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Old 08-04-2002, 03:58 PM   #1
fourwood
 
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Rotating doors?

Are rotating doors of any kind a possibility in JO? I know we don't have a func_door_rotating or anything, but has it been done?
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Old 08-05-2002, 02:16 AM   #2
idontlikegeorge
 
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i think it could be done with scripting.... the same way the crane in ns_streets was done
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Old 08-14-2002, 07:37 PM   #3
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It is only possible with scripting.
You should look at the radar script in the kejim map. (rotate_dish i think).

We worked out something similiar for our DF Mod.

But Im not sure if THIS script works (maybe it was a WIP file), because Im no longer in charge for the location it is used...

Anyway it should look similiar to this...


//Generated by BehavEd

rem ( "comment" );
sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/switches/switch1.mp3" );

affect ( "door2", /*@AFFECT_TYPE*/ FLUSH )
{
rotate ( < 0.000 90.000 0.000 >, 3000.000 );
wait ( 5000.000 );
rotate ( < 0.000 -0.000 0.000 >, 3000.000 );
}


MilesTeg
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Old 08-14-2002, 09:01 PM   #4
Emon
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Quote:
Originally posted by MilesTeg
It is only possible with scripting.
Wrong. Wudan has already coded a func_door_rotating for JO, as well as MP rain.

More info: http://forums.massassi.net/html/Forum5/HTML/008385.html


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Old 08-14-2002, 09:28 PM   #5
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Quote:
Originally posted by Emon


Wrong. Wudan has already coded a func_door_rotating for JO, as well as MP rain.

More info: http://forums.massassi.net/html/Forum5/HTML/008385.html
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Old 08-14-2002, 09:38 PM   #6
Emon
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Of course, func_rotating_door would only work in MP, not SP. SP needs an ICARUS script.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-15-2002, 01:39 AM   #7
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lol emon

WRONG.
fine print: in mp, that is.
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Old 08-16-2002, 01:46 AM   #8
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is there a place i can get this rotateing door script for MP ?
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