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Old 01-30-2004, 11:34 PM   #41
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Quote:
Originally posted by BoL_Stryke
Hmm, what did you use for Model Variation in your saber uti file-what number goes there?
you use the number of your model. I stayed with the games system as much as possible the model that I used was w_lghtsbr_007.mdl I renamed it to w_lghtsbr_009.mdl and so ModelVariation is 9.
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Old 01-30-2004, 11:42 PM   #42
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Well, its semi-working now. I guess I will keep messing with it.

EDIT: Okay, I give up. Can someone send me their files for their saber so I can see what I am messing up? I added my saber as a new baseitem and everything, yet it just will not work right. It will not upgrade and the nextures do not turn out right and I have done everything this thread said to do.


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Old 01-31-2004, 12:41 AM   #43
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Anyone tought of making a great-light saber'

A lightsaber designed for twohands...a bit bigger than the standard one...uses both hands...delas greater damage and has perhaps another upgreade slot...


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Old 01-31-2004, 12:53 AM   #44
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Kind of like malak's?
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Old 01-31-2004, 09:50 AM   #45
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Here is my method to build a lightsaber If anyone knows of an easyer way I would like to know.

edit: Unless you put you saber into the game by adding it to a store or box you will have to use the giveitem cheat so it would look like this in the consol "giveitem yourweapon " without the quotes. the name of the weapon would be its file name.

Ok fist thing to do is collect the files you need.(I must warn you I am not a very good teacher so

if anything doesn't make sense jusst ask me.)
-upcrsystals.2da :bifs/2da.bif/upcrystals
-w_lght_xxx.mdl :Bifs/items.bif/w_lght_xxx.mdl (xxx reprsents the model #)
-w_lght_xxx.mdx :Bifs/items.bif/w_lght_xxx.mdx
-iw_sbrcrstl_xxx.tga:ERFs/texturepacks/swpc_tex_gui.erf/iw_sbrcrstl_xxx.tpc
-iw_lghtsbr_xxx.tga :ERFs/texturepacks/swpc_tex_gui.erf/iw_lghtsbr_xxx.tpc
-g1_w_sbrcrstlxx.uti:BIFs/templates.bif/g_w_sbrcrstxx.uti
-g1_w_lghtsbrxx.uti :BIFs/templates.bif/g_w_lghtsbrxx.uti
-w_lsabreturq01.tga :ERFs/swpc_tex_tpa.erf/w_lsabreturq01.tpc
-w_lsabregoldxx.txi(you need to create text doc and add: blending additive )
decal 1


ok lets build a lightsaber(you can do this by useing Fred Tetra's kotor Tool

lucasforums.com/showthread.php?s=&threadid=121572 and GFF Editor

1.open the Lghtsbr.uti in GFF editor( KT now has a native uti editor. so just double click the file)

(this will refer to dialog.tlk)
LocalizedName: the # in STRREF box refers to the dialog.tlk


ModelVariation = (the number of the saber model )sinse I chose MotF the number is 8 I will change

this to 10
Tag: same as file name create unique name
TemplateResRef: same as file name create unique name

ok done. save.

2.open sabercrystal .uti in GFF editor
The only thing you have to change is

Tag: same as file name create unique name
TemplateResRef: same as file name create unique name

ok done. save.

3.now we open the mdl in a hex editor in my case the file is w_lghtsbr_008.mdl we can rename this later.( the best model to use for the lightsabers is w_lghtsbr001.mdl, w_dblsbr_001.mdl, w_shortsbr_001.mdl)

The lines you need to change is this. (is done to point the Lightsaber mdl to your skin) These numbers will vary depending on the model.( just scan down the file until you see the texture name)

00004470=w_lsabreturq01 change to w_lsabreturq02
00006670=w_lsabreturq01 change to w_lsabreturq02
00008880=w_lsabreturq01 change to w_lsabreturq02
0000aa80=w_lsabreturq01 change to w_lsabreturq02

ok done.hit ctrl+s then close the hex editor
now rename the .mdl and .mdx to the lightsabers ModelVariation which is 10 ie* w_lghtsbr_010.mdx

w_lghtsbr_010.mdl

4.next rename the w_lsabreturq01.tga to w_lsabreturq02.tga. now create a text doc and write:

blending additive
decal 1

and save as w_lsabreturq02.txi (this file name must have the same name as the texture file or the skin will not work right.(make sure it only has the txi extension and not the the txt as well)

5.now you need to edit upcrsystals.2da . Open upcrystals.2da this where you add your crystal to the list of game color crystals

{row label} label template shortmdlvar longmdlvar doublemdlvar

#of line (your sbrcrystl) (your crystlfile name) (row for srtsbr) (row for normal) (row double)


You need to place the file name of your saber in the appropriate collum depending on the saber you chose.if your not going to make all 3 versions of sabers for your crystal then you need to type **** in the spaces your not useing. (side note you can also use the crystals in other sabers as long as the saber is in your upcrystals.2da

6.and last reskin the textures to your likeing and save them. Drop the files in override and

your new saber should work. I have used this method a few times now with success

Last edited by T7nowhere; 04-04-2004 at 06:23 PM.
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Old 01-31-2004, 10:57 AM   #46
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T7 can u send me the finished new saber files what to put override folder. Its just too hard for me right now.
meelis.kodu@mail.ee
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Old 01-31-2004, 12:31 PM   #47
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So?

Can nayone make a great-lighsaber ad put it for download?

I'm new and I sure as hell can't do it...and I don't want to wait a month for it....

any takers?


- Vision of Escaflowne Worshipper!
- J.R.R. Tolkien Worshipper!
- pasionate modder and modeler!
- gattling fanataic

Games modded so far > 30
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Old 01-31-2004, 01:01 PM   #48
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Quote:
Originally posted by BoL_Stryke
Okay, I give up. Can someone send me their files for their saber so I can see what I am messing up? I added my saber as a new baseitem and everything, yet it just will not work right. It will not upgrade and the nextures do not turn out right and I have done everything this thread said to do.
Take a look to the Jules Windu's saber in here
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Old 01-31-2004, 03:52 PM   #49
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Hey Jules, if I read the Spanish correctly, your website is temporarily inaccessable do to too much data transfer or something like that, just so you know. I guess I will take a look once it is back up. But I think with T7's rather involved post, i should be able to get it now. THanks once again to both of you.


"Never argue with a fool, for he could be doing the same."
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Old 01-31-2004, 04:43 PM   #50
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Quote:
Originally posted by BoL_Stryke
Hey Jules, if I read the Spanish correctly, your website is temporarily inaccessable do to too much data transfer or something like that, just so you know. I guess I will take a look once it is back up.
Sith spawn!! Take it easy boys and girls! You're going to colapse the server!

I have no problem with the web now. But who knows. With all the 'Mydoom' thing maybe the servers are having troubles with the data transfer.
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Old 01-31-2004, 04:53 PM   #51
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Quote:
Originally posted by Supreme-Lord
T7 can u send me the finished new saber files what to put override folder. Its just too hard for me right now.
meelis.kodu@mail.ee
ok done.


Does anyone know a good free site I can upoad files to. Until I get a site up.
I get 70mb of free webspace from my ISP but I haven't been able to upload to it yet,
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Old 01-31-2004, 05:14 PM   #52
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Hey, can someone tell me where to get the tlk editor? It is the one tool I do not have that would really be useful.


"Never argue with a fool, for he could be doing the same."
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Old 01-31-2004, 09:54 PM   #53
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Quote:
Originally posted by Ellderon
So?

Can nayone make a great-lighsaber ad put it for download?

I'm new and I sure as hell can't do it...and I don't want to wait a month for it....

any takers?
Yes...I'm reallyanoing...but I reaaaaaaaaaaaaaaaly want to have this!


- Vision of Escaflowne Worshipper!
- J.R.R. Tolkien Worshipper!
- pasionate modder and modeler!
- gattling fanataic

Games modded so far > 30
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Old 02-01-2004, 02:50 AM   #54
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Quote:
Originally posted by BoL_Stryke
Hey, can someone tell me where to get the tlk editor? It is the one tool I do not have that would really be useful.
Incase you don't have it yet here is the TLK editor

http://nwvault.ign.com/Files/other/d...58289672.shtml
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Old 02-01-2004, 04:22 AM   #55
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Cool, thank you. I dont have NWN so I never really looked at that page.


"Never argue with a fool, for he could be doing the same."
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Old 02-02-2004, 12:37 AM   #56
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I am making a saber mod of my own and I have found that the best templates to use for the long and double saber is the blue one g_w_lghtsbr01 I just started on the short sabers and couple of them won't work I don't know why.

[/B] B]also you don't have to edit the baseitem.2da if your not going to change the sabers attributes.[/B]

anyway here are some screens of what I have done so far

notice the hilt
http://images.fotopic.net/?id=263390...ze=1&nostamp=1
http://images.fotopic.net/?id=263390...ze=1&nostamp=1
http://images.fotopic.net/?id=263389...ze=1&nostamp=1

and here is one with some of the colors
http://images.fotopic.net/?id=263389...ze=1&nostamp=1[B]also you don't have to edit the baseitem.2da if your not going to change the sabers attributes.
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Old 04-04-2004, 06:36 PM   #57
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Ok I wrote the lightsaber tutorial 3 months ago, when I knew nothing about this ***t. Everthing I have learned about mdding KotOR is thanks to the users of this forum And many many hours of making mistakes.

The reason Im bumping such an old thread is because I just got around to removing the unnessesary steps. There were only a couple things that probly made it confusing for some people. If you had followed the steps as they were outlined it should still have worked.

Anyway I think it's a little clearer now. Just rember when you attempt to mod anything If you don't run into obstacles then what your doing is to easy. Ok, ok. maybe im rambling a little but im suffering from insomnia and my mind isa little foggy.

ps. MOD MOD MOD.
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Old 05-25-2004, 08:33 PM   #58
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How do I edit the textures for the lightsabre? Photoshop or?..
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Old 05-25-2004, 09:06 PM   #59
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Quote:
Originally posted by JackJJackal
How do I edit the textures for the lightsabre? Photoshop or?..
I tried making some vary minor variations to the yellow crystal (adding while to the middle) using MS Paint. I was not able to discern any difference between the modified saber and the original. I'm thinking I'll need an app that will allow me to blend before I can make game-quality saber colors.

Anyone with thoughts or experiences to the contrary is more than welcome to correct me (please!).

Thanks,

Achilles
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Old 06-04-2004, 02:45 AM   #60
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Hello

I am very new to the forums and KOTOR modding. I am going thru the walkthru for creating a sabre here and did ok until i hit editing the upcrystals.2da file with my sabre and crystal name.

The problem i have having is understanding where to put them . If anyone could help explain it i would really appreciate it. This is what the file looks like when i extract it

2DA V2.b
label template shortmdlvar longmdlvar doublemdlvar  0 1 2 3 4 5 6   # 1 ? D S b p ~ !/=CScrBLUE G_W_SBRCRSTL14 g_w_shortsbr01 g_w_lghtsbr01 G_W_DBLSBR001 GOLD G_W_SBRCRSTL15 g_w_shortsbr04 g_w_lghtsbr04 G_W_DBLSBR004 GREEN G_W_SBRCRSTL16 g_w_shortsbr03 g_w_lghtsbr03 G_W_DBLSBR003 VIOLET G_W_SBRCRSTL17 g_w_shortsbr05 g_w_lghtsbr05 G_W_DBLSBR005 RED G_W_SBRCRSTL18 g_w_shortsbr02 g_w_lghtsbr02 G_W_DBLSBR002 Heart G1_W_SBRCRSTL20 g1_w_shortsbr01 g1_w_lghtsbr01 G1_W_DBLSBR001 Mantle G1_W_SBRCRSTL21 g1_w_shortsbr02 g1_w_lghtsbr02 G1_W_DBLSBR002

Thats Opened in notepad, lol, does not make much sense to me. I think i can sorta see it.

EX. Blue = label, G_W_SBRCRSTL14 = template, g_w_shortsbr01 = shortmdlvar, g_w_lghtsbr01 = longmdlvar, G_W_DBLSBR001 = doublemdlvar

Or am i reading that all wrong? I used T7nowhere's guide if that helps any.

Thanks in advance
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Old 06-04-2004, 02:58 AM   #61
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Your best bet would be to use the kotor tool to open the upcrystal.2da file. It'll list each cystal in a row you'll then select the bottom one, which should be empty, the first colum will be the next corresponding number then crystal name then each saber type ie: shortsaber, lightsaber, doublesaber. Hope this helps. If you need more help you can PM me or try to do a search of the forums.


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Old 06-04-2004, 03:23 AM   #62
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OMG so much easier lol can see it now i opened someone eles 2da to see exatly what ya meant thanks i didnt realize i could open it in the tool
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Old 06-04-2004, 01:47 PM   #63
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Quote:
Originally posted by Ellderon
Anyone tought of making a great-light saber'
Please put requests in the stickied requests thread at the top of the forum.

And also don't spam the thread asking for the same thing repeatedly.

Thank you
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Old 06-21-2004, 03:04 AM   #64
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Great job T7, but using the Native UTI editor in Kotor Tools is no go, you can't alter TemplateResRef with it. Only the tag.

GFF works fine thoe
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