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10-03-2003, 12:11 AM
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#1
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Join Date: Aug 2002
Posts: 199
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The Matrix Unplugged
Hey, this is Cazor, team leader of TMU. (the matrix unplugged) Just remembererd that I havent pimped the website here yet! (what was i thinking???) So anyways, check it out:
http://ut2k3net.com/cazor/TMU.html
Also, yes, I know most of the screens are down. I no longer have them on my hard drive and the site they were on is down, so once its back up I can reupload them to the new site.
Oh yeah... sign up at the forums, too (get active, also. ask some questions... it helps us get motivated to see people are anxious and accualy care): http://ut2k3net.com/cazor/phpBB/
We are close to showcasing the helicopter model (and a few others) to the public... and i must say its looking very awesome.
Thanks a bunch!
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10-03-2003, 04:04 AM
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#2
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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you guys are doing an awsome job, keep it up! 
Jedi Knight of "The Jedi Order"
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10-03-2003, 09:56 AM
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#4
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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I thought I already did. You're pushing it. 
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10-05-2003, 01:03 AM
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#6
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Join Date: Aug 2002
Posts: 199
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Just wanna get some stuff out to the public to get soem intrest going.
Work in progress B-212 helicopter by ACEhole.
Katana by JEDI_Salvation. (note: the code is not a part of the texture, just something cool for the render)
Hellcat made me some models for the staircase, so i fixed that up and added the lamps.
(lamp texture not final)
A shot of the ceiling. I dont think ive shown it yet.
Hope you guys like it! and hey... register on the forums, will ya? http://ut2k3net.com/cazor/phpBB/
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10-05-2003, 07:01 AM
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#7
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Damn man, that's just plain NUTS!
Hate to ask this (I know it's the most annoying question you can ask about a mod like this) but when do you think you'll have something to release.
And what's the FPS like on those maps.
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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10-05-2003, 08:48 AM
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#8
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I'm a ghost
Join Date: Nov 2002
Posts: 4,269
Current Game: Not so much.
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so um...is this for JO or JA? Please say JO since it can just move over to JA like with the quickness. And I wanna see some models! NEO! TWINS! C'MON!!
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10-05-2003, 01:55 PM
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#9
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Join Date: Jul 2003
Location: germany
Posts: 163
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the sword looks so cool.
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10-05-2003, 02:48 PM
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#10
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Join Date: Aug 2002
Posts: 199
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Its for JA, im not gonna code weapon animations for JO and JA, that and everything else would have to be literally made again. And the framerate is quite good, accualy. i can make it better when i fix it up.
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10-07-2003, 10:14 PM
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#12
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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i know someones gonna ask this sometime, so i might as well ask it now...
is the helicopter going to be a rideable vehicle in ja?
Jedi Knight of "The Jedi Order"
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10-07-2003, 10:46 PM
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#13
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Join Date: Aug 2002
Posts: 199
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Yup. You can have one pilot, have people ride in the cargo area, and have one person man the minigun.
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10-07-2003, 11:38 PM
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#14
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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....awsomeness... 
Jedi Knight of "The Jedi Order"
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10-08-2003, 05:36 AM
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#15
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Join Date: Apr 2002
Location: Dallas, TX
Posts: 699
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Quote:
Originally posted by Cazor
Yup. You can have one pilot, have people ride in the cargo area, and have one person man the minigun.
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How the hell are you gonna accomplish that?
Finished Projects:
Sith Terminator
Awing
Tie-Interceptor
Y-Wing
Death Glider
Slave 1
Ep. 3 Jedi Starfighter
Current Projects:
T-16 Skyhopper
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10-08-2003, 11:26 AM
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#16
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Join Date: Jul 2003
Location: germany
Posts: 163
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cool
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10-08-2003, 12:12 PM
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#17
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Join Date: Aug 2002
Posts: 199
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Quote:
Originally posted by Manquesa
How the hell are you gonna accomplish that?
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Anything is possible with C++. Just add a moveable/usable turret entity to a vehicle.
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10-08-2003, 11:23 PM
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#18
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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Im currently working on an agent smith model(convert from hl, to jka, but ive changed many things).
Anyway, im not that great at getting stuff ingame, never done it b4, if you could get it ingame, Ill let you use it for your mod :P
heres a pic:
Any questions,
Email: Caladien@msn.com
AIM: Caladien2337
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
Last edited by CaladienJedi; 10-11-2003 at 12:26 AM.
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10-09-2003, 01:33 AM
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#20
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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OMG That sweet!
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10-09-2003, 11:42 PM
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#22
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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Haha that is so cool dude. Cazor can you actually get it to slow down and do a jump kick like in movie or was that down with video edidting and scripts in game?
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10-09-2003, 11:50 PM
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#23
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Join Date: Aug 2002
Posts: 199
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Thrawn bound keys for timescale .1 and 1 i believe.
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10-10-2003, 11:17 AM
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#25
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Join Date: Jul 2003
Location: germany
Posts: 163
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wow itīs cool. isthere a way to make all npcīs like luke ,desann and the other rebornīs and jediīs so that they fight with fistīs and kick and thos stuff?
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10-10-2003, 02:05 PM
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#26
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Rookie
Join Date: Oct 2003
Location: aus
Posts: 62
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omg cool, you guys look like u have put alot of effort into this mod  and i also love that sword 
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10-10-2003, 10:44 PM
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#27
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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those movies are freakin awsome!!!!
have you guys done any character models yet? 
Jedi Knight of "The Jedi Order"
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10-11-2003, 12:10 AM
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#28
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Join Date: Aug 2002
Posts: 199
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Made/are making a couple. Havent got any ingame.
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10-11-2003, 12:19 AM
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#29
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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smith is close to being done.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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10-11-2003, 01:28 PM
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#30
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Join Date: Jul 2003
Location: germany
Posts: 163
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are you going to release smith when itīs done or do you release all modelīs with the mod when itīs finished.
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10-11-2003, 01:51 PM
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#31
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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I might release it when i get it ingame...
But for now, Tweaking time 
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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10-11-2003, 02:34 PM
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#32
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Senior Member
Join Date: Mar 2003
Location: England
Posts: 1,103
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Nice mod guys, i look forward to this
Have you thought about converting some of the Enter The Matrix models ?
But if your making your own then, im sure they will be awesome, keep it up guys. 
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10-11-2003, 02:40 PM
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#33
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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EtM? I hope they won't. That'd mean they're doomed to have models with a <100 poly count!
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10-11-2003, 02:59 PM
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#34
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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You must mean 100k because 100 polys is nothing, the glasses on agent smith are bigger than 100 polys. About 300 lol.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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10-11-2003, 04:49 PM
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#35
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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What I ment was that the EtM models are EXTREMELY low-detailed. That game sucks anyway.
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10-11-2003, 06:04 PM
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#36
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Join Date: Aug 2002
Posts: 199
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And that would be illegal.
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10-11-2003, 09:02 PM
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#37
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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yeah, just having a self-made ghost and niboe models would be cool 
Jedi Knight of "The Jedi Order"
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10-11-2003, 11:50 PM
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#39
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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Those look pretty real!
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10-12-2003, 04:28 AM
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#40
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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oh...my...god... 
Jedi Knight of "The Jedi Order"
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