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Old 07-23-2002, 05:24 PM   #1
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And the rays of light poured through the window

I don't know where, but somehwhere in the game, there was a window, and there little rays of light coming from it. Not actual light, I'm almost certain it was just a texture, but I can't find the texture!If any one has used this on their map, could the direct my to the texture? Thanks.

--Smart_saber


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Old 07-24-2002, 12:04 AM   #2
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Come on, someone's gotta know! My entire (sort of. Well, not really.) map depends on it!


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Old 07-24-2002, 12:27 AM   #3
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What you're talking about is a beam shader, and there were none included JK2. You could steal one from Q3A if you wanted, though.


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Old 07-24-2002, 12:45 AM   #4
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Heh, heh, I like our moderator---he's on the Dark Side = )


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Old 07-24-2002, 01:44 AM   #5
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Or you could just make an even better one yourself.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-24-2002, 11:18 AM   #6
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That is the better path, really. But I wasn't about to explain how to make a shader to do that.

Go ahead Emon. Glad you volunteered.



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Old 07-24-2002, 03:01 PM   #7
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Yeah, right. Last time I made something for someone I didn't know yet got pissed because it wasn't exactly what they wanted. You help someone, and they get demanding like that. I hate it.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-24-2002, 03:46 PM   #8
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Yes Emon tell us all!!


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Old 07-24-2002, 05:27 PM   #9
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Heh, um, so how does one make a shader? I certainly hope it's not with shaderEd (or whatever it's called. The one that's included in the package), because for some reason, it says I can't view the shaders if I don't have NT or 2000 (neither of which I have) and I don't think it will work if I try to make one.


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Old 07-24-2002, 06:21 PM   #10
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You could just make it by hand, or use the Q3 Shader Editor. Problem with that is it doesn't support some of the new stuff that's added from the SOF2 code base.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-24-2002, 09:12 PM   #11
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ok i need the same thing so any advice or tips on making a beam shader would be really cool

thnx


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Old 07-25-2002, 11:17 PM   #12
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bump. . .

also if anyone reads this i am using textures from a mvie that my friend gave me. they are bitmaps. when i changethem to jpegs they wont show up in radiant (it says that my textures have a space in them). thx fo rthe help


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Old 07-26-2002, 02:36 AM   #13
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first use a paint program and make a gradient that fades from light gray (or some other color) to black. give it dimensions that are powers of two and name it beam.jpg and save it in textures/yourmap

and here's the shader:

textures/yourmap/lightbeam
{
qer_editorimage textures/yourmap/beam.jpg
q3map_nolightmap
surfaceparm nonopaque
surfaceparm nomarks
surfaceparm trans
surfaceparm nonsolid

{
map textures/yourmap/beam
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.05 0 0 0.2
tcMod turb 1 0.02 0 0.2
}
}

Alter the number in bold to get the right brightness you want (and you don't have to recompile each time you change it.)

This is a shader from my map, Yavin Twilight (there's a post about it.) Now that you've gained from my help, I fully expect you to download my map when it comes out.
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Old 07-28-2002, 11:14 AM   #14
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sorry silverwest but i dont use any paint program very much. how do you make a gradient (do you mean a grayscale)? and i guess microsoft paint wont be able to make a beam texture will it?

also can anyone help me with my other problem two posts up


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Old 07-28-2002, 01:25 PM   #15
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I don't beleive you can make a gradiant with mspaint , its very limited and if I had to make anything with it ,other then something when I'm bored in class, I'd prolly kill myself
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Old 07-28-2002, 02:49 PM   #16
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I will be making one for use as a spotlight in my map...I may release the individual shader


I am altering the deal. Pray I don't alter it further.

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Old 07-28-2002, 03:09 PM   #17
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cool rex release or email it to me soon


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Old 07-28-2002, 03:36 PM   #18
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ok here it is
http://home.adelphia.net/~nraec1/beam.zip


I am altering the deal. Pray I don't alter it further.

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Old 07-30-2002, 05:50 PM   #19
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Well--actually--do you know what the two best things about XP are? (sarcastic post)

Paint and Notepad--really!--They have been re-amped and are MUCH more powerful than before.


Today isn't your lucky day....tommorrow isn't looking good either...
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Old 07-30-2002, 07:11 PM   #20
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hey guess what i dont have xp!!!!
now i bet you feel like a. . .



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Old 07-30-2002, 07:56 PM   #21
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The "amped up" Paint and Notepad in 2K/XP consist of a CTRL-S key for saving and like a better streach option.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-30-2002, 08:30 PM   #22
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rex i cant get this to work i put the texture on where i want the beam to go but it just shows up as the texture repeated. do i need to have all surfaces of the beam be covered? and will this only work on light emitting surfaces? and i feel dum


just explain a little bit about whati do next and i would REALLY appreciate it.


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Old 07-30-2002, 09:21 PM   #23
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ok i figured a lot out on my own but when i load the map fortesting it just comes out as a black shader with white lines all over it. it isnt solid so i know the shader text is right i just cant see it. any thoughts or help.


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Old 07-30-2002, 10:29 PM   #24
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ok use the red and black shader, not the beam texture.
you will need to modify the shader in notepad so it shows the name of your map. Also, put the textures in a .PK3


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
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Old 07-31-2002, 09:51 AM   #25
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i changed the shader file already. and like i said in my map it only shows up as a blackshader with little white lines on it.

it doent look like the black and white texture you gave (i hink thats what you think) it comes out like this when shaders dont show up (all black with white lines) so basically everything works but it wont show up in my map.


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Old 07-31-2002, 12:01 PM   #26
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put it all in a .pk3...
also, can you post the shader code?


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
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Old 07-31-2002, 10:44 PM   #27
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thanx any way winner rex but i figured it out. its a great beam texture and with your permission id like to use it in a map that i am probaly gonna publish (ill give ya credit of course) i might posta new thread about it on jedi_outcast.com with some screenshots. but first how can i put screenshots up online for free and wothout much work?


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Old 07-31-2002, 10:45 PM   #28
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not publish submit i dont know what i was thinking lol


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Old 07-31-2002, 11:13 PM   #29
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no problem...
there are tons of free hosting solutions out there


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
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