Apparently only if your computer sucks.
I've never had a problem with stability in either.
>>GTK-----Uses a ####load of mem
>>JKRAD--Uses less mem
Not a large enough difference to matter either way.
>>GTK-----Easy to manipulate Patch Meshes
>>JKRAD--Impossible to do the same
Vertex editing too difficult for you? They both seem just as difficult as the other, there is really no difference besides "You need to learn to do things two different ways." If you got used to GTK's method and then are simply too lazy or stupid to learn JK2's method, then that's really just sad more than anything else.
>>GTK-----Great, GREAT 3d Navigation
>>JKRAD--Horrid, HORRID 3d Nav
Again, they're just different
. What's so horrible and difficult about right-clicking
and holding the mouse button down? Is this some new amazing skill you need to learn?
>>GTK-----Long compile times, can mess up
>>JKRAD--Faster comp times, does a better job
They're the same in matters of pure speed. Does not matter.
>>GTK-----Decent 2d view
>>JKRAD--Not bad, but not as easy to see as GTK
Different colors? Oh no, I can't see black lines on white as well as white lines on black! GOD, THE PAIN!
>>GTK-----Shaders will not work well or compile
>>JKRAD--Shaders work and compile well
They should be the same, unless you set up GTK badly.
>>GTK-----Slightly more(VERY USEFUL) options
>>JKRAD--Misses out on GTK’s options
Quite true. In fact, that's really the only true advantage to GTKR over JK2R.
>>GTK-----Pain to install, quits working sometimes
>>JKRAD--Easy install--can install incorrectly
Everything can install incorrectly if you don't know what the hell you're doing. That's an ID-10T error in either case.
>>GTK-----Undos an unlimited amount of X
>>JKRAD--Can only undo once. (cntrl-z)
Never needed to undo, so couldn't tell ya.
>>GTK-----Full NPC list only viewable at 1280x768
>>JKRAD--NPC list scrolls
True, but anyone that makes maps should be at high resolutions anyway.
>>GTK-----Textures load very, very slowly
>>JKRAD--Once loaded, scrolls very, very fast
I believe that's because GTK loads texturesets in realtime, when you scroll to them, instead of when you load the texture set. Not sure on that though.
>>GTK-----JKII only features don’t work well
>>JKRAD--JKII only features work better
Eh, there are a few things that JK2R handles much better, but the list really isn't that long.
>>GTK-----Most entities can be viewed in 3d
>>JKRAD--Most entities appear as a solid box
What entities do you need to see other than models? Does the solid box somehow intimidate and frighten you?
Everything that appears as a solid box appears as a solid box because you don't NEED to see it rendered, and it just wastes video memory (something GTK likes to do) if it is rendered.
I can't believe I wasted 3 minutes to reply to this. No wait, I can.