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Old 04-16-2002, 10:40 AM   #1
L'Equa Sinar
 
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MOD option in single player setup, what it all about?

In the single player ? setup option, there is clearly a mods option to load and activate different mods, is this not active yet in JO? As i am yet to see any of my mods appear.


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Old 04-16-2002, 11:59 AM   #2
D66
 
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It's building to the future...
Half-Life had this under the heading "Custom Game"
It's not something to use now, rather it's something that will alow you to switch between Mods from within the engine, on the fly, Once Mods are released.
This also should allow the addition of "Addon Packs" from Raven w/o having to dig into the code too deep on the original install.... Otherwise you run the risk of having the add-on nuke save games, or make you incompatable with non-add-on players
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Old 04-16-2002, 12:55 PM   #3
UniKorn
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It will allow you to enable a mod in the game. That way, when you are tired of playing jk2 online, you could enable rebelstrike for instance and play that


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Old 04-16-2002, 01:01 PM   #4
BCanr2d2
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What many of the files that our out now are not actual mods as such. They are just replacing current files in the same game, not making any new game modes etc. If you know of QuakeRally, that is a mod, no just changing the graphics on a saber, or a skin.
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Old 04-16-2002, 02:16 PM   #5
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Too many people have the definition of a "mod" spread out way too much. A mod is a modification to the gameplay itself, not simply any change made to the game, like a new level or player model or skins.

Day of Defeat, Team Fortress Classic, Counterstrike, these are all mods of Half-Life because they change the gameplay completely. A new player model for the singleplayer game isn't a mod, it's just a new player model. If somebody were to make a *shudder*JK2 version of Counterstrike*shudder*, then that would be a mod and would show up in the mod menu.
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