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View Poll Results: How much should "Canonness" appeal to Masters of the Force / Star Wars games?
A) Be very strict. \"If it didn\'t happen in the movies it doesn\'t exist.\" 0 0%
B) Do implied logical connections. Sure, Yoda didn\'t technically \'Wall Walk\' but he\'s fast enough to do it if he wanted to...for a short burst\" 3 42.86%
C) Use additional Non-Lucas material (Extended Universe). \"Human Replicant Assasins...Luke turning to the Dark Side for a time...It\'s ALL good.\" 4 57.14%
Voters: 7. You may not vote on this poll

Thread: "Canon" and Modding
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Old 09-08-2002, 04:23 AM   #1
Impressive, Terran!
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Join Date: May 2002
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Question "Canon" and Modding

I was talking with AB_Legion and he bought up a good point. How closely should we, the Masters of the Force Team, stick to the "canon" material of the films for design? A good example that I was discussing with AB_Legion was the reloading of blasters. There's three basic ways to look at it.
A) You never SEE anyone reload so you shouldn't in the game.
B) It's implied by visual clues (reload port, extra clips) that you need to reload SOMETIME and therefore should still have to reload at least occasionally.
C) Dude! Han's blowing thru the ammo, he just reloads off camera because it'd slow down the pace of the movie!

This issue applies to other things as well like power weapon design and EU (Extended Universe) material.

I'd like to hear your thoughts. Your input could change the direction of the Mod. Personally, I'm for B or C, I like some of the EU stuff and it would be nice to have some non-blaster guns in the game.

The main link for this Mod is here.

Razor Ace

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