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12-03-2004, 12:32 PM
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#1
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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KotORTLK - TLK file browse/search/edit utility (Current Version: 2.3)
Edit tk102 9/29/06: This application has been officially retired from service. Please refer instead to stoffe -mkb-'s TalkEd utility
---------------------
KotORTLK v2.3 (11/14/05)
http://www.starwarsknights.com/tools.php
v2.3 - TLK->TXT and TXT->TLK functions added.
v2.2 - Added 'Add Entry' and 'Delete Entry' to the File menu. Added a label that shows the number of entries in the current TLK file.
v2.1 - Added better support for extended ASCII character set (0x7F through 0xFF). This allows characters such as é to be saved in the TLK file correctly (instead some weird 2-char sequence).
KotORTLK is a utility for browsing, searching, and editing the dialog.tlk file in KotOR.
Make a backup of your TLK file before you do any editing!
I also suggest using the Page Up and Page Down buttons for scrolling, cuz it's just easier.
Last edited by tk102; 09-29-2006 at 03:59 PM.
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12-03-2004, 12:59 PM
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#2
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Junior Member
Join Date: Jun 2004
Location: Millington,TN
Posts: 258
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I scored 12.03156% on the Geek Test.
What about you?
Official Internet Exploiter hater!
Did you know Microsoft wants to "Assimilate" you with their products?
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12-03-2004, 01:16 PM
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#3
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Thanks! This tool will be very useful!
And good choice for the icon you scared me with this earlier today
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12-03-2004, 05:39 PM
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#4
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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Another very nice tool TK! Thanks! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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04-15-2005, 10:15 PM
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#5
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Not sure if it's because of the patched Dialog.tlk file, but KotOR TLK won't save changes for TSL.
Yes, I'm clicking Apply and yes I get the prompt telling me that the app has finished saving my changes 
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04-15-2005, 11:09 PM
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#6
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Junior Member
Join Date: Mar 2005
Location: In front of my computer
Posts: 357
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Your just making tools like crazy tk! Nice work! I have a feeling I will be using this sooner or later.
EDIT: Heh heh oops didn't look on the time stamp... I'm just not having a good day  . Anyways just ignore this post. Achilles has a problem he needs help with.
Hk-47-"Query: Now is there any other horrors you wish to insert in my system, or is your electronic butchery done?"
My WIP Thread
Last edited by Shadow Blaze; 04-16-2005 at 12:31 AM.
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04-15-2005, 11:39 PM
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#7
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Quote:
Originally posted by Shadow Blaze
Your just making tools like crazy tk! Nice work! I have a feeling I will be using this sooner or later.
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He released this five months ago (not to take away from his hard work).
I hope that Tk102 reads back far enough to see that someone posted a legitimate issue instead of seeing your post and assuming that someone bumped the thread for a +1 to their post count.
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04-16-2005, 01:46 AM
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#8
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Hmm, works for me. Just remember to make sure you're opening and saving in the SWKOTOR2 directory, not the SWKOTOR directory (which is what the Open As... and Save As... dialogs will default to). [I should fix that.  ]
Has it been 5 months?
Oh and if you happened to have overwritten your dialog.tlk for SWKOTOR by mistake, there's another copy here.
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04-16-2005, 01:51 AM
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#9
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Yeah, I was doing that and it still wouldn't save changes. V.2.0 is the only one in existence, correct?
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04-16-2005, 02:01 AM
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#10
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally posted by Achilles
Yeah, I was doing that and it still wouldn't save changes. V.2.0 is the only one in existence, correct?
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v2.1.4 over at:
http://www.starwarsknights.com/tools.php
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04-16-2005, 02:25 AM
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#11
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Wrong tool (unless I'm missing something)
Thanks for the reply though.
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04-16-2005, 03:06 AM
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#12
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally posted by Achilles
Wrong tool (unless I'm missing something)
Thanks for the reply though.
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err... DOH!  :
* double-checks the coffee pot and makes sure he's not using De-caf *
Sorry 'bout that.. I saw "tlk" and my mind jumped to "dialog" instead... 
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04-16-2005, 03:21 AM
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#13
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
Originally posted by Achilles
Yeah, I was doing that and it still wouldn't save changes. V.2.0 is the only one in existence, correct?
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Yes it is. Very strange. What are you attempting to edit exactly? -- I'll try to replicate your situation.
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04-16-2005, 03:25 AM
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#14
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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I was trying to edit entries 75351-75355. I eventually just threw my hands up and used dlgeditor to change the specific dlg entries, but I have many similar changes to make and I'd rather edit one .tlk file than multiple .dlg files.
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04-16-2005, 01:32 PM
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#15
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Still works for me... at least insofar as KotORTLK shows the changes when closed and re-opened. (Haven't tried to check in-game.)
Are you trying to add strange characters?
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04-16-2005, 03:36 PM
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#16
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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No just text. Would copy/paste from Notepad cause the changes not to take hold? They appear to take before I save, however when I reopen the app, the old entries are still there (again, I am clicking apply after each change).
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04-16-2005, 03:51 PM
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#17
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Good question. Have you tried typing something directly to see if there's a difference? I would think Notepad would be fine to paste from (unlike Word), but maybe that's what's going on.
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04-16-2005, 04:07 PM
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#18
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Doesn't appear to make a difference. Changes aren't saved regardless of copy/paste or keyed entry 
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04-16-2005, 04:11 PM
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#19
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Is the dialog.tlk file modification date/time changing?
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04-16-2005, 04:15 PM
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#20
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Nope.
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04-16-2005, 04:34 PM
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#21
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Then double-check where you're saving the dialog.tlk file. (It defaults to SWKOTOR directory, not the SWKOTOR2 directory.)
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04-16-2005, 04:55 PM
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#22
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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I have been extremely careful about where I've been saving it to. 
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04-16-2005, 05:10 PM
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#23
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Try saving it with a different name then, like dialog2.tlk or something. It should save it for sure that way. Then later try renaming it back.
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04-16-2005, 05:20 PM
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#24
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Yes it did work that time. When I went to rename dialog.tlk, I got a prompt asking me if I wanted to make changes to the read-only file. I wonder if something in KotORTLK is not overriding the file's read-only status?
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04-16-2005, 05:34 PM
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#25
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Ah, that must be it. Hey thanks for going through all that with me. Now I know what I can do to improve KotORTLK. 
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04-16-2005, 05:39 PM
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#26
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Glad I could contribute. I was seriously starting to feel stupid for a while there 
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07-08-2005, 11:40 PM
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#27
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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v2.1 - Added better support for extended ASCII character set (0x7F through 0xFF). This allows characters such as é and ń to be saved in the TLK file correctly (instead some weird 2-char sequence).
This is the same fix that was made to DLGEditor v2.1.7. The target audience for this fix are non-English modders.
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07-09-2005, 09:01 AM
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#28
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Thanks tk!
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07-21-2005, 05:55 PM
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#29
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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v2.2 released
v2.2 released
Added Add Entry and Delete Entry to the File menu.
Added a label that shows the number of entries in the current TLK file.
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07-21-2005, 11:45 PM
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#30
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Cool, thanks  Now we have a complete .tlk editor for Kotor!
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07-22-2005, 07:57 AM
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#31
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Rookie
Join Date: Dec 2004
Location: Europe
Posts: 12
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The menubar has disappeared.
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07-22-2005, 10:46 AM
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#32
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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 I aplogize.
Version 2.2 re-uploaded.
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07-22-2005, 11:15 AM
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#33
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Rookie
Join Date: Dec 2004
Location: Europe
Posts: 12
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This tool works perfectly, great thanks. 
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09-30-2005, 01:35 AM
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#34
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Rookie
Join Date: Sep 2005
Location: Chandler, AZ
Posts: 195
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Sorry to dig up an old thread, but the download link on starwarsknights seems to have disappeared? Did I miss something somewhere?
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09-30-2005, 08:11 PM
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#35
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
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Originally Posted by LiquidZoo
Sorry to dig up an old thread, but the download link on starwarsknights seems to have disappeared? Did I miss something somewhere?
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http://www.starwarsknights.com/tools.php#de
Look closely, the "Download Here" link is right under the black description 
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10-21-2005, 08:32 PM
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#36
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Rookie
Join Date: Aug 2005
Posts: 173
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No matter what I do with KOTORTlk, I get a BadStrRef.
Example:
I tried turning the blank entry 42504 into "Hoth". Instead of listing "Hoth" in the planet select screen like it should, I get "Bad ".
What am I doing wrong?
This one's SUPER LUCKY!
You can't change someone's mind, but you can change whether or not you see their posts. Learn to love your ignore list.
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10-25-2005, 11:21 AM
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#37
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Rookie
Join Date: Oct 2005
Posts: 17
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I wanted to know if there is any way to extract the tlk file iunto a txt file so i can edit the file with a text editor and later reinsert the txt into the tlk file. Is it possible?
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10-27-2005, 07:39 PM
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#38
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Kotor Tool Guy
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
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Quote:
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Originally Posted by Januszka
I wanted to know if there is any way to extract the tlk file iunto a txt file so i can edit the file with a text editor and later reinsert the txt into the tlk file. Is it possible?
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I am not aware of such a feature in KotORTLK, but Kotor Tool has the ability to export a TLK file as XML, which you can open in any text editor. It does not yet import the files, however. If there is some actual demand for this, I can add it.
Kotor Tool Developer
http://kotortool.starwarsknights.com/
"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub
Visit the Kotor Tool Forum
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11-02-2005, 04:52 AM
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#39
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Rookie
Join Date: Oct 2005
Posts: 17
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Well the thing was, I want to have all the entries of the tlk file in a txt file or similar so i can have several people working on them (we're working on a revising of the translation). And when its done be able to put them back again to the tlk file.
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