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01-17-2004, 11:57 PM
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#41
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Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,114
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Looks amazing. 
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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01-21-2004, 05:31 AM
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#42
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Well i've finally finished with all the vehicles i've been working on for the Asteroids project so now I can get back to work on this here Slave 1 as well as the Death Glider, my other project.
So, I don't have any updates right now, but there will be more updates hopefully in the near future and hopefully more often.
I'm also gonna start work on some vehicle modeling tutorials. I've gotten the basic framework laid out for it, you'll be able to view it here -- http://www.manquesa.com/forum But don't expect to see anything more on that for a while, that's gonna be a lot of work.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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01-21-2004, 06:39 AM
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#43
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Join Date: Sep 2002
Posts: 200
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yay!!! cant wait to see some new updates on this vehicle. and im glad to hear that your going to make tutorials
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01-21-2004, 10:47 AM
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#44
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Cool cant wait to see the Slave 1 completed.
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01-24-2004, 04:25 PM
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#45
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Lurker
Join Date: Jan 2004
Posts: 4
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modeling program
Slave 1 looks awesome cant wait to see it in game
also- what program do i use to make models?
and- how do you get custom sounds for vehicles, like out of SW movies?

Last edited by ublazxanchat; 01-24-2004 at 10:19 PM.
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01-27-2004, 03:23 AM
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#46
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McCan Caoma
Join Date: Apr 2002
Location: The Shire
Posts: 3,236
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Manquesa uses 3d Studio Max, which is also how he is going to make the tutorials. As for the sounds, that, only he can answer.
Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
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01-27-2004, 05:24 PM
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#47
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Lurker
Join Date: Jan 2004
Posts: 4
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thanks andy
do you know where i can get the program?

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01-30-2004, 02:12 PM
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#48
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Long Haired Freaky Person
Join Date: Aug 2002
Location: Sitting in the back of My VW Microbus - In the Great White North
Posts: 2,680
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You can get it at a store for 5000 bucks
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01-30-2004, 10:04 PM
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#49
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Lurker
Join Date: Jan 2004
Posts: 4
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thanks for the big help. I mean can i download a demo or something off the net?

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01-30-2004, 10:59 PM
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#50
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Long Haired Freaky Person
Join Date: Aug 2002
Location: Sitting in the back of My VW Microbus - In the Great White North
Posts: 2,680
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Quote:
Originally posted by ublazxanchat
thanks for the big help. I mean can i download a demo or something off the net?
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For 3DSM no not really what I kinda tried to show ya was it was a big time program, you can get a lite version called gmax or another program like it called milkshape (demo only) and they can make .md3 and I dunno if vehicles are .glm's or md3's but it should work.
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01-31-2004, 02:18 AM
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#51
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Actually there is a free fully working 30 day trial version of 3DS Max available at discreets website www.discreet.com, don't remember if you can download it but they'll send it to you in the mail for free, though it takes a while to get to you that way. Also, since it's only a 30 day trial, by the time you learn to use it, the trial will be over.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-14-2004, 08:10 AM
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#52
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-14-2004, 11:34 AM
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#53
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Awesome cant wait til you get those out!!
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03-14-2004, 06:03 PM
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#54
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Rookie
Join Date: Jan 2004
Location: Belgium
Posts: 66
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Can you show us pics of the Slave I in game?
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03-14-2004, 07:23 PM
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#55
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Quote:
Originally posted by A-WingPilot
Can you show us pics of the Slave I in game?
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Once I get it in-game I will post pics of it in-game. But I like to finish the skinning before I work on getting it in-game.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-15-2004, 02:26 AM
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#56
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Yea, he has to finish it first before going into the ingame stages of the work.
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03-15-2004, 04:21 AM
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#57
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Join Date: Jun 2002
Posts: 408
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Excellent work, although the skin could stand to be much higher-res.
Are you going to model the interior of the cockpit as well? That would be great. 
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03-15-2004, 04:31 AM
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#58
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Multiple Arm Attack!
Join Date: May 2002
Location: New Zealand
Posts: 1,092
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Rant!
Why model the interior of a cockpit it you're never going to see it? PLus the pilot's don't show up either. It would merely add more polygons that could be used to add detail more effectively elsewhere, if at all, and keep the model effiecient enough to be used on-line!
(Same thing really applies to skins)
There's a trade off between looking pretty and being really playable (ie FPS).
It's getting narrower, but the Q3 engine is OLD.
The new gen engines (Source/Q4) should be even better.
Monsoontide
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03-15-2004, 04:38 AM
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#59
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Join Date: Jun 2002
Posts: 408
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All it would take would be about 18 extra tris and a 128^ texture, which wouldn't help much with detail elsewhere. An interior would create the illusion of high detail, without sacrificing much in the way of performance. Besides, the cockpit of the Slave I is transparent, so you would be able to see inside. And why wouldn't the pilots show up? They seem to work on many of the other vehicles that have been released recently. Boba's Slave I is piloted from a standing position, and the Episode II variation contains 2 generic seats, so the animation wouldn't be a problem.
So why not?
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03-15-2004, 05:30 AM
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#60
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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The Show Rider option only works speeder type vehicles. For space craft, or anything that can actually get off the ground, the show rider option does not work. It was apparently disabled or left out in the code. I'd love to have ships with interiors but I really don't see the point because I really don't like the idea of flying around in ships that have an open visable cockpit but no pilot in there flying em. I will however be applying a shader to the cockpit glass to make it look better than what you see now.
As far as making the skin higher res, or more detailed. I may touch it up a bit, but the skin your looking at is actually borrowed from a high poly model from scifi3d.com. (and yes i've gotten permission from the author to use the skin). I'm currently working on converting the skin to the Jango Color scheme and in doing so i've made a few changes already to add more detail and make it a little higher res, so maybe I will go back and adjust the Boba's ship skin a little bit as well. Though i'm still learning photoshop so I can't promise anything too great as far as the skin goes, but i'm pleased with how it's turning out so far.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-15-2004, 10:49 AM
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#62
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Banned
Status: Banned
Join Date: Jan 2003
Location: Israel
Posts: 2,728
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but what if somebody who isn't Fett driving the vehicle? It would look stupid. More stupid is the fact that he will be seen when the ship is on the ground.
Overal bad idea. Sorry.
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03-15-2004, 04:45 PM
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#64
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Banned
Status: Banned
Join Date: Jan 2003
Location: Israel
Posts: 2,728
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Did you know my Snow Speeder has a cockpit? I didn't put it there, it was Mars, he thought I might use it, I thought it would look dumb to have a cockpit without a driver in it. Now the cockpit is just lying there, waiting for Raven to make a patch that will fix the Nno driver option in ships.
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03-15-2004, 11:41 PM
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#66
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Thrawn, I dont think he is gonna do it just for you. I say he wants to get them skinned very soon, so he can release them to the public. As tiefighterpilot said doing this is basically useless, until raven fixes it so you can put people inside the ship to show up in the cockpit.
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03-16-2004, 02:42 AM
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#67
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Join Date: Jun 2002
Posts: 408
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I said I'd like to hear from Manquesa on this. I'm not asking him to do this for me, I'm offering a suggestion which will help him to improve the model. Now, I'm sick of arguing with you guys over a model that you didn't even make. I'm not even going to touch the "basically useless" line, because I've already explained very clearly why it isn't useless at all.
Bye.
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03-16-2004, 04:30 AM
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#68
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Hehe, well I have to say I agree with both points. I was actually originally planning on modeling a cockpit and putting a dummy pilot model in the seat of the Awing vehicle I did but then I didn't want to do all the extra work. Plus the poly count is fairly high on that model, somewhere around like 3500 I think. So I didn't wanna add to it.
The Slave 1 is around about 2500 or so right now and I really don't want to raise it much more or do all the extra work of modeling a cockpit right now. But that is an option i'll reserve for the future on all my models. For now though, it'll just have a cockpit glass shader on it, that you can't see through. Sorry.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-16-2004, 09:55 AM
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#69
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Quote:
Originally posted by Thrawn42689
I said I'd like to hear from Manquesa on this. I'm not asking him to do this for me, I'm offering a suggestion which will help him to improve the model. Now, I'm sick of arguing with you guys over a model that you didn't even make. I'm not even going to touch the "basically useless" line, because I've already explained very clearly why it isn't useless at all.
Bye.
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LOL, someone is acting like a newb. Yes I didnt make the model you dumby, but I understand the aspects of it. No one wants to really see a person in the cockpit unless it is their own skin or model. And the game doesnt support that at this moment.
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03-16-2004, 12:58 PM
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#70
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Rookie
Join Date: Feb 2004
Location: On Torontos streets playing my guitar
Posts: 28
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Manquesa by any chance do you have a tutorial you use for rigging flying vehicles? I really need one.
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03-16-2004, 04:41 PM
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#71
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Join Date: Jun 2002
Posts: 408
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Quote:
Originally posted by Zappa_0
LOL, someone is acting like a newb. Yes I didnt make the model you dumby, but I understand the aspects of it.
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No need to insult me. And no offense, but I think I understand a bit more about it than you do.
Quote:
Originally posted by Manquesa
The Slave 1 is around about 2500 or so right now and I really don't want to raise it much more or do all the extra work of modeling a cockpit right now. But that is an option i'll reserve for the future on all my models. For now though, it'll just have a cockpit glass shader on it, that you can't see through. Sorry.
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No problem. Here's hoping the vanishing pilot issue won't be one we have to face in the future. Keep up the great work!
--Thrawn
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03-16-2004, 05:04 PM
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#72
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Banned
Status: Banned
Join Date: Jan 2003
Location: Israel
Posts: 2,728
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Quote:
Originally posted by Abstracked
Manquesa by any chance do you have a tutorial you use for rigging flying vehicles? I really need one.
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There is a tutorial by Duncan, which you can get with the seige tutorial that Raven released with the destroyer map.
Thrawn, don't act all cocky because you can model 
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03-16-2004, 06:02 PM
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#73
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Join Date: Jun 2002
Posts: 408
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I'm not, I'm just pissed off at people answering questions that weren't directing them at me, and then calling me a "newb" and a "dumby" when I point that out. I was simply point out that I know enough about modeling to comment on Manquesa's ship. If anyone is acting cocky, it's Zappa: " No one wants to really see a person in the cockpit unless it is their own skin or model."
I'm not saying I know what "everyone" wants. You aren't Manquesa, I was not talking to you. Cut it out. 
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03-16-2004, 07:08 PM
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#74
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Banned
Status: Banned
Join Date: Jan 2003
Location: Israel
Posts: 2,728
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Did you ever make a ship model, or only guns?
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03-16-2004, 07:20 PM
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#75
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Join Date: Jun 2002
Posts: 408
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Yes, now stop it please.
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03-16-2004, 07:44 PM
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#76
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Rookie
Join Date: Feb 2004
Location: On Torontos streets playing my guitar
Posts: 28
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Quote:
Originally posted by tFighterPilot
There is a tutorial by Duncan, which you can get with the seige tutorial that Raven released with the destroyer map.
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I tried that, but its for swoop like vehicles with no anims is it not?
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03-16-2004, 08:04 PM
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#77
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Banned
Status: Banned
Join Date: Jan 2003
Location: Israel
Posts: 2,728
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Yes, anims can be a biatch
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03-16-2004, 08:08 PM
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#78
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Join Date: Jun 2002
Posts: 408
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I think he meant where could he find a tutorial that showed how to do animations. Or is there one?
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03-16-2004, 08:24 PM
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#79
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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well, you're still gonna have to wait a while for it, but I am also currently working on making some vehicle tutorials that will cover everything from the actual modeling in 3ds max to the skinning, animating (if necessary), porting to the game, custom effects, etc.
But that'll be after the Slave 1 is done. Hopefully not too much longer though.
But I used Duncan's tut to learn myself, the rest I learned from the good people at Raven.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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03-16-2004, 08:25 PM
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#80
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Thrawn, when you post like this, expect talk back from other people and dont get pissed when people tell you of their views. One more thing Thrawn, if you wanna talk to Manquesa only, there is a such thing around here called a "Private Message". So if you dont want other people's reviews on what you say, use the PM system. Also I looked at the site, we have no proof of how you know more about this stuff, so just drop it until you release your work. Until then just drop it.
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