lfnetwork.com mark read register faq members calendar

Thread: Looking for bsp file after 1.03 update?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-20-2002, 06:17 PM   #1
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
Looking for bsp file after 1.03 update?

Hi,

I run Jedi Knight II Server on FreeBSD. Ever since I upgraded to the 1.03 update, I cannot run Jedi Knight at all. It is now asking for a .bsp filename and my maps are ending with pk3. I am stuck and don't know where to go from here.

I tried renaming the .pk3 file to .bsp and that didn't work and I didn't think it would. I got this for the following error code:

ERROR: CM_LoadMap: maps/skyhigh.bsp has wrong version number (10 should be 1)



Thanks!
Bill


William Olson
w0ls0n is offline   you may: quote & reply,
Old 05-20-2002, 06:26 PM   #2
Xzzy
 
Join Date: May 2002
Posts: 403
bsp's (the maps themselves) are held inside the pk3 files, which are literally just zip files.

My guess is that 1.03 patched one of the pk3 files with new data, and your server still has the 1.02 version.

you can probably copy the pk3 files from a working PC 1.03 install, or try running the patcher again.
Xzzy is offline   you may: quote & reply,
Old 05-21-2002, 10:22 AM   #3
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
Crashed

I repatched the Linux server to the 1.03 update and when loading the maps, I am getting the following error:

handle 1: qconsole.log
----------------------
30936 files in pk3 files
Loading vm file vm/jk2mpgame.qvm.
VM file jk2mpgame compiled to 1926381 bytes of code
jk2mpgame loaded in 7117280 bytes on the hunk
------- Game Initialization -------
gamename: basejk
gamedate: Mar 04 2002
------------------------------------------------------------
InitGame: \sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_ma xRate\10000\sv_maxclients\32\sv_hostname\jkii-linux v1.02\fraglimit\15\version\JK2MP: v1.03a linux-i386 May 15 2002\dmflags\0\timelimit\20\g_maxHolocronCarry\3\g _privateDuel\1\g_saberLocking\1\g_maxForceRank\6\d uel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponD isable\1\g_gametype\0\g_needpass\0\protocol\15\map name\ffa_bespin\sv_privateClients\0\sv_allowAnonym ous\0\sv_allowDownload\0\capturelimit\20\gamename\ basejk\g_maxGameClients\0\g_forceRegenTime\200\g_f orcePowerDisable\0\g_weaponDisable\0\g_redteam\Emp ire\g_blueteam\Rebellion
Segmentation fault (core dumped)

What is a Segmentation fault?

Bill


William Olson
w0ls0n is offline   you may: quote & reply,
Old 05-21-2002, 10:29 AM   #4
Xzzy
 
Join Date: May 2002
Posts: 403
it's just a generic "oops I screwed up" error.

What it really means is the program tried to access or modify memory it doesn't have access to, and the system booted it's ass out because of it.

As to causes, it's beyond me to figure out.

It could be a bug in the program or it could be something odd that you're doing.
Xzzy is offline   you may: quote & reply,
Old 05-21-2002, 10:58 AM   #5
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
Map Problem

Now I am right back to where I started. If I change the map and in my command line I type :

./jk2ded +exec server.cfg +map ffa_besbin

It does the following:

(/usr/games/jk2/) root ./jk2ded +exec server.cfg +map ffa_besbin
JK2MP: v1.03a linux-i386 May 15 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
/root/.jkii/base
/usr/games/jk2/base/assets1.pk3 (8011 files)
/usr/games/jk2/base/assets0.pk3 (6674 files)
/usr/games/jk2/base
./jk2ded/base

----------------------
14685 files in pk3 files
execing mpdefault.cfg
execing jk2mpserver.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
logfile opened on Tue May 21 08:59:12 2002

Opening IP socket: localhost:28070
Hostname: counterstrike.suscom-maine.net
IP: 207.5.159.160
execing server.cfg
Can't find map maps/ffa_besbin.bsp
Hitch warning: 775 msec frame time

Bill

I am about ready to hang this whole project up. Ever since this stupid 1,.03 update I have had nothing but problem after problem after problem. Who made this update so I can email them directly?


William Olson
w0ls0n is offline   you may: quote & reply,
Old 05-21-2002, 11:01 AM   #6
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
I am completely at a loss. I started over from scratch and it is still giving me the same error. I am just about ready to give this up. Who made this update? I have not had a problem until 1.03 came out and 1.02 was working fine.

Bill
-- Ripping my hair out


William Olson
w0ls0n is offline   you may: quote & reply,
Old 05-21-2002, 01:40 PM   #7
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
It works

Hi,

Well, I figured out what it was. I decided to read the freakin manual. One line that is in addition to the 1.02 patch is that you have to copy the assets2.pk3 file from the game install. Once I got that working, BLAM! It came up! WOO HOO!


William Olson
w0ls0n is offline   you may: quote & reply,
Old 05-22-2002, 03:27 PM   #8
w0ls0n
 
w0ls0n's Avatar
 
Join Date: Apr 2002
Location: Bath, Maine
Posts: 21
Still looking for a BSP tho

Hi,

The server works but everytime I try to load a map other than ffa_bespin, It says cannot find file /maps/mapname.bsp. Is there a way to fix that?

Bill


William Olson
w0ls0n is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Help Center > Strategy Shack > Looking for bsp file after 1.03 update?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:42 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.