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Old 06-20-2002, 06:07 AM   #1
Grets Sirob
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Arrow JK1 TC, would you like to help?

If you:
A. Have jk1(not required, but would make it easier)
B. Can make decent maps/scripts/models/skins.
C. Have the will to join.


Could you help? I'm trying to get some skinners, modelers, mappers, and scripters together for this. I think it would make an awsome tc, not to mention one that practically everyone wants. Just post here if you want to help. And also, is it possible to make new anims? Thanks for your time. If you don't want to help, you could offer feedback. I hope someone wants to help...




Raaarwwaag!


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Old 06-20-2002, 10:50 AM   #2
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What would make this a TC? What would it change?
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Old 06-20-2002, 11:49 AM   #3
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I would luv to play jk1 in this game engine with this kinda saberplay

jk1 rocked.. but the saberplay there sucked big time... and it had a nice story too.

You have my thumbs up for that mod. Too bad im busy with my own to help ya out.

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Old 06-20-2002, 12:01 PM   #4
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What Grets is suggesting is that fans like us pool our efforts to recreate the game Dark Forces 2: Jedi Knight and place it onto the Jedi Knight 2: Jedi Outcast gaming engine. This would involve reconstructing every map from DF2:JK, making new models and skins for characters not present in JK2:JO, and probably a fair ammount of playtesting. This process could take... a while ^_^ But since this is something I was hoping someone would suggest, I'm all for signing up.
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Old 06-20-2002, 12:50 PM   #5
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Sweet! Glad some one agrees this would be a great idea. My e-mail is here, so e-mail me if you want to join up. And we'll get started! What's your specialty?




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Old 06-22-2002, 01:42 PM   #6
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Anyone else interested?




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Old 06-23-2002, 04:23 AM   #7
Wes Janson SMR
 
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Isn't there some kind of level converter that allows us to use JK1 levels in JK2?


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Old 06-23-2002, 05:39 AM   #8
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Don't know, don't care, don't ask.
And besides, wouldn't you rather have the full experiance?




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Old 06-23-2002, 08:47 AM   #9
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Quote:
Originally posted by Wes Janson SMR
Isn't there some kind of level converter that allows us to use JK1 levels in JK2?
Yes there is, Here

it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline.

but do whatever you want.


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Old 06-23-2002, 09:04 AM   #10
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Quote:
Originally posted by Wheezle


Yes there is, Here

it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline.

but do whatever you want.
Thats what ive used to import the map from jk 2 use as reference cos when u import them there are big holes in the maps and gaps every where it would be more work using this to import and fix the maps so where using the imports as reference as a guid line and the scale of the maps are smaller.
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Old 06-23-2002, 03:21 PM   #11
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I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC.
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Old 06-23-2002, 07:36 PM   #12
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Quote:
Originally posted by Harukaze
I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC.
Think one of the problems with DF2 Jk is the lighting from what i can rember it was crap and the maps where verry simple and lacked detail at the moment iam trying to make level 1 narshadda what i coming along nicely plan to make this a much darker level to give it a more seedy look and a lot moer detailhopfuly soon ill have a very early beta preview of work so far on this level need some sugestions for the force powers asignment when you pick light or dark side powers thinking of some sort of trails for the end of each map afther you get your saber etc any sugestions get back to me
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Old 06-23-2002, 10:17 PM   #13
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I think sadly, the biggest part of Jedi Knight that will be lost in our TC is the way it handles your Force "karma" so to speak, the level of light or darkness you ascribe to. Since force levels, as I recall, are in a part of the map structure, it seems to me that there's no way to have an alternate set of powers. Meaning, we give Kyle all the powers, and let the player decide which to use. The also presents a problem though, since aren't there multiple endings depending on which side you use?
*sighs* Your lack of an SDK is disturbing *forcegrips Raven* I mean, uhm, hi! ^_^

God, JK is just so painful to look at. I agree wholeheartedly with Reaper. In fact, I was going to suggest something similar, that when we get to do level one, we should seriously throw out the original map entirely and make our own. Nar Shaddaa is big enough that Kyle could, theoretically, take any number of paths to his goal. In both JK and JO [and DF if I recall] Nar Shaddaa was present, but in a greatly simplified manner simply due to the fact that there's no way in hell we could do a map of the whole planet ^_^ That does not mean, however, that the character Kyle has only one option for the directions he takes. In other words, just because JK's publishers chose one route, does not mean we cannot chose another altogether.
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Old 06-24-2002, 03:11 AM   #14
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BloodRiot, did u ever try SBX for jk1?
It made the saber duels alot better and u could have a sithsaber . It was awesome and u could whurl the sithsaber around like mual does in the movie



hoho
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Old 06-24-2002, 04:13 AM   #15
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Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right?

Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays.
JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was
I doubt that would be possible with JO, as the engine was not developed for large areas...
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Old 06-24-2002, 04:42 AM   #16
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Quote:
Originally posted by King Jezuz Pie
Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right?

Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays.
JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was
I doubt that would be possible with JO, as the engine was not developed for large areas...
err... quite the contrary - Jk2 was developed based from the Q3: TA engine which is MEANT for large outdoor areas and arenas. I think that Jk1's (SP) maps can be easily re-created, with even more details added, its just a bloody shame that Raven (Perhaps Lucasarts wouldn't allow it, grumble) didn't release the SP Code for extra dynamic story-line and character immersion into the SW Galaxy.

Cheers


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Old 06-24-2002, 06:19 AM   #17
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Well i agree there just look at JK narshadda take the intro you see a massive city ships flying about and stuff but look at the level a couple of grans and rodans here and there and some npcs who stand there and do nothing just look at u funny and mumble something and the level was to bright to what the idea the intro gives you like i said before it shold have been more of a darker atmosphere with people walking about ships flying about etc a lot more busy than it was just think of it when you look out the windows of the bar the and walk the streets the odd ships flying about etc just think of it a more seedyer, dark and busy narshadda at the mo ive sent in a very early beta preview this morning to www.jedioutcastmaps.com so hopfuly it should be up soon it of the bar section theres still a lot of work to on it so check it out on there should be up soon
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Old 06-24-2002, 06:53 AM   #18
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Sadly I could not find it. Want to perhaps send me a shot to sate my curiosity?
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Old 06-24-2002, 07:26 AM   #19
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Quote:
Originally posted by Harukaze
Sadly I could not find it. Want to perhaps send me a shot to sate my curiosity?
ok email me and ill send u the preview of the bar at narshadda
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Old 06-26-2002, 03:10 AM   #20
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So, anyone else want to help?




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Old 06-26-2002, 03:49 AM   #21
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i would i love jki but im working on a mod, and a prefab, and a hoth map


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Old 06-26-2002, 05:59 AM   #22
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There should be some in game screen shots soon of narshadda



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Old 06-26-2002, 08:00 AM   #23
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*shakes head*

amatuers...


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Old 06-26-2002, 06:57 PM   #24
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Hey Legion, would you mind posting something, I don't know, helpful? Yes, we're amateurs. But guess what? So is just about everyone here. Not being insulting to anyone; unless we're getting paid to do this, we're amateurs by definition. I get paid to work with pharmaceutical companies and to keep them compliant with the Public Drug Marketing Act. So in just about every aspect here, I'm an amateur. Care to tell me what you're a professional in?
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Old 06-26-2002, 07:30 PM   #25
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Quote:
Originally posted by Wes Janson SMR
Isn't there some kind of level converter that allows us to use JK1 levels in JK2?
Yes and it would considerably cut down on the work. All you would need to do is look for leaks, add lights and texture it rather than building it from scratch.


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Old 06-26-2002, 08:48 PM   #26
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Quote:
Originally posted by Harukaze
Hey Legion, would you mind posting something, I don't know, helpful? Yes, we're amateurs. But guess what? So is just about everyone here. Not being insulting to anyone; unless we're getting paid to do this, we're amateurs by definition. I get paid to work with pharmaceutical companies and to keep them compliant with the Public Drug Marketing Act. So in just about every aspect here, I'm an amateur. Care to tell me what you're a professional in?
Ok well i agree here about this same here i work in IT as a nework administrator and iam guiet new to mapping and all this stuff and iam not erning anything for doing this this is an idea what ive been thinking of and that it would improve on the origainal in a much better engine and improved saber play untill the day i get paid for this i do think my self an amateur or maybe your one of the lucky few how do get paid in that case you should offer some support and not knock it if your not intrested dont bother posting


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Old 06-27-2002, 01:56 AM   #27
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Yes, I'm asking for help, not hindrances. I need more people, so far we have one modeler, two mappers, and maybe a coder.

C'mon guys, this'll be great, help out a bit.




Hey, you there!


On the bright side, it isn't dark...
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Old 06-27-2002, 02:13 AM   #28
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*cough*

I made Oasis when Jk2 first came out, and I've already talked with Grets - so I suppose you'll be having mine


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Old 06-27-2002, 02:18 AM   #29
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Well, I could imagine scripting and also some mapping! I love JK1 and played it at least 5 times sp and endlessly mp with my friend until we both got that good that there never was a winner anymore.
I think I know quite much about scripting and I'm also not completely new to mapping, so I think I could at least try to make one level.

You can contact me on webmaster@jedi-planet.de but I must tell you that I won't have hardly any time to do something in the next six weeks because this school year just finished and I'll be on holiday.

Ah, I have a screenshot of the first map I made for JO, watch it here:
http://www.jedi-planet.de/jo/duel_bridge.jpg
It's a duel map and I think it's quite good for a first map except the case that it's much too small.
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Old 06-27-2002, 05:42 AM   #30
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Thumbs up

ok at the moment it seem its me and Grets Sirob ive recrutied 1 mapper and waiting to here from 2 and trying to sweet talk a modeler so we need more people to help out some scripters and more modelrs etc so if your intrested please contact me Reaper1576 or Grets Sirob sorry about the in game shots dont know when there gonna be posted on Jedioutcastmaps or the prevew of the narshadda bar (whats going on there????) at the moment there aint a site for this yet thats on the to do list at the momet the rositer is
  • Reaper1576
  • Grets Sirob
  • Shay soz cant rember your nick mate
  • Harukaze (Modeler)
  • Badakku (Scripter & Mapper)
List updated 27/6/02
waiting to here from to people still where all mappers so get back to us if you want to help with this project and big thanks to Gret Sirob for all the help



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Old 06-27-2002, 07:22 AM   #31
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There are a few others reaper, I'm getting people too, your not alone. No mappers on my part, but we've got Harukaze(skinner and coder)
Still trying to get these annoying modelers to work with me(no offense)...




Hey, you there!


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Old 06-27-2002, 11:23 AM   #32
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Not sure if my coding abilities will help much here, but I hope it can. As I mentioned in the private message, I'm going to dive into modelling and see what I can't come up with. So far, it's kinda hard to skin without any models, and the only new model we can use is already being skinned [besides which, yokel's doing a better job than I could do with that].

I seriously would like to do Yun if I can. I want to do a custom model, maybe using an existing model as a base [since this is a new field for me]. I could maybe use one of the Jedi or the Chiss as a base, and reshape the face to look younger. It's not the best, of course, but Yun is a fairly non-descript human. And if it looks bad, we can always scrap it : )

I'm also thinking about working on new skins for Kyle and Jan, but it's almost not even necessary. Going to have a serious look again at the actors who play those parts. And I do have an idea with Jan, but I'll hold that to myself until I can actually test it out.

And the biggest problem I see is still, conceptually, how to handle the fight with Boc.
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Old 06-27-2002, 11:35 AM   #33
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Quote:
Originally posted by Harukaze
And the biggest problem I see is still, conceptually, how to handle the fight with Boc.
No kidding, that is going to be a night-mare...


But, no sense worrying about that until we get that far.

If we get that far...




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Old 06-27-2002, 05:10 PM   #34
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Hmmmmm that could be a problem but ive heard that that some one is working on a mod that will alow u to sabers so it might not be all lost with Boc but at the moment im sort of head hunting for modelers who i like there work so at the moment ive put the map on hold while i try to get this peolpe onboard i dont know whats happening with thew shoot i send in to jedioutcastmaps or the preview so be patiant if not email me and ill send u the shot the preview was very early so i deleted i was not happy with it


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Old 06-27-2002, 06:51 PM   #35
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Too bad we can't recruit Absath, Bloodriot and Kinja. Those three would seriously be able to do some of the most amazing things.

Speaking of which, I've still heard no word on a male Twi'lek model. I've an idea, will post later on that.
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Old 06-28-2002, 12:52 AM   #36
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Well...

In a last resource (or desperation if you prefer) you can always make the arms more distant from eachother... that ca be done by moving the skeleton arm bones upwards... in game they would be more apart from eachother.

Then just model a second saber on his left hand.

It's improvise and it would require a lot of tweaking till it reaches the least WEIRD look as possible.

But you DO have an upside on this... Boc's stance is nowhere near the regular stances... in fact... you could also tweak other stuff like the legs or something to simulate his moves.

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Old 06-28-2002, 01:39 AM   #37
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Hosting

This MOD sounds like a great idea, if you want you can host it at www.jk2edit.com- you'd get forums, e-mail addresses @jk2edit.com for members and a web page and space to upload any files to.

This is a very new editing website- a lot of it is under construction but we are slowly getting on top of things.


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Old 06-28-2002, 04:57 AM   #38
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Quote:
Originally posted by Harukaze
Too bad we can't recruit Absath, Bloodriot and Kinja. Those three would seriously be able to do some of the most amazing things.

Speaking of which, I've still heard no word on a male Twi'lek model. I've an idea, will post later on that.
Ok i got an idea there is a twi'lek model but it female if u can find it and get permission from the creator to use it as a base 4 boc and on the JK1 Cd the is concempt art for all the dark jedi emaill me if u need to know more


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Old 06-28-2002, 05:07 AM   #39
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Thumbs up Re: Hosting

Quote:
Originally posted by sdarkshadow
This MOD sounds like a great idea, if you want you can host it at www.jk2edit.com- you'd get forums, e-mail addresses @jk2edit.com for members and a web page and space to upload any files to.

This is a very new editing website- a lot of it is under construction but we are slowly getting on top of things.
thank i will email u and we can talk about it chears


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Old 06-28-2002, 05:20 AM   #40
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wait did boc have 2 sabers


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