lfnetwork.com mark read register faq members calendar

Thread: Lighting Lighting Lighting????
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-26-2002, 05:00 PM   #1
DNACowboy
 
Join Date: Apr 2002
Posts: 27
Lighting Lighting Lighting????

Ok a couple questions


1. Can you control the light output of sky shaders?

i made a level and put a sky shader and it was waaaaaay too bright ( bleached out the color of the ground texture)

2. On the light entities can you get rid of the inner corona?

when you make a light value higher it just seems that the inner carona gets 100x's brighter and you end up just having a really bring SPOT near where the light is located.


3. Can't seem to get ambient light to work on the worldspawn entity.. any tricks of the trade?


Thanks
DNACowboy is offline   you may: quote & reply,
Old 04-26-2002, 05:03 PM   #2
Hell Raiser
 
Hell Raiser's Avatar
 
Join Date: Mar 2002
Location: Denver, Colorado, USA
Posts: 148
Thumbs up

Same quandary here. I'd like to know too. My pretty boxes don't look so pretty when they're black.


-Hell Raiser
If we never pursue anything, how will we know what might have come of it?
Hell Raiser is offline   you may: quote & reply,
Old 04-26-2002, 05:14 PM   #3
Phantomas
 
Join Date: Apr 2002
Location: germany
Posts: 31
yeah sure you can change skyshaders, but im not sure if its a good idea to customise originaly JK2 sky..anyway...


// q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>

// color will be normalized, so it doesn't matter what range you use

// intensity falls off with angle but not distance 100 is a fairly bright sun

// degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon

----------------------

q3map_surfacelight 75 //that is what you want to change..set it to 25 maybe
Phantomas is offline   you may: quote & reply,
Old 04-26-2002, 05:17 PM   #4
DNACowboy
 
Join Date: Apr 2002
Posts: 27
Pantam:

that was a nother wierd thing i saw..


this was basically just a laaaarge test box i made, but on the edge there was a shadow on the wall.. interesting.. i'll have to try it when i get home..

too bad you have to edit the shaders though, i was hoping for an entity type value you could add to the shader texture..
DNACowboy is offline   you may: quote & reply,
Old 04-26-2002, 06:28 PM   #5
Phantomas
 
Join Date: Apr 2002
Location: germany
Posts: 31
hmm,

pantam = phantomas?
Phantomas is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Lighting Lighting Lighting????

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:57 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.