lfnetwork.com mark read register faq members calendar

Thread: Akos...
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 05-07-2002, 04:47 AM   #1
checkmate
 
Join Date: Apr 2002
Location: Somewhere
Posts: 92
Akos...

Hi
I've started a project to decode and view the AKOS costumes used in Full Throttle and later. I think I've figured out some of the format (special thanks to ScummVM team!), and I need a little help.

Please correct me if I make a mistake...I'm not completely sure of any of this.
AKOS is split into three codecs: 1, 5, and 16 (Weird.)
Codec 1 is an RLE-type format with entry and repeat value in one byte. Depending on the number of colors, an encoded byte looks like this:
C = Palette Entry Bit
N = Repeat Value Bit
If number of colors = 16: CCCCNNNN
If number of colors = 32: CCCCCNNN
If number of colors = 64: CCCCCCNN

Codec 5 is (I guess) similar to BOMP images. I haven't figured much out on this.

Codec 16...unknown right now.

If you'd like to tell me what you know (if anything) on the AKOS format, please do.


Blore's Razor:
Given the choice between two theories, take the one which is funnier.
checkmate is offline   you may: quote & reply,
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Mixnmojo.com > Community Discussion Forums > SCUMM > Akos...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:48 AM.


LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.