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Old 04-18-2004, 11:44 PM   #1
shosey
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Ebon Hawk Basement

Have you ever wanted to go to the ebon hawk's basement? Well now you can! I just finished up the ebon hawk basement mod. head to http://www.hosey.org/kotor to grab yourself a copy and try it out

Special thanks to Prime for his great robe textures (which you can find in the basement) And to Orsen for his Jango Fett armor skin (modified version of this in the basement)

Enjoy!

Last edited by shosey; 04-28-2004 at 09:15 PM.
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Old 04-18-2004, 11:57 PM   #2
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Wicked. I love it, Elevator and basement are nicely done. Mandalorian Merchant adds a... interesting touch

Keep up the good work.

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Old 04-19-2004, 01:30 AM   #3
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Looks great, shosey! I'm glad I could add a little something to it...
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Old 04-19-2004, 02:35 AM   #4
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Pretty cool mod. I never thought someone would put a basement on the ebon hawk. But, it is an excellent mod.


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Old 04-19-2004, 03:59 AM   #5
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thanks, I"m glad you all like it so far
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Old 04-19-2004, 09:26 AM   #6
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cool, great idea for a mod and very well done, good job mate
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Old 04-20-2004, 02:56 AM   #7
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I personally appalud you on a job well (did I say well?) *magnificentley* done.


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Old 04-20-2004, 03:40 AM   #8
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Shosey -- you know what like I best about this mod? The trickery of k_pebo_skybox.nss. Who thought of that? Very clever.


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Old 04-20-2004, 03:45 AM   #9
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what trickery is that tk?
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Old 04-20-2004, 03:54 AM   #10
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The substitution of your script for the original, then calling the original immediately afterwards with a different name. Your mod is injected in just a two-line script.

Simple. Clean. Effecient. Trickery.


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Old 04-20-2004, 03:57 AM   #11
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thanks

clean is my style

No use taking many lines of code to do what can be done in one!

I actually saw somebody else do something similar a while back, dont remember what they were doing. But - they replaced the opener script for the ebon hawk then fired it up after their stuff was done. Which is exactly what I thought of doing - just didn't know what script to replace until I saw what they did.

Glad you likes


I think it might have been gameunlimited - really don't remember. At anyrate - this makes for a good way to place items on the hawk.

Last edited by shosey; 04-20-2004 at 04:56 AM.
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Old 04-22-2004, 07:55 PM   #12
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Your Mod deserves the nomination, for best and most original Mod I've ever seen for Kotor. Just Brilliant!
300 out of 5 stars!!!!!!!!!!!1


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Download my Sith Armada Mod for KOTOR I:
http://www.pcgamemods.com/5551

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Old 04-23-2004, 03:55 AM   #13
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thanks straker - I appreciate that!
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Old 04-23-2004, 06:50 AM   #14
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Shosey,
Please consider sending this mod (or a link to it) to uru (durion@voc-clan.com) to help centralize mods.

Thread Cross-reference:
http://www.lucasforums.com/showthrea...hreadid=126383


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Old 04-24-2004, 01:11 AM   #15
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good call tk, uru has a good site - just sent him a couple links
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Old 04-24-2004, 01:16 AM   #16
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I'm sure it rocks, but it doesn't work for me. New game required?

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Old 04-24-2004, 01:37 AM   #17
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shouldn't have to - I didn't. Just make sure all the .MOD file is in the modules folder and the rest is in the override folder. I did post one update of it on my site possibly re-download it and try again.

what exactly doesn't work?

does the elevator button appear across from the galaxy map?

is anybody else having problems with the mod not working?
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Old 04-24-2004, 01:42 AM   #18
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M_G : Make sure your unzip program isn't extracting the file paths and creating new "modules" and "overrides" folders. That's what mine did and I thought I was going crazy.


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Old 04-24-2004, 01:45 AM   #19
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TK thats why i always DL to my downloads\games\kotor folder and then unzip in to there before moving things across to the actual game itself
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Old 04-24-2004, 01:47 AM   #20
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would it be easier for everybody if I repacked them without the pre specified folders?

I'd be willing to do that if its easier for everybody.
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Old 04-24-2004, 01:56 AM   #21
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Ya I did get the extra folders, but even after unpacking them from those, it still won't work. The button doesn't show up.

Oh and can you leave a link to your site?

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Old 04-24-2004, 02:01 AM   #22
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Quote:
would it be easier for everybody if I repacked them without the pre specified folders?
No keep 'em. That's the best way to ensure that people put them in the right place. I normally have path extraction off, but not this time.


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Old 04-24-2004, 02:51 AM   #23
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there is a link at the top of the screen, but just for you http://www.hosey.org/kotor

I'm not sure why the elevator button isn't showing up. If you have all the scripts in the override folder (not in a sub folder) it should show up.

Does everything else show up when you enter the hawk?

if so, this would lead me to believe that you don't have something in the right place.
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Old 04-24-2004, 02:59 AM   #24
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I've got everything in the right place I've checked... Maybe I got sumthin interfering with it. Oh well I'll figure it out. I'm sure its a nice job though.

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Old 04-24-2004, 05:08 AM   #25
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when I get home I can tell what file loads the mod into the hawk, then you can check out if something else is interfering with the mod.

Do you have the new holowan plugin installed, I'm not sure how it installs itself, but it may interfere.

Like I said, I'll look into it for you when I get home toinght.

Last edited by shosey; 04-24-2004 at 07:59 AM.
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Old 04-24-2004, 07:53 AM   #26
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ok, k_pebo_skybox.ncs is the file that launches first thing when you enter the hawk. So, if your hawk still works normally and my edited version of this file is in your override folder than I have no clue why it wont spawn the elevator control across from the galaxy map.

I guess just double check that you have everything in the correct place.
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Old 05-15-2004, 01:24 AM   #27
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When i Tried to Enter the basement the Loading Screen Frooze 1/4 th of the way. I tried this twice both times freezing at that point everything else seems to load up ok. What wrong?
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Old 05-15-2004, 01:49 AM   #28
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Make sure the basement.mod file is in your modules folder, not your override folder.


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Old 05-15-2004, 02:14 AM   #29
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I Did that and Now When i try to enter the Basement my Screen is Tottally black... I can enter my menu but i cant see the basement!
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Old 05-15-2004, 09:41 AM   #30
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Nice

Nice mod but one thing Why Charge a arm and a leg and a saber to purchase the items the prices are like gas prices


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Old 05-15-2004, 10:07 AM   #31
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gas prices LMFAO

i don't have a problem i was just forced to kill a bunch of people and selling off all there stuff to pay for this man damn ><


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Old 05-15-2004, 10:22 AM   #32
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Quote:
I Did that and Now When i try to enter the Basement my Screen is Tottally black... I can enter my menu but i cant see the basement!
does 'warp basement' work for you?


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Old 05-15-2004, 11:26 AM   #33
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Whem i tried this Mod, the Elevator didn't show, so i use "warp basement" cheat and when i returned up the elevator button shows up... Good mod, but the prices very high.


My KOTOR Mods Site:
http://darthtomer.tripod.com
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Old 05-15-2004, 11:37 AM   #34
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Quote:
Originally posted by Darth_ToMeR
Good mod, but the prices very high.
What do you expect from someone who's hiding out in the 'basement' of a stolen starship?
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Old 05-15-2004, 02:37 PM   #35
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Quote:
Originally posted by Kale Jerre
What do you expect from someone who's hiding out in the 'basement' of a stolen starship?
Hehe


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Old 05-15-2004, 03:12 PM   #36
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thats exactly it, I kind of wanted it to be something hard to get (if you weren't cheating of course). I didn't want it to be a cheat in itself. So they are like castoffs for the exchange or something hiding out in the basement. If you so desire - you can always cheat and use the givecredits cheat to buy the stuff. I just didn't want the stuff to be easily obtainable by default


Hosey's KotOR Mods [Ebon Hawk Basement] [High Stakes Pazaak] [I am Jedi!] [Skip Endire Spire]
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Old 05-15-2004, 03:20 PM   #37
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don'thave this mod yet but will d/l over the weekend about the prices here is a easy but "cheating" tip use tk's KSE and give yourself loads of money i do that at the beginning of every game that i start now a days

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Old 05-16-2004, 10:00 PM   #38
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Quote:
Originally posted by tk102
does 'warp basement' work for you?
Nothing Happens when i type that.
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Old 05-17-2004, 05:40 AM   #39
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are you sure you have the .mod file in the modules folder, you may of put it in override by mistake.

-edit- sorry this has already been suggested, are cheats enabled?


Doom_Dealers Mods:
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Old 05-17-2004, 09:45 PM   #40
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Thanks

Awesome Mod man....even included some really nice new items it's some great stuff man
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