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Old 01-17-2004, 11:57 PM   #41
Hellfire Jedi
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Looks amazing.


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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Old 01-21-2004, 05:31 AM   #42
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Well i've finally finished with all the vehicles i've been working on for the Asteroids project so now I can get back to work on this here Slave 1 as well as the Death Glider, my other project.

So, I don't have any updates right now, but there will be more updates hopefully in the near future and hopefully more often.


I'm also gonna start work on some vehicle modeling tutorials. I've gotten the basic framework laid out for it, you'll be able to view it here -- http://www.manquesa.com/forum But don't expect to see anything more on that for a while, that's gonna be a lot of work.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 01-21-2004, 06:39 AM   #43
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yay!!! cant wait to see some new updates on this vehicle. and im glad to hear that your going to make tutorials

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Old 01-21-2004, 10:47 AM   #44
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Cool cant wait to see the Slave 1 completed.
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Old 01-24-2004, 04:25 PM   #45
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modeling program

Slave 1 looks awesome cant wait to see it in game

also- what program do i use to make models?
and- how do you get custom sounds for vehicles, like out of SW movies?


Last edited by ublazxanchat; 01-24-2004 at 10:19 PM.
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Old 01-27-2004, 03:23 AM   #46
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Manquesa uses 3d Studio Max, which is also how he is going to make the tutorials. As for the sounds, that, only he can answer.


Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
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Old 01-27-2004, 05:24 PM   #47
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thanks andy
do you know where i can get the program?

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Old 01-30-2004, 02:12 PM   #48
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You can get it at a store for 5000 bucks


A Native Swampie!


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Old 01-30-2004, 10:04 PM   #49
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thanks for the big help. I mean can i download a demo or something off the net?

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Old 01-30-2004, 10:59 PM   #50
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Quote:
Originally posted by ublazxanchat
thanks for the big help. I mean can i download a demo or something off the net?

For 3DSM no not really what I kinda tried to show ya was it was a big time program, you can get a lite version called gmax or another program like it called milkshape (demo only) and they can make .md3 and I dunno if vehicles are .glm's or md3's but it should work.


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Old 01-31-2004, 02:18 AM   #51
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Actually there is a free fully working 30 day trial version of 3DS Max available at discreets website www.discreet.com, don't remember if you can download it but they'll send it to you in the mail for free, though it takes a while to get to you that way. Also, since it's only a 30 day trial, by the time you learn to use it, the trial will be over.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-14-2004, 08:10 AM   #52
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I've finally made some progress on the skin for this thing. Only got the Boba Skin now, it's about maybe 80%, then I can start on the Jango Skin.







Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-14-2004, 11:34 AM   #53
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Awesome cant wait til you get those out!!
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Old 03-14-2004, 06:03 PM   #54
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Can you show us pics of the Slave I in game?


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Old 03-14-2004, 07:23 PM   #55
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Quote:
Originally posted by A-WingPilot
Can you show us pics of the Slave I in game?
Once I get it in-game I will post pics of it in-game. But I like to finish the skinning before I work on getting it in-game.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-15-2004, 02:26 AM   #56
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Yea, he has to finish it first before going into the ingame stages of the work.
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Old 03-15-2004, 04:21 AM   #57
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Excellent work, although the skin could stand to be much higher-res.

Are you going to model the interior of the cockpit as well? That would be great.

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Old 03-15-2004, 04:31 AM   #58
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Wink Rant!

Why model the interior of a cockpit it you're never going to see it? PLus the pilot's don't show up either. It would merely add more polygons that could be used to add detail more effectively elsewhere, if at all, and keep the model effiecient enough to be used on-line!
(Same thing really applies to skins)
There's a trade off between looking pretty and being really playable (ie FPS).
It's getting narrower, but the Q3 engine is OLD.
The new gen engines (Source/Q4) should be even better.


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Old 03-15-2004, 04:38 AM   #59
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All it would take would be about 18 extra tris and a 128^ texture, which wouldn't help much with detail elsewhere. An interior would create the illusion of high detail, without sacrificing much in the way of performance. Besides, the cockpit of the Slave I is transparent, so you would be able to see inside. And why wouldn't the pilots show up? They seem to work on many of the other vehicles that have been released recently. Boba's Slave I is piloted from a standing position, and the Episode II variation contains 2 generic seats, so the animation wouldn't be a problem.

So why not?

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Old 03-15-2004, 05:30 AM   #60
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The Show Rider option only works speeder type vehicles. For space craft, or anything that can actually get off the ground, the show rider option does not work. It was apparently disabled or left out in the code. I'd love to have ships with interiors but I really don't see the point because I really don't like the idea of flying around in ships that have an open visable cockpit but no pilot in there flying em. I will however be applying a shader to the cockpit glass to make it look better than what you see now.

As far as making the skin higher res, or more detailed. I may touch it up a bit, but the skin your looking at is actually borrowed from a high poly model from scifi3d.com. (and yes i've gotten permission from the author to use the skin). I'm currently working on converting the skin to the Jango Color scheme and in doing so i've made a few changes already to add more detail and make it a little higher res, so maybe I will go back and adjust the Boba's ship skin a little bit as well. Though i'm still learning photoshop so I can't promise anything too great as far as the skin goes, but i'm pleased with how it's turning out so far.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-15-2004, 05:57 AM   #61
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Hmm, I still think you should model the interior. Make an ultra-low detail Jango or something to put inside. It would just enhance the model's character so much. It's a hard thing for me to explain, but if you can see through the cockpit and see a person inside, even if it's far away and you can't recognize the person, it adds so much more.

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Old 03-15-2004, 10:49 AM   #62
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but what if somebody who isn't Fett driving the vehicle? It would look stupid. More stupid is the fact that he will be seen when the ship is on the ground.

Overal bad idea. Sorry.
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Old 03-15-2004, 02:59 PM   #63
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I just meant that as a suggestion. A generic driver would work just as well--gray, wearing some boring clothes, etc. The ship is big enough that it wouldn't be noticable when it's moving. If you really didn't like it, you could even animate it to rotate the little driver into position when somebody takes off. There are way too many tris in some parts of the model, which could easily be shaved off for use in another area. The laser turrets on the bottom, for instance, and the cylinders on the back. Even without the driver, a cockpit would enhance the model tenfold. I strongly suggest you consider it.

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Old 03-15-2004, 04:45 PM   #64
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Did you know my Snow Speeder has a cockpit? I didn't put it there, it was Mars, he thought I might use it, I thought it would look dumb to have a cockpit without a driver in it. Now the cockpit is just lying there, waiting for Raven to make a patch that will fix the Nno driver option in ships.
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Old 03-15-2004, 11:02 PM   #65
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Eh, I'd like to hear from Manquesa himself on this.

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Old 03-15-2004, 11:41 PM   #66
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Thrawn, I dont think he is gonna do it just for you. I say he wants to get them skinned very soon, so he can release them to the public. As tiefighterpilot said doing this is basically useless, until raven fixes it so you can put people inside the ship to show up in the cockpit.
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Old 03-16-2004, 02:42 AM   #67
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I said I'd like to hear from Manquesa on this. I'm not asking him to do this for me, I'm offering a suggestion which will help him to improve the model. Now, I'm sick of arguing with you guys over a model that you didn't even make. I'm not even going to touch the "basically useless" line, because I've already explained very clearly why it isn't useless at all.

Bye.

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Old 03-16-2004, 04:30 AM   #68
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Hehe, well I have to say I agree with both points. I was actually originally planning on modeling a cockpit and putting a dummy pilot model in the seat of the Awing vehicle I did but then I didn't want to do all the extra work. Plus the poly count is fairly high on that model, somewhere around like 3500 I think. So I didn't wanna add to it.

The Slave 1 is around about 2500 or so right now and I really don't want to raise it much more or do all the extra work of modeling a cockpit right now. But that is an option i'll reserve for the future on all my models. For now though, it'll just have a cockpit glass shader on it, that you can't see through. Sorry.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-16-2004, 09:55 AM   #69
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Quote:
Originally posted by Thrawn42689
I said I'd like to hear from Manquesa on this. I'm not asking him to do this for me, I'm offering a suggestion which will help him to improve the model. Now, I'm sick of arguing with you guys over a model that you didn't even make. I'm not even going to touch the "basically useless" line, because I've already explained very clearly why it isn't useless at all.

Bye.
LOL, someone is acting like a newb. Yes I didnt make the model you dumby, but I understand the aspects of it. No one wants to really see a person in the cockpit unless it is their own skin or model. And the game doesnt support that at this moment.
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Old 03-16-2004, 12:58 PM   #70
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Manquesa by any chance do you have a tutorial you use for rigging flying vehicles? I really need one.
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Old 03-16-2004, 04:41 PM   #71
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Quote:
Originally posted by Zappa_0
LOL, someone is acting like a newb. Yes I didnt make the model you dumby, but I understand the aspects of it.
No need to insult me. And no offense, but I think I understand a bit more about it than you do.

Quote:
Originally posted by Manquesa
The Slave 1 is around about 2500 or so right now and I really don't want to raise it much more or do all the extra work of modeling a cockpit right now. But that is an option i'll reserve for the future on all my models. For now though, it'll just have a cockpit glass shader on it, that you can't see through. Sorry.
No problem. Here's hoping the vanishing pilot issue won't be one we have to face in the future. Keep up the great work!

--Thrawn

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Old 03-16-2004, 05:04 PM   #72
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Quote:
Originally posted by Abstracked
Manquesa by any chance do you have a tutorial you use for rigging flying vehicles? I really need one.
There is a tutorial by Duncan, which you can get with the seige tutorial that Raven released with the destroyer map.

Thrawn, don't act all cocky because you can model
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Old 03-16-2004, 06:02 PM   #73
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I'm not, I'm just pissed off at people answering questions that weren't directing them at me, and then calling me a "newb" and a "dumby" when I point that out. I was simply point out that I know enough about modeling to comment on Manquesa's ship. If anyone is acting cocky, it's Zappa: " No one wants to really see a person in the cockpit unless it is their own skin or model."

I'm not saying I know what "everyone" wants. You aren't Manquesa, I was not talking to you. Cut it out.

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Old 03-16-2004, 07:08 PM   #74
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Did you ever make a ship model, or only guns?
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Old 03-16-2004, 07:20 PM   #75
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Yes, now stop it please.

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Old 03-16-2004, 07:44 PM   #76
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Quote:
Originally posted by tFighterPilot
There is a tutorial by Duncan, which you can get with the seige tutorial that Raven released with the destroyer map.

I tried that, but its for swoop like vehicles with no anims is it not?
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Old 03-16-2004, 08:04 PM   #77
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Yes, anims can be a biatch
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Old 03-16-2004, 08:08 PM   #78
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I think he meant where could he find a tutorial that showed how to do animations. Or is there one?

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Old 03-16-2004, 08:24 PM   #79
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well, you're still gonna have to wait a while for it, but I am also currently working on making some vehicle tutorials that will cover everything from the actual modeling in 3ds max to the skinning, animating (if necessary), porting to the game, custom effects, etc.

But that'll be after the Slave 1 is done. Hopefully not too much longer though.

But I used Duncan's tut to learn myself, the rest I learned from the good people at Raven.


Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter

Current Projects:
T-16 Skyhopper
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Old 03-16-2004, 08:25 PM   #80
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Thrawn, when you post like this, expect talk back from other people and dont get pissed when people tell you of their views. One more thing Thrawn, if you wanna talk to Manquesa only, there is a such thing around here called a "Private Message". So if you dont want other people's reviews on what you say, use the PM system. Also I looked at the site, we have no proof of how you know more about this stuff, so just drop it until you release your work. Until then just drop it.
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