redemption
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Old 04-14-2002, 06:06 AM   #25
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Well...

Quote:
Originally posted by chenster22
I hope this topic hasn't been discussed, cuz I haven't seen it before. Or maybe I haven't looked hard enough.

Anyways, you know those players who only use one move: "The over head smash." And they keep doing that and doing that around a circle for 5 min straight while the other guy is dodging and running away. This ticks me off a whole lot, and when the guy gets one lucky hit, the other guy's dead. These can take up to 10 min of circling and swinging!

I hope this doesn't sound like a rant, cuz I'm not really... ranting...

Anyways, yea, what are your thoughts on that "one hit wonder, no skill" move? Is it too strong?
I wondered how long it'd take for a new "whore" to develop in other games.

In CS is was a AUG or AWP Whore.

In MOHAA it was Rocket Whore or Shotgun Bitch.

Now with JKII we have not a particular weapon whore, but a MOVE WHORE!!! People who use a single move too much are yelled at. Geez, I better not play online then, 'cause I love spinning around with Light Stance 'cause it looks cool!

I'll be called a Spin Whore!!!!

BYE
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Old 04-14-2002, 07:56 AM   #26
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Slow? Definately.

Boring? Perhaps.

Too powerful? Yes.

Annoying when used in abundance? Yup.

Counterable? Absolutely.

I like what that other guy said... if you see an opponant just doing that over and over again and if you're not in the mood to counter it just find another opponant! There are more than enough on an FFA server...

I would like to see it's damage reduced to maybe 70-90% and maybe stun your opponant briefly. (Not long enough to abuse, but enough time to be able to avoid a counter) Don't get rid of the move, fix it!
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Old 04-14-2002, 08:17 AM   #27
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avoid toe stubs by using the medium special, or kicking them.

The detection is per pixel, its really good detection, thats what the problem is. It's too good for some of you.

I've seen people go on and on about it being 'extendo'd and such, but its not. Its just the netcode. You lag by whatever yer ping to the server is, so everything you see is delayed that much. If you get hit on the server by the heavy swing a lot of times the data showing you getting hit and the data actually causing you damage arrives right about at the same time.

It's just lag, stay 90 ms out of the way and you won't get hit by the big swings.

Hitting them on recovery is fairly easy with the medium move, since no part of you is on the ground for that. Also it breaks the anim.


Lucky


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Old 04-14-2002, 09:58 AM   #28
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Thanks for the responses and tips. What exactly is the command for the medium special move?

Ono-Sendai:

We are talking about DUEL servers, not FFA. There is no "finding another opponent" in a duel server. It is strictly 1 on 1. Thanks for trying to help though.

Peace,
bronze
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Old 04-14-2002, 10:07 AM   #29
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*shrug*

Personally, I'd settle for fixing the collision detection on the move. I'd disallow people from turning once they have landed and until they're back in idle position (because I'd love to see YOU spin around when crouched forward like that at any speed). I'd fix the damage time (so once the saber is poking into the ground, it will no longer do full damage). And perhaps I'd make it use a little force power, seeing as the rather sudden speed burst and distance hints at the use of a little force jump, and would prevent people from spamming it.

It would still be a fast move to trigger. It would still kill in one hit. but it would also require people to aim accurately, and they'd run out of force if they spammed it.

But until we get the SDK/GDK, I'll just stick to private duelling servers where we can aggree on house rules for spamming/wh0ring/etiquette beforehand ;]
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Old 04-14-2002, 01:20 PM   #30
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ok, before I answer this thread, let me first state:
ANY move when used over and over and over again as the only tactic in a saber match gets really boring. Myself, I try to mix my stance and moves up as much as possible to keep my opponet off guard, and to keep things interesting (not to mention broaden my ability to handle most situations that come up) however...

removing that move would be a big mistake, with the force powers available to you, it's very easy to dominate a match and deliver enough damage to someone that they should have died ten times over, but they keep healthing up and dodging and strafing. they aren't using up much force so they end up with and endless supply of health during a fight.... having a one hit kill gives you the opportunity to put them out their healing misery once and for all.

as for the hit detection, yes I've seen it suck really badly, but I've also had it work to my disadvantage (doing the one hit heavy lunge and landing my saber right on someone's head, only to watch it pass right thru them, with no effect what so ever, and then have myself sliced apart while stuck at the end of that move)

I agree with those who suggested fixing the hit detection, and limiting the mobility of someone whose finished the move and is left crouched with their saber against the floor, so they can't spin around.

also, someone mentioned that you can spin 180 degrees in midair while performing the lunge, which is true, however spinning doesn't change the direction of your movement, so it makes the lunge just about worthless unless the person tries to immediately follow someone who's just passed them with the move.

the purple one
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Old 04-14-2002, 01:28 PM   #31
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A good all-around skilled player is hard to come across. One that does'nt spam just one move or swings constantly at air hoping they score that one blind lucky hit! Also, someone that does'nt whine after they are beaten that YOU roll too much or saber-throw too much and instead says "GF!=)" -To me, a skilled/honorable player is one that knows how to use and indeed uses every tactic at his/her disposal during a duel and shows common respect to thier adversery.
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