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Old 08-24-2002, 11:07 AM   #1
The_One
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The Dark Forces MOD now hosted at JediKnightII.net!

It is now official! The Dark Forces MOD for Jedi Knight II, which has been gone for nearly a month is now back up on JediKnightII.net! The website may not have been around, but the work has not stopped.

Head over to http://darkforces.jediknightii.net for an extensive update on what's been going on and feel free to browse round the site!

Regards,

The One - Webmaster
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Old 08-24-2002, 11:13 AM   #2
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cool when can i download it.


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Old 08-24-2002, 11:58 AM   #3
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I thought it was gone!
Now I'm soooooo glad it's still alive.
Keep up the good work, guys!
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Old 08-24-2002, 12:26 PM   #4
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Quote:
Originally posted by JEDI OUTCAST
cool when can i download it.
Look in the FAQ for the answers to all your questions.



Dark Forces: A Mod for Jedi Academy
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Old 08-24-2002, 01:03 PM   #5
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nice have to wait a year to get a mod. very sad. make a date to 2002 will ya.


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Old 08-25-2002, 02:47 PM   #6
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Quote:
Originally posted by JEDI OUTCAST
nice have to wait a year to get a mod. very sad. make a date to 2002 will ya.
*Sigh* A demo will be available late September/early October - also, believe it or not, in the FAQ. I wish people would read...



Dark Forces: A Mod for Jedi Academy
Webmaster

Maude Lebowski: What do you do for recreation?
The Dude: Oh, the usual. I bowl. Drive around. The occasional acid flashback.
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Old 08-25-2002, 04:38 PM   #7
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I read it all. However can you keep the JO Hud though that looked so much better than the new one (no offence but thats how I feel)
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Old 08-25-2002, 05:22 PM   #8
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That's great. I still play Dark Forces and a JO mod for it will make the graphics alot better. I saw the site for it a while back and hadn't thought about it for a while so I'm glad it's back.


So what I told you was true, from a certain point of view.
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Old 08-25-2002, 07:54 PM   #9
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Wow, looks very cool indeed.

/me crosses fingers and hope it does not get "Foxed".
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Old 08-25-2002, 08:14 PM   #10
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This is one TC I'm definitely looking forward to. Good luck, and here's hoping it doesn't get pushed to the wayside like so many other TC's.
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Old 08-25-2002, 11:12 PM   #11
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Looks Like a good mod. seen as i went back to the Site. can not wait for the demo.




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Old 08-25-2002, 11:43 PM   #12
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So when can we expect to see a full blown model of the Dark Trooper in all 3 stages?
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Old 08-26-2002, 02:07 PM   #13
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Has Anyone Played Dark Forces. and can you tell me who is in it.

I Know There Is Kyle And Jan.

the last time i played a dark forces level was when i played mysteries of the sith. it had vader in it. is he in dark forces.


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Old 08-26-2002, 02:42 PM   #14
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Characters appearing in Dark Forces include Kyle, Jan, Mon Mothma, Vader, Crix Madine, General Mohc (head of the Darktrooper project), Moff Rebus (a weapons designer you have to capture), Jabba the Hutt (by hologram), and Boba Fett. I think that's it (except for generic bad guy AI), but I might have missed someone.
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Old 08-26-2002, 03:15 PM   #15
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Whats The Story Line Behind Dark Forces.


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Old 08-26-2002, 03:18 PM   #16
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Gah, must we ruin everything?
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Old 08-26-2002, 04:07 PM   #17
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i was planning on looking if i can buy DF, but this mod is great!



+[size=0.5]http://kstar.deviantart.com[/size]
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Old 08-26-2002, 05:44 PM   #18
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Is it just me or is Jedi Outcast a bit stupid and not to mention an incompetent speller?
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Old 08-26-2002, 05:51 PM   #19
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It's just you.


So what I told you was true, from a certain point of view.
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Old 08-27-2002, 02:00 AM   #20
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Quote:
Originally posted by Count_D00ku
Is it just me or is Jedi Outcast a bit stupid and not to mention an incompetent speller?
hey i am only wanting to know about dark forces you know. not get talked about when i do come to this.


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Old 08-27-2002, 02:30 AM   #21
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cogs are coming too
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Old 08-27-2002, 12:25 PM   #22
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Cogs? Good grief; JO doesn't even USE cogs. Neither did Dark Forces. COG was a language written for the Jedi Knight 1 engine. It was used in JK1, MotS, and Indianna Jones and the Infernal Machine. That's IT.

There are no cog files in Jedi Outcast. If someone wrote a cog file for Jedi Outcast, it would not work.

Period.
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Old 08-27-2002, 01:08 PM   #23
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Quote:
Originally posted by TK-038GEEZus
cogs are coming too

stfu. i have seen a lot of locks on posts on about cogs. they are not come out. and jedi outcast does not have cogs in it.

you people and cogs. you like getting over people posts locked dont you.


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Old 08-28-2002, 07:37 PM   #24
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Keep your eyes peeled on the site tommorow - will be posting an update. Quite a bit has happened in the last few days, and I've been grabbing some nice screenshots too.

See you there.



Dark Forces: A Mod for Jedi Academy
Webmaster

Maude Lebowski: What do you do for recreation?
The Dude: Oh, the usual. I bowl. Drive around. The occasional acid flashback.
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Old 08-28-2002, 09:53 PM   #25
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I just looked at the site and the screenshots and models look great I can wait to play it. You gusy seem to be getting alot of progress.


So what I told you was true, from a certain point of view.
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Old 09-01-2002, 03:19 PM   #26
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Spawn

Can We Use The Following spawn codes in this mod.


item_bacta
misc_atst_drivable


I Whould Like To Drive a atst in big out door levels.


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