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06-04-2002, 06:58 PM
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#1
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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mapping forum..thread standards EVERYONE READ
ok i've notice that in many threads people ask question concerning their map and get answear back that don't work. Why! Because many times ppl give answears for single player maps when the person is making a multiplayer map so a day can be wasted trying and testing info that won't work because the ppl arn't sure what map the other person is making. SO i propose that before each thread's question theauthor should put this little tag (or something like it)
Map type1
Map type2
program being used
any other info
-----------------------------
post
here's an example.
MP
DUEL
JKIIRADIANT
here's a screenie
-------------------------------------
i can't get my bottons to dance
granted this might be a bit of work but the tpe of map and program should really be put in if lazy you could just do this
MP
Gtk
my bottons are purple
THIS WOULD HELP ALOT EVEN IF YOU DON"T DO THIS PLEASE MENTION THIS INFO IN YOUR POSTS
thx
-VIO
-VIO
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06-04-2002, 07:51 PM
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#2
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Join Date: Mar 2002
Posts: 21
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How's about comming up with a GAMMA standard for making maps.....
Everyone has different settings they use in JO as well as for their monitors brightness....so what's dark to one, may be too bright for another.
Anyone remember IDGamma? the old gamma standard for Quake 1?
I'd LOVE to see that.
The Learner knows how - The Master knows why
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06-04-2002, 08:14 PM
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#3
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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ooo great idea!
-VIO
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06-04-2002, 08:53 PM
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#4
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k_ai_master
Join Date: Dec 2001
Location: scripts.bif
Posts: 1,011
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I support this idea.
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06-04-2002, 08:56 PM
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#5
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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we should get an admin to sticky it
-VIO
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06-06-2002, 09:21 AM
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#6
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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BUMP come ppl read this it would be vry helpful if everyone did it
-VIO
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06-06-2002, 09:55 AM
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#7
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Join Date: May 2002
Posts: 144
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I would like to know the limitations of each. MP, and SP?
Once we know what we can do in one, and not the other. Then we can figure out how to make a standard for each.
Maybe Start separate threads for each?
The worst thing about experience is that you usually get it right after you need it.
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06-06-2002, 06:19 PM
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#8
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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knowing the differences in the maps isn't wat were saying you should put what type of map at the top of your post so people know what what of thing they should tell the other person. im not sure were you can find a list of the differences though.
keep this thread alive!!!!
-VIO
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06-19-2002, 04:54 AM
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#9
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Senior Member
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
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bump
:there's no bantha smily either, jk2.net.: *bantha call*
On the bright side, it isn't dark...
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06-19-2002, 07:07 AM
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#10
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Join Date: Nov 2001
Location: in mi house
Posts: 120
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great idea
Imperial Ground Forces
www.darkjedi.org
*stats*
JK2Radiant
MP FFA
1ghz amd athalon
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06-19-2002, 07:17 AM
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#11
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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im gald you agree so please use it in your threads i try to
-VIO
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06-21-2002, 11:55 PM
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#12
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Join Date: Jun 2002
Location: UK
Posts: 132
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IDGamma existed to balance the game on multiple platforms. That is to say, PC and Mac users. It will probably only be utilsed again if the game has another release over muliple platforms and is created for Multiplayer (like Quake 3 might be).
Nice idea though. Say it on enough threads and perhaps developers will notice.
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06-22-2002, 07:06 AM
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#13
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Join Date: May 2001
Location: Madison, WI, USA
Posts: 47
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that's why there's a gamma slider in the menu! use it!
"Adjust the brightness slider until the number 6 can barely be seen."
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06-28-2002, 03:05 AM
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#14
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Join Date: May 2002
Posts: 52
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bumpedybump
some bumpage
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06-28-2002, 03:06 AM
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#15
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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keep this thread aLLLIVEEE
remeber ppl if you support it use it
-VIO
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06-28-2002, 04:37 AM
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#16
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Senior Member
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
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I agree, and I do use it.
Maybe this should be a sticky?
That way people would not have to bump it...
 Hey, you there!
On the bright side, it isn't dark...
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06-28-2002, 04:51 AM
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#17
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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sticky it should be but we need an admin for that
-VIO
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06-28-2002, 10:48 AM
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#18
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Join Date: Nov 2001
Location: in mi house
Posts: 120
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bump
Imperial Ground Forces
www.darkjedi.org
*stats*
JK2Radiant
MP FFA
1ghz amd athalon
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06-29-2002, 12:31 AM
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#19
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Resident Cynic
Join Date: Jun 2002
Location: I think this is "imagination"
Posts: 1,435
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BUMP
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06-29-2002, 04:03 AM
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#20
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Senior Member
Join Date: Apr 2002
Location: The State of Confusion
Posts: 1,124
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It's sticky!
Hooray!
 You will die, painfully.
On the bright side, it isn't dark...
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06-29-2002, 06:16 AM
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#21
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Join Date: Apr 2002
Location: HEY YOU THERE
Posts: 651
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WOOHOO great now maybe people will use this, then again 
-VIO
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06-30-2002, 10:58 AM
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#22
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Join Date: Jun 2002
Location: Northern VA
Posts: 38
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If only people read/used things like this *rolls eyes*
There should be an admishions test for the mapping forum LOL
"You want to post about a party you were jsut at, so you should"
A: Find a random post to put it in as a reply.
B: Not post it.
C: Make a new topic about it, including large bmp's of the party.
D: Send a fax to lucasforums.com.
If you have trouble making glass, you should:
A: Make a coherent post about your problem, following guidlines listed in VIO's sticky thread,after you have have signed a release form stating you have read and memorized the rules.
B: P0ST IN ALL KAPS AN BAD SPELLZORING WITH A RANDOM TOPIC NA<E!!!!111
C: Bump Cmdr. Antilles WIP thread, asking the intellignet board members there for help.
D: Go to a pottery class and learn the correct method.
*grin* I have such great ideas...
E-mail: angeldesignpro@cox.net
AIML angeldesignpro
Current project: Map: The Matrix Lobby+++: URL : The Matrix
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07-12-2002, 04:10 PM
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#23
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Join Date: Apr 2002
Posts: 172
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There is a gamma standard, go into the game - in options, theres an 'adjust the brightness till the 6 is barely visible'. No matter what brightness your monitor is at, if you can't see the 6, you can't see the 6 so its an all round thing.
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07-14-2002, 05:52 AM
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#24
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Join Date: Jan 2002
Posts: 1,126
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Multiplayer maps
Sometimes I try to play multiplayer on certain maps (like jedicouncilfloortria) or something like that, and I don't have the map. Where can I get these maps?
When all is said and done, more is said than done.

Thanks to ZeeMan for the sig!
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08-13-2002, 02:07 PM
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#25
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Morpheus
Join Date: Jun 2002
Location: Zion (Marin, CA)
Posts: 1,447
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"Unfortunatly, no one can be told what The Matrix is... you have top see it for yourself."
2003: Year of The Matrix!
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08-22-2002, 07:22 PM
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#26
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Morpheus
Join Date: Jun 2002
Location: Zion (Marin, CA)
Posts: 1,447
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I just thought of another place:
http://www.jediknightii.net/

"Unfortunatly, no one can be told what The Matrix is... you have top see it for yourself."
2003: Year of The Matrix!
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09-03-2002, 12:12 AM
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#27
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Join Date: Sep 2002
Location: So. Cal.
Posts: 2
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hey all,
i jus thought i'd support this thread by utilizing the method it suggests, here goes.
SP
Ladder
jkIIradiant
------------------------
i wanna make a sp ladder, basically the same as the original ladder, just in the Carbonite Crushing Chamber by Vitigis. The original map is a duel. i want 2 know how i can convert it 2 single player. also, i can't even open the map in jkIIradiant. could someone tell me how? i think after i've taken care of those 2 probs, i can handle the rest....i hope. it isn't that hard 2 place the npc spawners is it? thanx
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11-03-2002, 02:17 PM
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#28
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Pirate Flavored
Join Date: Apr 2002
Location: Rosemount, MN
Posts: 2,488
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BuMbEtY
i think the idea is great so there isnt as much 'clutter' to go through to find things
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