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04-18-2004, 11:44 PM
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#1
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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Ebon Hawk Basement
Have you ever wanted to go to the ebon hawk's basement? Well now you can! I just finished up the ebon hawk basement mod. head to http://www.hosey.org/kotor to grab yourself a copy and try it out
Special thanks to Prime for his great robe textures (which you can find in the basement) And to Orsen for his Jango Fett armor skin (modified version of this in the basement)
Enjoy!
Last edited by shosey; 04-28-2004 at 09:15 PM.
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04-18-2004, 11:57 PM
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#2
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Rookie
Join Date: Jan 2004
Posts: 65
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Wicked. I love it, Elevator and basement are nicely done. Mandalorian Merchant adds a... interesting touch
Keep up the good work.

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04-19-2004, 01:30 AM
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#3
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My Evil is Law
Status: Super Moderator
Join Date: Apr 2002
Location: The Future
Posts: 11,671
Current Game: Call of Duty 3
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Looks great, shosey! I'm glad I could add a little something to it...
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04-19-2004, 02:35 AM
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#4
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Junior Member
Join Date: Mar 2004
Location: The Galaxy Forge
Posts: 335
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Pretty cool mod. I never thought someone would put a basement on the ebon hawk. But, it is an excellent mod.
Walk in the light and forever be with peace, happiness, and tranquility. - MG II
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04-19-2004, 03:59 AM
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#5
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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thanks, I"m glad you all like it so far 
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04-19-2004, 09:26 AM
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#6
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Forumite
Join Date: Mar 2004
Location: England
Posts: 631
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cool, great idea for a mod and very well done, good job mate
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04-20-2004, 02:56 AM
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#7
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Rookie
Join Date: Mar 2004
Posts: 12
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I personally appalud you on a job well (did I say well?) *magnificentley* done.
"There is no substitute for victory."~~ Gen. MacArthur
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04-20-2004, 03:40 AM
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#8
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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Shosey -- you know what like I best about this mod? The trickery of k_pebo_skybox.nss. Who thought of that? Very clever.
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04-20-2004, 03:45 AM
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#9
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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what trickery is that tk?
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04-20-2004, 03:54 AM
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#10
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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The substitution of your script for the original, then calling the original immediately afterwards with a different name. Your mod is injected in just a two-line script.
Simple. Clean. Effecient. Trickery.
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04-20-2004, 03:57 AM
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#11
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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thanks
clean is my style
No use taking many lines of code to do what can be done in one!
I actually saw somebody else do something similar a while back, dont remember what they were doing. But - they replaced the opener script for the ebon hawk then fired it up after their stuff was done. Which is exactly what I thought of doing - just didn't know what script to replace until I saw what they did.
Glad you likes
I think it might have been gameunlimited - really don't remember. At anyrate - this makes for a good way to place items on the hawk.
Last edited by shosey; 04-20-2004 at 04:56 AM.
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04-22-2004, 07:55 PM
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#12
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Your Mod deserves the nomination, for best and most original Mod I've ever seen for Kotor. Just Brilliant!
300 out of 5 stars!!!!!!!!!!!1
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04-23-2004, 03:55 AM
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#13
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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thanks straker - I appreciate that!
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04-24-2004, 01:11 AM
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#15
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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good call tk, uru has a good site - just sent him a couple links 
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04-24-2004, 01:16 AM
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#16
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: KotOR II
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I'm sure it rocks, but it doesn't work for me. New game required?
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04-24-2004, 01:37 AM
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#17
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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shouldn't have to - I didn't. Just make sure all the .MOD file is in the modules folder and the rest is in the override folder. I did post one update of it on my site possibly re-download it and try again.
what exactly doesn't work?
does the elevator button appear across from the galaxy map?
is anybody else having problems with the mod not working?
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04-24-2004, 01:42 AM
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#18
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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M_G : Make sure your unzip program isn't extracting the file paths and creating new "modules" and "overrides" folders. That's what mine did and I thought I was going crazy.
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04-24-2004, 01:45 AM
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#19
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Senior Member
Join Date: Sep 2003
Posts: 1,056
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TK thats why i always DL to my downloads\games\kotor folder and then unzip in to there before moving things across to the actual game itself
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04-24-2004, 01:47 AM
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#20
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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would it be easier for everybody if I repacked them without the pre specified folders?
I'd be willing to do that if its easier for everybody.
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04-24-2004, 01:56 AM
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#21
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: KotOR II
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Ya I did get the extra folders, but even after unpacking them from those, it still won't work. The button doesn't show up.
Oh and can you leave a link to your site?
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04-24-2004, 02:01 AM
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#22
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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Quote:
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would it be easier for everybody if I repacked them without the pre specified folders?
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No keep 'em. That's the best way to ensure that people put them in the right place. I normally have path extraction off, but not this time.
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04-24-2004, 02:51 AM
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#23
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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there is a link at the top of the screen, but just for you http://www.hosey.org/kotor
I'm not sure why the elevator button isn't showing up. If you have all the scripts in the override folder (not in a sub folder) it should show up.
Does everything else show up when you enter the hawk?
if so, this would lead me to believe that you don't have something in the right place.
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04-24-2004, 02:59 AM
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#24
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: KotOR II
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I've got everything in the right place I've checked... Maybe I got sumthin interfering with it. Oh well I'll figure it out. I'm sure its a nice job though.
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04-24-2004, 05:08 AM
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#25
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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when I get home I can tell what file loads the mod into the hawk, then you can check out if something else is interfering with the mod.
Do you have the new holowan plugin installed, I'm not sure how it installs itself, but it may interfere.
Like I said, I'll look into it for you when I get home toinght.
Last edited by shosey; 04-24-2004 at 07:59 AM.
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04-24-2004, 07:53 AM
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#26
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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ok, k_pebo_skybox.ncs is the file that launches first thing when you enter the hawk. So, if your hawk still works normally and my edited version of this file is in your override folder than I have no clue why it wont spawn the elevator control across from the galaxy map.
I guess just double check that you have everything in the correct place.
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05-15-2004, 01:24 AM
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#27
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Rookie
Join Date: May 2004
Location: Mos Eisley
Posts: 25
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When i Tried to Enter the basement the Loading Screen Frooze 1/4 th of the way. I tried this twice both times freezing at that point everything else seems to load up ok. What wrong? 
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05-15-2004, 01:49 AM
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#28
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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Make sure the basement.mod file is in your modules folder, not your override folder.
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05-15-2004, 02:14 AM
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#29
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Rookie
Join Date: May 2004
Location: Mos Eisley
Posts: 25
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I Did that and Now When i try to enter the Basement my Screen is Tottally black... I can enter my menu but i cant see the basement!
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05-15-2004, 09:41 AM
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#30
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Lurker
Join Date: May 2004
Posts: 8
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Nice
Nice mod but one thing Why Charge a arm and a leg and a saber to purchase the items the prices are like gas prices
Life Or Death I live Throw the force
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05-15-2004, 10:07 AM
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#31
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Junior Member
Join Date: Mar 2004
Location: Realm of Darkness
Posts: 414
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gas prices LMFAO
i don't have a problem i was just forced to kill a bunch of people and selling off all there stuff to pay for this man damn ><
Unto the Darkness we are born anew,
We grasp the night,
Seize all that we desire from it,
Leaving tomorrow for yet another day
None shall step unto our path,
None shall make us bow down,
We the children of the Night
We the Brethren of the Realm
------------------------------
{Sith}- Guyver3,
aka, Smoke ShadowRaver Dark lord of the Realm of Darkness
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05-15-2004, 10:22 AM
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#32
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Well past expiration date
Join Date: Jan 2004
Posts: 5,756
Current Game: Crazy 8s
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Quote:
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I Did that and Now When i try to enter the Basement my Screen is Tottally black... I can enter my menu but i cant see the basement!
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does 'warp basement' work for you?
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05-15-2004, 11:26 AM
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#33
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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Whem i tried this Mod, the Elevator didn't show, so i use "warp basement" cheat and when i returned up the elevator button shows up... Good mod, but the prices very high.
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05-15-2004, 11:37 AM
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#34
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Rookie
Join Date: May 2004
Location: Pilot's chair of the Ebon Hawk
Posts: 116
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Quote:
Originally posted by Darth_ToMeR
Good mod, but the prices very high.
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What do you expect from someone who's hiding out in the 'basement' of a stolen starship? 
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05-15-2004, 02:37 PM
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#35
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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Quote:
Originally posted by Kale Jerre
What do you expect from someone who's hiding out in the 'basement' of a stolen starship?
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Hehe
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05-15-2004, 03:12 PM
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#36
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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thats exactly it, I kind of wanted it to be something hard to get (if you weren't cheating of course). I didn't want it to be a cheat in itself. So they are like castoffs for the exchange or something hiding out in the basement. If you so desire - you can always cheat and use the givecredits cheat to buy the stuff. I just didn't want the stuff to be easily obtainable by default 
Hosey's KotOR Mods [Ebon Hawk Basement] [High Stakes Pazaak] [I am Jedi!] [Skip Endire Spire]
More to come
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05-15-2004, 03:20 PM
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#37
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Rookie
Join Date: Feb 2004
Location: wouldn't u like to know...STALKERS!!!
Posts: 239
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don'thave this mod yet but will d/l over the weekend about the prices here is a easy but "cheating" tip use tk's KSE and give yourself loads of money i do that at the beginning of every game that i start now a days
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05-16-2004, 10:00 PM
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#38
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Rookie
Join Date: May 2004
Location: Mos Eisley
Posts: 25
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Quote:
Originally posted by tk102
does 'warp basement' work for you?
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Nothing Happens when i type that.
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05-17-2004, 05:40 AM
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#39
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Forumite
Join Date: Mar 2004
Location: England
Posts: 631
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are you sure you have the .mod file in the modules folder, you may of put it in override by mistake.
-edit- sorry this has already been suggested, are cheats enabled?
Doom_Dealers Mods:
http://doomdealer.tripod.com/
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05-17-2004, 09:45 PM
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#40
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↓,↑,→,↓,↑,→,↓,↑,→,→, →
Join Date: May 2004
Location: A House
Posts: 3,502
Current Game: SP vs. The World
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Thanks
Awesome Mod man....even included some really nice new items it's some great stuff man
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