Opinion on Duels and Kicks...
I haven't played 1.02, but I have read and re-read artifex's ASC Saber Combat guide so I'm pretty familiar with it's changes to duels and kicks.
My Opinion on Kicks:
In 1.02, it was a single tap of jump to wall flip and front-kick. Now, it's double tap for front kick and wall flip. Not only is it immesnely harder for laggers to front kick, but it's frustrating to fly over your opponent when you were supposed to own him with a stylish kick.
Also, the damage has been reduced 2 points, and side kicks are now stronger than it's frontal cousin. Why is a more difficult move nerfed for it's damage, when side kicks are left untouched?
My Opinion on Duels:
In duels, you enter with how much health you had before you challenged someone. You exit with 100hp... I seriously think this should be reversed. A duel should top you and your opponent with 100 hp, and some amount of shielding, and when you win you should leave with either 100hp or whatever you were left at. Also, bacta canisters should be stripped from your inventory before the duel.
Saber throws are allowed in duels, yet kicks do no damage... Why? Something as basic as a kick is not allowed, while a saber throw which might even draw out/prolong the match is. Kicks are pretty good for their pushing feature, but they should also do damage since the 1.03 patch made it even harder to accomplish. They also encourage up-close combat, since that's what a duel really is for, right?
Let alone the possibility that one of the duelists do not have any pts. assigned to saber throw...
Just another 2 cents from your friendly forum bantha poodu.