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Old 09-19-2002, 10:24 AM   #1
DY357LX
 
Join Date: Sep 2002
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Exclamation Newbie Needs Scripting Help (PLS!)

Hello, i have created a script using behavEd.exe to give Kyle full force powers on my custom made map.
Its compiled as news.IBI
(news was short for newstage)
Where do i put the .IBI?
I have a target_scriptrunner linked with a trigger_once
(the trigger_once is a large square over the info_playerstart so it SHOULD be activated when the map loads up)

If anyone can tell me what to do i would be very thankful
Sorry if this question has been asked before.... i'm new but eager to learn.
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Old 09-19-2002, 11:27 AM   #2
Merritt
 
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first of all, you must put the .ibi file in a directory called scripts in the .pk3 that your map is in. If you havnt created a pk3 create the "scripts" directory within your gamedata/base folder and put the .ibi in there.

as for the trigger once targetting the scriptrunner, i found that if you target your info_player_start at the scriptrunner instead, it usually works better


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Old 09-19-2002, 01:37 PM   #3
Joben
 
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Does your script refer to kyle or just try to change the forcepowers of whatever runs it? Is the 'runonactivator' flag checked on the scriptrunner?

Im not shure but you might get problems if those are set wrong...


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Old 09-19-2002, 01:49 PM   #4
DY357LX
 
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aha

So would it be:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Scripts\news\news.ibi

Or:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Scripts\news.ibi

?????
Actually i'll just try both :-)

Thanks for the replies
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Old 09-19-2002, 02:19 PM   #5
Merritt
 
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base/scripts/news.ibi

how are you triggering the script in the map? are you using a trigger brush targetted at the scriptrunner ot have you targetted the info_player_start at the scriptrunner? i find that if you target the info_player_start at the script runner it works much better


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Old 09-19-2002, 02:58 PM   #6
DY357LX
 
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Posts: 4
hmm

Yeah i'm gonna delete the trigger_once because Kyles force powers only seems to be at level 1
Even though all the levels in behavEd were set to 3... hmmmm
It doesn't say "new forces powers" on the screen like the pic in the tutorial
(the tutorial i'm using is here
http://mapping.jediknightii.net/tutorials.htm
so feel free to let me know of there's mistakes in there)

Thanks
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Old 09-19-2002, 03:00 PM   #7
Merritt
 
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yeah - that happened to me too. target your info_player_start at the scriptrunner instead and it should work


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