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Old 09-04-2002, 03:49 PM   #1
ShaderWriter
 
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Rotating view in JK2?

All:

I have 2 questions (btw, the game is absolutely stunning):

1) What is the command or keystroke to rotate the camera around the person to see the front of them? I see a lot of screenshots showing the front of the character but there is no option in the controls/movement for that.

2) The new patch doesn't work correctly on the new Det 4.0 drivers. I was wondering if there was a way to get EAX support without having to load up the patch? I have s_UseOpenAL "1" in the config file but this doesn't seem to put the EAX option in the options menu.

Thanks,

-M
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Old 09-04-2002, 03:54 PM   #2
teleguy
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1) The command is cg_thirdPersonAngle # .
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Old 09-04-2002, 03:57 PM   #3
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Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime?

-M
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Old 09-04-2002, 06:06 PM   #4
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Quote:
Originally posted by ShaderWriter
Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime?

-M
That would be cool... in Jk1 if you idled you're character in third person, it rotated the camera around Kyle playing with his lightsaber.


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Old 09-04-2002, 06:50 PM   #5
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'!

Quote:
Originally posted by teleguy
1) The command is cg_thirdPersonAngle # .
What exactly does this do? and does the # mean you enter a number there? is there a way to remove this if you dont want it? Im really interested and thanks!


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Old 09-05-2002, 05:42 AM   #6
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# is the angle. 0 is directly behind 180 is directly infront
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Old 09-05-2002, 04:16 PM   #7
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I think it's important to piont out that "cg_thirdpersonangle" is a cheatprotected variable, meaning that you will have to start a map with the commad "devmap mapname" to get it to work.

But does anyone know why the HELL it's considered cheating to change the point of view?


Edit: Sorry if I offended anyone, I thought that word was going to be censored.


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Old 09-05-2002, 07:09 PM   #8
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Quote:
Originally posted by zworqy
I think it's important to piont out that "cg_thirdpersonangle" is a cheatprotected variable, meaning that you will have to start a map with the commad "devmap mapname" to get it to work.

But does anyone know why the HELL it's considered cheating to change the point of view?


Edit: Sorry if I offended anyone, I thought that word was going to be censored.
I think you could see who's coming in back of you (but then your front would be unprotected )

Imagine the arsefighters in 1.03 if this command isn't cheat protected? Then they would REALLY be fighting arse-forward!


Without fear, there is no courage
Learn from the mistakes of others. You won't live long enough to make them all yourself.
This would be really funny if it weren't happening to me.
In the land of California, in the heat of San Jose the dark haired PSIONIC JEDI forged in secret a master computer to control all others and into this computer he poured his money, his computer parts and many screws
One computer to rule them all. One computer to find the foes
One computer to bring them all to hell and in the darkness conquer
In the online gaming world where the envying ones lie.
-Original dito119
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Old 09-06-2002, 07:46 AM   #9
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i was wondering what the code was for that



+[size=0.5]http://kstar.deviantart.com[/size]
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Old 09-07-2002, 04:07 AM   #10
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all the cg_thirdperson###### cvars are cheat protected (except for camara damp i think) for the precise reason to disable the manipulation of viewing range
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Old 09-07-2002, 11:03 AM   #11
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Hey thanks a lot for telling the rotate-command
I've been trying to find it for a long time
Now....much better screenshots


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Old 09-07-2002, 12:20 PM   #12
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And it can be enabled by writing to the configure file. You don't have to wait to get to a new level to start it.

I set mine to 10 degrees. I just want the camera a little off to the side so I can see his lightsaber in his hand.

-M
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Old 09-10-2002, 07:07 AM   #13
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Hey I was wondering....
Can i zoom the camera??
Cos when set to 180 it doesn't show the whole legs
I've seen a few screenshots with the whole guy in the picture(?)


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Old 09-10-2002, 08:17 AM   #14
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Quote:
Originally posted by Zedar
Hey I was wondering....
Can i zoom the camera??
Cos when set to 180 it doesn't show the whole legs
I've seen a few screenshots with the whole guy in the picture(?)
cg_thirdPersonRange
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Old 09-10-2002, 10:31 AM   #15
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Quote:
Originally posted by ShaderWriter
Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime?

-M
Heretic II was like that; I'm surprised Raven didnt do that with JKII.
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Old 09-10-2002, 10:34 AM   #16
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Thanks Teleguy
Hehee I'm off to take some screenshots

edit: Is 0 the normal range?


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Old 09-10-2002, 12:35 PM   #17
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these work in sp and mp:

bind f3 helpusobi 1
bind q cg_thirdpersonvertoffset 0
bind w cg_thirdpersoncameradamp 0.3(default)
bind e cg_thirdpersoncameradamp 0
bind r cg_thirdpersoncameradamp 0.1
bind t cg_thirdpersonpitchoffset 15

you can press f3,q,w,e,r,t after you enter these and they will work.i am putting so many keys because i dont now how to make them toggle on and off.
does anyone know how to toggle these commands on and off with hitting the same key twice?
and there is a lot more ....
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Old 09-11-2002, 03:31 AM   #18
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i think the default for range is 400 or something like that butit's definitely NOT 0
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Old 09-11-2002, 07:35 AM   #19
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lol
Yeah I noticed it's not 0


Fear is the way to the dark side....fear leads to anger, anger leads to hate, hate......leads to suffering!
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