Firstly I would like to say that in MY opinion these settings, offer the best, and most realistic saber fights in terms of skill, and length of fight.
//(increased damage for movie like 1 strike kills! If it is a quick hit, it will not be a 1 shot kill, the setting is decent at 2 and 4 makes almost all hits a kill, forces players to duel cautiously, not just running and swinging)
seta g_saberdamagescale 3
//(parries, correct blocking, still someone what frequent blocks but they make SENSE)
seta g_saberghoul2collision 1
//(Disables unecessary blocking, i.e. saber tip hitting from behind)
seta g_sabertracesaberfirst 0
I really love these settings and feel they bring out the best in saber fights (either groups or duels)
Feel free to comment constuctively.
* update note
I just wanted to comment further on saberdamagescale. What I'am trying to obtain in saber battling is the deadliness of the saber.
I FEEL, that a saber that passes through a person's body fully should kill instantly and dismember appropriately. For a saber to swing through someone and only do damage doesn't make for the saber that is known in the SW universe and staggers continuity.
This does not mean that I want a saber to kill everytime it comes in contact with another person, if a saber hits a person's body, but only 'nicks' it touching flesh with its tip it shouldnt kill, and only damage done is valid.
The '3' setting for saberdamagescale best achieves this vision, and forces people to think when dueling, not just strike air.
*********** Thanks. [07/25/02]