lfnetwork.com mark read register faq members calendar

Thread: clipping surfaces
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-27-2002, 12:13 PM   #1
patchx
 
patchx's Avatar
 
Join Date: Mar 2002
Location: fiery depths of hell sticking my pitch fork thru the guy who voiced jar jar's head
Posts: 637
clipping surfaces

ok
i really need to know how to clip individual surfaces into different sections as opposed to the whole brush

any one wanna tell me if this is possible or what?

-patch


-patch
patchx is offline   you may: quote & reply,
Old 04-27-2002, 12:29 PM   #2
Vorax
 
Vorax's Avatar
 
Join Date: Mar 2002
Location: Wired Lamp Studios
Posts: 280
You can't split a brush into more then one brush, but you can get a similar effect by creating a new brush through the old brush, selecting the new brush and doinga csg subtract. However I HIGHLY RECOMMEND TO EVERYONE: NEVER USE CSG SUBTRACT. Just create a second brush.

Clipping in Radiant means, cutting pieces off of a brush. Think of 2 point clipping as cutting the brush with a saw, however all the pieces left over disappear (why it can't be used to split a brush).

To do it, select the brush, and press X. Then select cut points by clicking where you want (like drawing the line you will cut along). When you have 2 points selected, the shape will change in the grid to show you what the new brush will look like. If you are happy with it, press enter to accept. If not, press esc and try again.

- Vorax


Mapper for: Wired Lamp Studios
Home Page: Vorax Maps
__________________
Vorax is offline   you may: quote & reply,
Old 04-27-2002, 12:41 PM   #3
patchx
 
patchx's Avatar
 
Join Date: Mar 2002
Location: fiery depths of hell sticking my pitch fork thru the guy who voiced jar jar's head
Posts: 637
u can clip a brush into 2 seperate brushes without deleting one

just select the line u want to clip it on and go to selection and then clipper and then split selection

but it doesnt seem to work for just the surfaces damnit

-patch


-patch
patchx is offline   you may: quote & reply,
Old 04-27-2002, 01:06 PM   #4
Vorax
 
Vorax's Avatar
 
Join Date: Mar 2002
Location: Wired Lamp Studios
Posts: 280
Quote:
Originally posted by patchx
u can clip a brush into 2 seperate brushes without deleting one

just select the line u want to clip it on and go to selection and then clipper and then split selection

but it doesnt seem to work for just the surfaces damnit

-patch
Whoops, forgot about that menu option. Handy thing, but I never seem to use it. Anyways, not sure what you mean with surfaces though? Do you mean a single face of a brush?

- Vorax


Mapper for: Wired Lamp Studios
Home Page: Vorax Maps
__________________
Vorax is offline   you may: quote & reply,
Old 04-27-2002, 01:13 PM   #5
patchx
 
patchx's Avatar
 
Join Date: Mar 2002
Location: fiery depths of hell sticking my pitch fork thru the guy who voiced jar jar's head
Posts: 637
yup

just the surface
for adding texture trimming around a face of a wall without having to cut the wall up into little brushes (which im assuming would make the level slower)

any ideas?

-patch


-patch
patchx is offline   you may: quote & reply,
Old 04-27-2002, 01:15 PM   #6
Vorax
 
Vorax's Avatar
 
Join Date: Mar 2002
Location: Wired Lamp Studios
Posts: 280
Nope, you can't do that You need to make it 2 seperate brushes....but you know how It won't make the level slower because of how the renderer works. Either case, it would cause a minimum of 4 polys.

- Vorax


Mapper for: Wired Lamp Studios
Home Page: Vorax Maps
__________________
Vorax is offline   you may: quote & reply,
Old 04-27-2002, 03:55 PM   #7
brigand1138
 
brigand1138's Avatar
 
Join Date: Apr 2002
Location: Swansea
Posts: 92
What's wrong with CSG Subtract?


Mal Brigand
"In the dark, see past our eyes"
brigand1138 is offline   you may: quote & reply,
Old 04-27-2002, 07:38 PM   #8
Vorax
 
Vorax's Avatar
 
Join Date: Mar 2002
Location: Wired Lamp Studios
Posts: 280
CSG subtract is bad because it may create uncessary braushes (negatively affecting r_speeds), it can create hidden texture faces (slows down compiles), it can cause errors within the map that don't become evident until you compile (some very serious and hard to fix), it can error itself and cause splits to surronding burshes (negatively and potentially drastically affecting r_speeds), it can...etc...etc.

It is evil and I don't know any experienced mappers that use it except for some brave souls, in very controled situations where it can not affect the map as a whole (like prefab construction) and they are always aware of the problems it can cause and prepare to repair.

There is nothing you can do with CSG subtract, that you can't do by creating and shaping your own brushes. But when you do it, you won't cause any of the problems that CSG subtract can.

So heed my warning, don't use it.

- Vorax


Mapper for: Wired Lamp Studios
Home Page: Vorax Maps
__________________
Vorax is offline   you may: quote & reply,
Old 04-27-2002, 07:40 PM   #9
brigand1138
 
brigand1138's Avatar
 
Join Date: Apr 2002
Location: Swansea
Posts: 92
Wink

Heh heh, I wish you'd posted this earlier, I found this out the hard way! DOH!!

Mal Brigand


Mal Brigand
"In the dark, see past our eyes"
brigand1138 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > clipping surfaces

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:26 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.