there are other factors that make MP more random
maybe it's part of the autoaim, but I've noticed in SP that if you keep an opponent in front of you, and do a saber swing with any combination IE: forward, strafe left, attack........or...... strafe left, attack, you'll automatically chain several moves together, all directed towards the NPC in front of you.
in MP you have to do specific moves to get a chain of swings, unless you just spin mindlessly. also in MP you have to make sure to keep tracking your opponent for any combinations of moves to hit them, and human beings are rarely going to make it easy for you to hit them if they have any skill or common sense. whereas the NPC's are designed to only evaid in small incriments. at most, they usually just back up a bit to try and stay out of range.
so in MP, the easiest (or seemingly easiest) way to get several hits on an opponent is to keep chaining fast swings one, after another to get as many hits in as possible. However as I'm sure any experienced duelist can testify to, that's not the case. as with any type of head to head against another human being, you have to be able to time your swings, track your opponent no matter how unpredictable they try to be, and use smart tactics rather than blind luck to win consistantly.
of course there's other factors that play a part in that as well, such as lag, computer speed, server speed, packet loss, number of players on the server, how the server is configured, how well the map is built etc...
I mean lets face it, when your playing SP, your rate of play is normally the same thru out the game unless a particulary laggy level is loaded ( like the yavin swamps) that makes it much easier to keep a rythem and time your swings. On an MP server the timing is constantly changing, and if you can't adapt, you'll end up doing the headless chicken in a blind attempt to hit someone.
just my 2 cents
the purple one