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Old 07-19-2002, 07:34 PM   #1
DukeSkywalker
 
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How can I make a ball out of a brush???

Yes, you read the thread's name...! What do you think?


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Old 07-19-2002, 10:21 PM   #2
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clipper tool.

probably more efficient to make a ball out of three or four brushes and stick them together, too.

Don't go crazy though.. every time you clip a new face the number of polys to draw increases by two. ;)
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Old 07-19-2002, 10:37 PM   #3
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you can use the sphere brush tool or the sphere patchmesh tool thingo's

also there is a model of a perfect sphere in models/map_objects/mp
that you could retexture pretty easily to whatever u wanted,
dunno how to scale models down and stuff but u could probably do that too


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Old 07-19-2002, 10:46 PM   #4
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The sphere tool only works in gtkradient. And if it works in jk2radient, then i haven't gotten it to work yet.
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Old 07-20-2002, 02:03 AM   #5
RichDiesal
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I would just use eight bevels/four endcaps for the same effect... would look much more round, too. Up close anyway.


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Old 07-20-2002, 11:39 PM   #6
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Quote:
Originally posted by RichDiesal
I would just use eight bevels/four endcaps for the same effect... would look much more round, too. Up close anyway.
Damn rich, I thought you said you like to do things the easy way.

I would just use 2 cones.


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Old 07-21-2002, 02:29 AM   #7
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Hmmm... yes, the sphere tool doesn't work in jk2radiant...

the problem is, that i want to cut some pieces out of the sphere, so i can't create it by patches...


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Old 07-21-2002, 12:07 PM   #8
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Quote:
Originally posted by Manquesa
would just use 2 cones.
You're using GTKradient, right?


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Old 07-22-2002, 12:13 AM   #9
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Quote:
Originally posted by DukeSkywalker

You're using GTKradient, right?
Both, but mainly JK2R


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