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Old 04-25-2002, 08:54 AM   #1
geronimo27
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 118
Player Connects Cause Server Lag

I have noticed that the server lags for a split second everytime a player connects to the server. I have a P3 933 512 ram and 1.2mbit up/down dsl line, and this has happened on both win32 (win2kpro) and linux (RH7.2).

Anyone else notice this?
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Old 04-25-2002, 02:17 PM   #2
MatrixCPA
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Join Date: Apr 2002
Location: Southern California
Posts: 1,199
Are you noticing it as a client or from the server itself (hitch warning in the console)? If it's just as a client, try setting this in your client config:

seta cg_deferPlayers "1"

What that does is make it so that you don't load new skins/models that a player may be using when they join and instead wait for the end of a round or until you hit the tab key to show the scores. When set, you'll notice a quit bit of lag, but at least you can decide when it happens.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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Old 04-25-2002, 06:28 PM   #3
geronimo27
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 118
ah, interesting...

yes, i notice it as a client when playing on my box. is there any way to force this command from server-side to all the clients who connect to my server?

i ask because other people notice this player connect lag as well, and while setting that client command would work for me, everyone else who does not have this set would still notice the lag.
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Old 04-25-2002, 07:36 PM   #4
MatrixCPA
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There is not a way to force a setting on a client. You might put up a note in your motd to set it or reference a web page that describes it.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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