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Old 01-03-2003, 02:11 PM   #1
Rad Blackrose
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Admin Mod Discussion

*DISCLAIMER*:

Quote:
Yeah, I'm gonna go ahead and close this thing. At this point, discussion is impossible. If you wish to, create another thread. If any of the trouble makers in this thread (the original three I warned, plus Kal-El) troll or flame in the new thread, you will get a spank in the very least.
This was the origionaly condition set by Canoli, and this is considered an extension to the "childish admins" thread. So first of all, let me lay down a few ground rules for this:

1.) No flaming the mod: This is a post to critique the mod, its flaws, and its good points. This is by no means a go ahead to flame the mod itself.

2.) Respect others and their viewpoints: Just because a person does not hold the same beliefs as you does not automatically give you the right to don the flamethrower.

3.) Please Be Informed: Don't come on here saying "Blah, blah, Vulcanis sucks because it has scaling."

4.) Calling out other posters for humiliation will not be tolerated. Please keep them anonomyous.

I also ask that the moderators/administrators do sweep through this thread every so often and clean out the garbage that is thrown in here. This is a debate, not a s***slinging thread. Let's act mature about it.

----- Disclaimer Closed -----


Anyways, to the matter at hand. I viewed the thread prior to this as a blatant whine fest. I wish to state the following points now:

1.) By connecting to the server you so choose, you therefore are consenting yourself to administrative action if you so choose to break the rules created by said admin. It's their property, not yours.

2.) It is not the duty of the admin to inform you of the rules. They are not there to guide you by the hand. You're lucky there's something called leniency as well as an MOTD.

The one thing I like about admin mod is in retrospect to the what a certain code established. If there was a person breaking their code, the code followers would pounce on them and try to get them kicked off the server, even if it did not belong to them. With Admin Mod, not only could you enforce the idiots, but you could also enforce the code bearers.

The use of emotes to play around and such is by all means a very good idea, except in one area: dueling. There are some pretty hefty abusers of emotes in duel play, especially when it comes to DFA and the yellow undercut. These people can use these moves, then just use the emote if it doesn't connect. Thus, that gives the defender no chance of a counter attack. People should be penalized if they missed a DFA or undercut. This takes away that punishment.

As far as empowerment goes, I hold with the bandwagon tired and true. This just needs to be ripped out of each and every admin mod in sight. Empowerment equals unfair admin practices across the board, guaranteed. I would rather take a slap into a pit knowing I did something wrong than be gripped to death by an empoweree, looking at my watch to see how long it will take for him to kill me. This kind of power corrupts, and lets just leave it at that.

More to come later.

As for my credentials, I am an admin on the -=IDS=- server, and a former Counter-Strike server admin.
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Old 01-03-2003, 03:03 PM   #2
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I agree with everything you just said guy.
This isnt counter-strike admin mod. An admin doesnt need to be uber powerful to piss off some one that he doesnt like.
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Old 01-03-2003, 05:37 PM   #3
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Let me ask some of you AMod guys a few questions.
I’m changing server hosts this week and have considered running AMod.

1-All the emote stuff I would prefer to have disabled (kissing/sitting).

2-I also really have no use for the admin features like slap and sleep, the only one I really would keep is silence.

The main reason I am interested in it is due to something I read about “sub-admins”.
Basically If I could allow members to have the basic rcon abilities like kick and map change, but prohibit them from having “master level” access or true total rcon control that would be great.

1-Possible?
2-Possible?
3-True? If I have it wrong please explain.



BTW the GK counter-bug works on empowered players; they are actually easy to kill if you know how to do it.


Thanks in advance.
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Old 01-03-2003, 08:18 PM   #4
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Number one is possible, number two I do believe is possible, and number three is flat out false.

You only have two levels of administration: rcon and AMod. Adminmod has kick, sleep, silence, psay, bunny, kickban, etc. rcon is required to play with the server, change maps, etc etc.
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Old 01-03-2003, 08:20 PM   #5
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Here's why I like vulcanis and what I think should be changed in it.

1. SUBADMIN - this enables a server owner to give a SEPERATE admin password to clanmates/admins to use in order to deal with a-hole players. Through this the subadmin can only use the functions granted through the mod which includes kick and ban but does not give them direct rcon access to change all those multitudes of server settings. As a server owner I should be the only one to do this, and this mod enables me to have admins without worrying whether or not they're going to screw with the settings.

2. AMSTATUS - assigns client id numbers and allows for easier kicking/silencing/sleeping/etc of abusive players.

3. EMOTES (kiss,sit, etc) - these should be taken out. They're in JediMod and that's where they should stay.

4. SLEEP/SILENCE/SLAP - if you run a ctf server like we do then these are very good tools. For example, we have a "no camping/map exploit" rule on our server, IE no camping with the flag up on the roofs on ns_streets or on the invisible ledges of yavin, etc. Slap works well there. Obviously if you're running a duel server these aren't as neccessary.

5. EMPOWERMENT - Dumb, shoulda been left out. (although can be fun when messing around with just clan mates, but with everyone empowered it lags the server a bunch)

Here's what I think should be added to any future release...

1. if possible enlarge the amount of ip's that can be banned. Our server crashes once a month from this little bug when the banlist get's too full and then has to be cleared.

2. team locking (ala xMod) - enabling one team to be locked so no one can join except "authorized" players (IE clanmembers)

3. Force player to team (ala xMod)

That's it for now, it's late, been watching the BCS title game and drinking some, so maybe I'll have more ideas later.
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Old 01-04-2003, 03:21 AM   #6
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More features:

1) Get rid of empower.

2) For multiple duels reduce the "visual effects" for duellers. As more and more people duel the lag grows for slower PCs due to the ampount of shiny people in the arena.

3) The ability to restrict the commands available to sub admins. Eg: You might want them to be able to kick but not use ban (For example).

4) The ability for sub admins to change the maps.

5) The ability to allow voting but have only certain voting options. For example I would love to allow votes for a map change but I dont want people voting to kick people.

6) Multiple taunts per character. Most new skins/models have at least 3 good taunts. At the moment unless you have Jedimod or similar you can only hear one.

7) And this would be my ideal addition. The ability to restrict voting if need be to people with admin. No more console commands needed - this would effectively be a menu driven admin feature if restricted in this way.

The main thing though is to keep Vulcanus as a server side only mod. Thats why it is so popular.
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Old 01-04-2003, 04:34 AM   #7
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Quote:
Originally posted by FK|FallenOne
1. SUBADMIN - this enables a server owner to give a SEPERATE admin password to clanmates/admins to use in order to deal with a-hole players. Through this the subadmin can only use the functions granted through the mod which includes kick and ban but does not give them direct rcon access to change all those multitudes of server settings. As a server owner I should be the only one to do this, and this mod enables me to have admins without worrying whether or not they're going to screw with the settings.
Thank you for the input.
That is exactly what I was concerned with. I want admins on the server, but I have no desire to spend all my time setting everything back to default or having the server rebooted.

The main reason I want the emotes disabled is I don't want people joining the server in the middle of a FFA match just to "role play".
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Old 01-04-2003, 05:22 AM   #8
C'jais
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As most people here, I want the empower cmd shot, hanged, ripped its nuts off, mutilated and generally gone.

It's the most pathetic thing I've ever experienced.

If you don't like a guy, kick him out of your server dammit.


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Old 01-04-2003, 05:36 AM   #9
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I'm happy this isn't turning into a whine fest .

You guys bring up valid points. Empowerment was one of the first features in the older mod. Now that the other features like sleep and silence have been included it has kind of lost it's usefullness.

I don't think we even use it that much on Vulcanus. But offcourse we can't be responsible for other admins using it.

About features like voting and team locking: MarS has given the source to the people at Jedi Academy and they have included some nice features, including voting and some team features. I'm not sure if MarS is still planning to update the Vulcanus Admin mod itself though, so you can see this as a "temporary" update.

You can get it here

The people at the Jedi Academy kindly demonstrated some of the new features to me yesterday and I must say that they are pretty cool.

WhiteShdw a.k.a. Kal El(Vulcanus Admin)

PS. if some server admins can't show enough maturity not to abuse the empowerment function, you really shouldn't be playing there


"Call me c0cky, but if there's a alien out there I can't kill, I haven't met him and killed him yet".
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Old 01-04-2003, 11:01 AM   #10
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Quote:
Originally posted by FK|FallenOne


1. if possible enlarge the amount of ip's that can be banned. Our server crashes once a month from this little bug when the banlist get's too full and then has to be cleared.
I totally agree! Should be able to ban more ppl. I get Hunk Dropped error messages when i ban too many ppl over the set amount


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Old 01-06-2003, 01:15 PM   #11
FK|FallenOne
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UJ - with Vulcanis 2.2 like we run on the FK server you can already disable all those stupid little emotes. The admin mod comes with it's own cfg (adminmod.cfg) that runs the mod like the server.cfg runs the server and has many variables for enabling/disabling. Here's a portion of ours to show you what I mean...

FK adminmod.cfg
// This is the motd as it will be shown on screen.
// It must be one line, you can use color codes to color words like you can do in player names.
// Use \n to insert a newline (Enter).
g_mMOTDContents "^2Welcome To The Fallen Knights Clan CTF Server! ^4\nNew Files installed!\n^2Get our files @ http://www.fallenkightsclan.com\n^2Rules:No Pickups, Typekilling, or Camping!\n"

// Time to show the MOTD in miliseconds (1000 ms equals 1 second. So 5000ms equals 5 seconds). Add 3 seconds for the time it takes for
// the message to fade.
seta g_mMOTDShowTime "4000"

// Controls various aspects of the bunny 'jump'.
// Note that there are some random effects too.
seta g_mBunnyJumpPowerXY "50" // Power in side direction.
seta "100" // Power in up direction.
seta g_mBunnyJumpChance "45" // Chances of a jump happening (15%).

// Controls various aspects of the slap command.
// Note that there is a certain randomness to the effects.
seta g_mSlapKnockDownTime "5000" // Time the player gets knocked down after slapping.
seta g_mSlapPowerXY "500" // Power in the side direction.
seta g_mSlapPowerZ "500" // Power in the up direction.

// Enable or disable screenshake on empowerment.
seta g_mEmpowerShake "0"

// Special 'Party Mode' CVars:

// Set the use of double saber for ALL clients.
// Possible values:
// 0 : No double sabers except for empowered users.
// 1 : Double sabers for all users.
// 2 : Switch to single saber from off. Switch to double saber from single saber. Switch to off from double saber.
seta g_mDoubleSabersForAll "0"

// Allow players to kiss eachother with /amkiss? 1 = yes, 0 = no.
seta g_mAllowKiss "0"
seta g_mAllowSit "0"
seta g_mOnlySitOnGround "0"
seta g_mAllowNodShake "0"
seta g_mAllowTaunt "1"
seta g_mAllowSpin "0"
seta g_mAllowSpin2 "0"
seta g_mAllowWave "0"
seta g_mAllowThumbs "0"
seta g_mAllowPunch "0"
seta g_mAllowCrossArms "0"
seta g_mAllowLaugh "0"
seta g_mAllowWave2 "0"
seta g_mAllowDontKnow "0"
seta g_mAllowComeOn "0"
seta g_mAllowTaunt2 "1"

// On duel start players will get 100 health and 50 shield no matter if they had more or less.
// After duel the stats will be restored to what they were before the duel started.
// Set this to -1 to enable 'old school' duels.
seta g_mPlayerDuelShield 50

There are also damage cvars for all the saber stances, etc. Like we feel backstab is a totally worthless move now. It does less damage in all three stances then a simple downward hack in yellow or red. So you can amp the backstab damage, or DFA max, or yellow, etc etc.
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Old 01-07-2003, 01:05 AM   #12
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BUMP
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Old 01-07-2003, 05:02 AM   #13
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the emotes are the bane of ctf-players. Its annoying having to switch to saber or an explosive weapon just to kill the annoying people who decide to sit on the flag platform. (in case you didn't know, amsit makes you immune to energy weapons)
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Old 01-07-2003, 05:53 AM   #14
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those emotes, sit, crossarms, etc. make you immune to most attacks besides lighning, s.throw and explosive weapons... VERY annoying.
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Old 01-07-2003, 01:05 PM   #15
FK|FallenOne
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Hence why they're "0" (disabled) on our server. :-)
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Old 01-07-2003, 04:31 PM   #16
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One last question.
Can the sub-admins mess with the damage cvars?
I would prefer to have all damage (kick/saber) scales on default and not have to constantly change everything back. Although I hate the low damage sabers of vanilla 1.04, playing on ladders and leagues we have to base our attack strategies on the default values. No matter how frustratingly useless some of them may be (back stab).
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Old 01-07-2003, 04:55 PM   #17
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one thing me and my ctf player hate is when u don't have ur config folder. so i wish the mod retains the original config


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Old 01-07-2003, 05:32 PM   #18
FK|FallenOne
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Subadmins can modify dmg cvars I think. Just don't tell them what the cvars are!
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Old 01-08-2003, 07:06 PM   #19
Rad Blackrose
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Quote:
Originally posted by FK|FallenOne
Subadmins can modify dmg cvars I think. Just don't tell them what the cvars are!
Negative, rcon access only using /rcon m commands.
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