I assigned a func_breakable to a wall and I also put material and 4 as the value. This was to make it blow up into rock chunks. Well, this is what I got when the wall blew up. http://www.multimania.com/theclash/break.jpg
you have to set the material in the func_breakable.
click on the rock, press "n" and type "debrismodel" in the key box.
thn type in "rock" for the rocks. it SHOULD work at least...
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Originally posted by mli Well is there any way to get it working in MP? Cause I won't be making SP maps. I don't even know how to get them working in game.
Possibly compile with q3map2 instead.
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.