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03-04-2004, 04:29 AM
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#1
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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Do you Want to mod SW-KotOR? Then Start here.Mod Tutorials!
Last edited by Darth333; 02-17-2005 at 03:46 PM.
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03-04-2004, 04:54 AM
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#2
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Junior Member
Join Date: Feb 2004
Location: If you're going to San Francisco, Be sure to wear some flowers in your hair...
Posts: 320
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dude you freaking rock.
thanks for all this work, it is most useful, nomination for stickiness
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03-04-2004, 08:59 AM
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#3
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Senior Member
Join Date: Sep 2003
Posts: 1,056
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"nomination for stickiness"
seconded
only change id make , is to the one talkingbaout changing your NPC people classes , you can also do this in tk102's save game editor now , which makes for some fun
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03-04-2004, 09:40 AM
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#4
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I Slay Dragons
Status: Administrator
Join Date: Jul 2000
Location: Man-Room in Missouri
Posts: 13,783
Current Game: Scrolling Eldery
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Motion carried. 
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03-04-2004, 12:48 PM
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#5
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Junior Member
Join Date: Jan 2004
Location: USA
Posts: 355
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Nice job T7.  Been meaning to do something like this myself but just plain haven't had the time. Hopefully this will cut down on the "lost noob" factor a little bit and help people find some of the help they need.
And thanks for the sticky btw Boba Rhett. Kinda pointless to even compile this sort of post without them getting tacked up and all.
-Kitty
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03-04-2004, 01:42 PM
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#6
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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Quote:
Originally posted by Kitty Kitty
Hopefully this will cut down on the "lost noob" factor a little bit and help people find some of the help they need.
-Kitty
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My thought exactly.  I don't mind helping people to get started, I myself am still very new to this stuff. But most of the "noob" questions have been answered many times. So to save people time and frustration, I thought this was the best idea. The more that people know about how to mod KotOR the better this community will become and we will start seeing the ambitious mods that everyone wants. Such as new worlds, story, NPC's and quests.
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03-04-2004, 04:56 PM
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#7
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Lurker
Join Date: Mar 2004
Location: Leningrad
Posts: 0
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Where can I find some info about new dialods in the game? About .dlg format...
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03-04-2004, 06:24 PM
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#8
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Regarding the .dlg format:
Here's a document I found at nwn.bioware.com/developers.
DLG Format
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03-05-2004, 03:12 PM
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#9
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Join Date: May 2002
Posts: 149
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nice organization t7.
thanks
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03-09-2004, 03:22 AM
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#10
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Rookie
Join Date: Mar 2004
Location: Australia
Posts: 104
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Yes finally. A starters' guide (well, sorta).
Big applause to T7!
When new ideas or tutorials are written, will you just edit the original top thread?
otherwise searching through this thread would not be much different to searching through the forum.
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03-09-2004, 07:49 AM
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#11
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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Ya, I will keep the first post updated atleast once a week, but probly more often than that.
So far I have only added one new thread in the scripts section. I was originally thinking of just adding threads that hit the second page, But I think instead I will add threads that have relevant information on how to mod a specific part of KotOR.
And I guess I could add NEW to each new thread.
I welocome any suggestions on keeping this thread current and usefull or better organized.
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03-09-2004, 08:25 AM
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#12
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Senior Member
Join Date: Sep 2003
Posts: 1,056
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what about putting at the top of the page
"last update : 9th march" or something , so we can just come in , check the update date and see if there is anything new .. hmm this is also an idea ill pass on to Kitty , should make checking if there is no mods easier aswell ..
thanks for making me think T7
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03-17-2004, 03:54 PM
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#13
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Lurker
Join Date: Mar 2004
Location: Leningrad
Posts: 0
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Thanks for link about Dlg format. Another question: How can i make my own conversatoin? and what tool i need for this(NWN toolkit is useful?) Or edit originals dlg files with "copy And paste"?
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03-17-2004, 06:42 PM
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#14
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Rookie
Join Date: Mar 2004
Posts: 43
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You can use the GFF Editor to modify the dialog files directly, but that is a very annoying method. However, to my knowledge that is the only way to MODIFY them - you can look at them in NWN's toolset (if you replace NWN's dialog.tlk with KotOR's), but if you change them in that, you seem to lose the attached scripts and animations. The toolset does allow you to make new ones easily enough, though.
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03-23-2004, 06:30 PM
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#15
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Rookie
Join Date: Mar 2004
Location: Bucharest
Posts: 14
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just a quick question
how can i edit a sword to have lightsaber properties..like blaster bolt deflection... ? i tried using genoharadan sword but in the game i got a lightsaber version of it...something very very green  pretty weird though..
i'm asking this because my video card has a glitch when i'm using lightsabers in wide spaces...and i hate that ... it makes the game look crappy 
Man is incomplete until he's married, after that he's finished
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03-24-2004, 02:16 AM
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#16
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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I don't know if that is possible. I'll look into it when I get some time. I wouldn't hold my breath though, it probly does not work that way.
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04-04-2004, 05:33 AM
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#17
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Rookie
Join Date: Nov 2003
Location: California
Posts: 165
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hmm
how do i combine 2 difference appearance 2da files into one so those 2 mods can work together?
Who made you Judge Judy and executioner?
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04-10-2004, 01:40 PM
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#18
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Rookie
Join Date: Apr 2004
Location: Montreal
Posts: 11
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hey T7nowhere could you help me
i made a custom saber and i want it to be upgradable and functional i foloewed your tutorial and it dosent work like it should suposed and i would like to know what im doing wrong!
and if some body have some custom tectures for my swoop bike and the ebon hawk send them to parazite_X_@hotmail.com
thank you ! 
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04-10-2004, 03:31 PM
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#19
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Forumite
Join Date: Mar 2004
Location: Who knows?
Posts: 622
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Quote:
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how do i combine 2 difference appearance 2da files into one so those 2 mods can work together?
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basically you just have to copy the edited fields from one 2da to the other a bit time consuming but i think its the only way
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04-12-2004, 11:51 AM
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#20
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Rookie
Join Date: Apr 2004
Location: In a galaxy far far away.
Posts: 26
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hmmm... i download kotor tools and it doesnt work why?
it says something like this:
"It didn´t work to initiate the program correctly (0xc0000135).Press OK to close the program"
Peace is a lie, there is only passion
Through passion, I gain strength
Through strength, I gain power
Through power, I gain Victory
Through Victory, my chains are broken
The Force Shall Free Me.
The code of the Sith.
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04-12-2004, 02:15 PM
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#21
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Forumite
Join Date: Mar 2004
Location: Who knows?
Posts: 622
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Have you downloaded the microsoft developers network framework 1.1?
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04-12-2004, 07:48 PM
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#22
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Rookie
Join Date: Apr 2004
Location: In a galaxy far far away.
Posts: 26
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aha! well i download it but when i press ctrl +alt+del then i see that i takes up a WHOLE lot of memory why?
Peace is a lie, there is only passion
Through passion, I gain strength
Through strength, I gain power
Through power, I gain Victory
Through Victory, my chains are broken
The Force Shall Free Me.
The code of the Sith.
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04-14-2004, 02:36 AM
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#23
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Lurker
Join Date: Mar 2004
Posts: 1
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i cant read the photoshop tutorial by suchan...anyone know why?
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04-14-2004, 07:36 AM
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#24
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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His site is apparently gone. I have tryed to contact him but, I have recieved no responce. I'll upload the version I have of it.
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04-14-2004, 09:16 AM
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#25
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Junior Member
Join Date: Jan 2004
Location: Mars
Posts: 264
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I think Suchan is gone cause he has only his avatar pic at his site
His lightsaber tutorial is also gone 
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04-14-2004, 09:54 AM
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#26
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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Ok I deleted that link as well. I have sent Suchan271's PS tutorials to uru so when he gets them up I'll add the links again. Sry I don't have the Lightsaber tutorial so if anyone has that you can let uru know and I'm sure it will get put up.
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05-13-2004, 07:11 AM
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#27
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Lurker
Join Date: May 2004
Location: France
Posts: 3
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Waow
I'm late to do it, but thanks T7 for your hundred thousand of link!
I discovered this forum not so long ago (we're always late, nous les français...) and there are just so many things to read!
Began reskinning my own character (thank to Kitty's tutorials too!) and I must confess every post is valuable here.
Okay for this.
I will ask only one question :
what about a 3DViewer in Ktools?
When working on a skin, it's such a pain in****** since I have to launch the Game, and when the skin doesn't fit my wills, I have to quit and work again on photoshop. And then I have to launch Kotor again, and again and again....
So. What about a 3D Viewer?
Maybe it's already done??? I should read all the posts then... Well if there already is an aswer for this in any post in HLabs, just blame me for the bother.
If not... what do you think?
Ok now everybody, I wish you a pleasant day and long nights (If I don't tell rubbish, you should find this in "Wizard and Glass" by S.King... If I do, it must be something like that...)
E.P.
Evil PNMI
... not so evil, finally.
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05-13-2004, 07:59 AM
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#28
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Rookie
Join Date: Feb 2004
Location: wouldn't u like to know...STALKERS!!!
Posts: 240
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@EP
no there isn't (to my knowledge) a 3d viewer it would be nice but there isn't one
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05-13-2004, 08:00 AM
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#29
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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The model formatt has not yet been cracked so you'll have to wait a while for a 3d model viewer.
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05-13-2004, 11:11 AM
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#30
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Lurker
Join Date: May 2004
Location: France
Posts: 3
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3D Viewer again...
I am able to wait for a long long time...
Till it comes out, I'll continue working with that KTOOLS-Photoshop-KOTOR method.
@T7 : do you allow me to translate your tutorials in french for those who'd like to MOD Kotor? I have the same question for all those who put a Tutorial here, anyway...
Another question for you, T7 : you mentioned the fact that there were two entries for Light Side heads in heads.2da (or appearance? Damn, I should check before asking!! Sorry), is there any possibility to enable Angel Faces?
Wish you pleasant days again....
E.P.
Evil PNMI
... not so evil, finally.
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05-13-2004, 11:48 AM
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#31
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,972
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Quote:
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@T7 : do you allow me to translate your tutorials in french for those who'd like to MOD Kotor?
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Ofcourse you can translate anything( as long as credit comes back here) I have written. The whole reason I write anything is so that others can learn what I have about Modding KotOR. In the next couple weeks I will be writing a couple tutorials for http://www.map-review.com/ I will start by bringing what I have posted here into a more cohesive tutorials.
Quote:
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Another question for you, T7 : you mentioned the fact that there were two entries for Light Side heads in heads.2da (or appearance? Damn, I should check before asking!! Sorry), is there any possibility to enable Angel Faces?
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Yup there in heads.2da. Funny thing about that is I haven't tried to get them to work or even to see if they do. I think Kitty tried it a while back,but couldn't get it to work. But sinse you asked I just gave it a quik test and unfortunately there was no change in the skin. There might be someway to enable it, but I'll leave that up to you if you want to try it. It is possible that the function and those columns are just a remanent of something Bioware was thinking of adding.
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05-13-2004, 03:56 PM
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#32
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Lurker
Join Date: May 2004
Location: France
Posts: 3
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Quote:
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Ofcourse you can translate anything( as long as credit comes back here) I have written.
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I'll do the translation then, and I'll try not to forget you! Well, I will not forget to credit you nor anyone who'd put a tutorial and allow me to translate it.
Quote:
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There might be someway to enable it, but I'll leave that up to you if you want to try it.
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Well. Ok EP, let's finish your skin, you got real work ahead!
Oh, my god! Is it really the Tower? Yes my son. Go west and you'll find answers...
See you all!
Evil PNMI
... not so evil, finally.
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05-16-2004, 10:54 PM
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#33
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White Dragon
Join Date: Nov 2002
Posts: 3,250
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Interesting. I just got KOTOR, Im about half way through with it. I think when Im done modding for Jedi Academy, I might make a few KOTOR moddifications. Its a pretty good game. A lot longer than Academy. 
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05-27-2004, 03:07 AM
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#34
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Custom saber blade colors?
Hi all,
To preface this message, I want to clearly state to all that I have about 15 minutes of experience with Photoshop. If you are able and willing to help me, I will greatly appreciate it, but please use small words and lots of detail =)
On to my question: how would one go about creating a custom sabercrystal color in photoshop? I'm sure that this software has a custom lightsaber crystal wizard somewhere that will do it all for me, but I can't seem to find it. If you've had some success with this yourself, would you please be kind enough to share your wisdom with me?
TIA,
Achilles
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05-27-2004, 03:19 AM
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#35
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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Buddy
Achillies buddy, I don't think you really need photoshop for a simple blade color. All you really need is MSpaint. All you do is make a 128x128 pixel painting fill it in with black then add your saber color into the middle in circles, although photoshop would be better since you can save it as a .tga.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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05-27-2004, 10:07 AM
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#36
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Re: Buddy
Quote:
Originally posted by maverick187
Achillies buddy, I don't think you really need photoshop for a simple blade color. All you really need is MSpaint. All you do is make a 128x128 pixel painting fill it in with black then add your saber color into the middle in circles, although photoshop would be better since you can save it as a .tga.
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I've tried that but have been upable to get the nice blended look that the orginal saber crystals have. Many of my attempts make it look like the "light" was replaced with a glowing stick. Know what I mean?
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05-27-2004, 11:46 PM
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#37
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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try this..
What you may want to try if you have photoshop is make your usual 128x128 pixel image and fill it with black again and if you just want a single color than pick the airbrush tool and small spray and then just click a few times until you see a small solid circle in the middle then what you want to do is go to the gamma correction edit thing and increase it until you get the glow you are looking for. I think that should work I'll give it a try too and post up a screenie.
Mav
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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05-28-2004, 12:13 AM
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#38
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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which one
saber 1
For this one don't mind the little white line it must have been a screen capture error or wahtever.
saber 2
Okay which one are you after?
saber one is simple all you do is take the airbrush tool and make it a little wider than you want the width of the blade and set the flow rate to really really slow and click and hold this should give you that "blend" you are looking for.
the only difference in saber 2 is that white-ish glow in the middle to get that do the same as above and then if you are suing photoshop go to image>adjust>curves or hit ctrl+m to bring up the curve option and tinker with that until you have a light color in the middle of the color circle.
Hope this Helps,
Mav
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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05-28-2004, 01:55 AM
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#39
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Thanks Mav
Thanks! I'll continue to tinker, but my end goal is to make images similiar to the w_lsabrexxxx01 found in the tpa.erf directory (but in different colors).
Cheers,
Achilles
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05-28-2004, 02:10 AM
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#40
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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you could...
you could try to extract those ones and open them in photoshop and just use the replace color option it might work???
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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