Shader not showing up in game
k i have a 512x512 24bit tga no compression called prologue.tga
here is the shader it is attached to called prologue.shader
qer_editorimage map textures/levelone/prologue.tga
tcMod scroll 0 0.05
I also have the word prologue in my shader list file.
the files' locations are
IN radiant this texture loads and the white line is around it and I apply it to a brush and there it is no problem.
However, it is not showing up in game. It is white and grayesh, same as the "hologrid" in ef when a texture doesn't work. It is a single player map called test. This is the directory structure for that
can anyone tell me why the shader isn't showing up in game?
thanks a jillian