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Old 04-29-2003, 07:24 PM   #1
lukeiamyourdad
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Strategy Thread

Finally!!!!!

I have enough points to get a decent strat thread stuck!
I would now ask everyone who has a strat or tip of anykind related to SWGB to come here and post it!

Also, everyone who has any question related to strategy and campaigns, come ask your questions here. You're sure to get your answer.

I hope this thread stands the test of time.

May the force be with the Strategy thread


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Old 04-29-2003, 09:21 PM   #2
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any tips on how to get resources faster? I need to work on that. I can get it going but by the time I get a troop center out and like 10 troopers, my enemy is at tech 2 and has sent in a bunch of troopers/mounties.....

I guess another one of my problems is I'm what they call a "defense whore." I can build a good defense if I had the resources. That's why if I team up with someone, sometimes I goto an allied base and sorta "bunk" in with them, and keep my other base so the enemy still think I'm there.

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Old 04-30-2003, 01:07 AM   #3
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I have the same problem when I am playing the computer in random maps and I am on moderate, hard or hardest level. Usually I start collecting all the resources around my base. I first collect the muji bush for food, surrounding trees for carbon, nova, and ore. At the same time I try to make troopers to protect my base. It just seems like the computer gives itself an upgrade by tech level. Still can't figure out how he gets all those workers and troopers so fast.


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Old 04-30-2003, 01:23 AM   #4
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one thing a few people have told me is to not worry about the nova and ore til t2. Nova/ore is not imperitive before t2 so don't bother with it. Just gather food and carbon. It cost carbon and food to make the troopers. without them... you're screwed. Nova is used for upgrades and the mechs. Ore is for some building upgrades and building the defenses.
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Old 04-30-2003, 02:23 AM   #5
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Nova is important in tech level 1. Why do people keep saying that? You need nova to build your mounted troopers. You can't defend your base with trooper recruits when the computer is quick to advance to tech level 2 and attack with normal troopers, mounted troopers, and jedi padawans.


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Old 04-30-2003, 02:48 AM   #6
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Quote:
Originally posted by joesdomain
Nova is important in tech level 1. Why do people keep saying that? You need nova to build your mounted troopers. You can't defend your base with trooper recruits when the computer is quick to advance to tech level 2 and attack with normal troopers, mounted troopers, and jedi padawans.
if you have more than 1 worker on nova in t1 you're dead. you need carbon and food. troops kill other troops and mounted trooper easily. and the comp wont attack you with padawans until late. besides, you need food and carbon to get the gathering upgrades. if you're messing around with nova in t1, i'll be in t2 sending upgraded troopers at you killing all your workers.
then sending mounted's to kill your power cores and CC.



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Old 04-30-2003, 07:03 AM   #7
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I wont be making a habit of this but I will stick this sucker for a little while...make sure it stays on topic :-p

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Old 04-30-2003, 06:10 PM   #8
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Thanks DMUK.
Sorry for my outburst...I guess you saw it

eh well.

This is sumthing I hate. I just can't fight off those stupid strike mech rushes.
Anyone got a tip?

(I'm always trying to get some grenadiers but they get their arses kicked!)


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Old 04-30-2003, 07:12 PM   #9
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it is my understanding that Mech Destroyers are good against mechs. Try and using some of them with mounties and grenaders. The Mounties would get too close for the strike mech to shoot (or is that only for assualt mech/mech destroyer?). The strike mechs are good against troopers so it makes no sense to me to use troopers against them.

but what do I know, I suck at this game
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Old 04-30-2003, 08:18 PM   #10
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mech destroyers kill anything at the mech factory with easy.
but if you're being rushed, the guy is probably a low intermediate player doing a strike rush because he cant T2 trooper rush.
If you attack in T2 first, you'll win easily.
With that said if they T3 rush, you don't have mech destroyers.
Grenaders are good, but get killed easily. You'll need a few. Same for Mounted's. I like to outnumber with mounteds if you're still in T2. THEN go kill his power core at his mech factory, no power means no strikes! At that point he's probably low on carbon and food.

For example, a guy tried to T3 strike mech rush me the other day. But as he hit T3 I was attacking with troopers and got him low on carbon. Then he attacked my troopers with strikes. So I sent a bunch of mounted troopers to kill the strike mechs and his power cores. Then he sent fighters. So I used AA troopers. Then I sent mounted troopers, anti air troopers, and troopers. My mounted's killed his nurseries, AA took out his air speeders (don't know why he sent them) and my troopers out numbered his.
So he was in T3 and I was in T2... I won.



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Old 04-30-2003, 08:59 PM   #11
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I usually try to keep up with the computer's tech level and attack his strike mechs, mech destroyers, power cores, and workers with mounties. I protect them with Anti-air troopers, Laser Troopers, and a few padawans.

Sometimes I will get to tech level 3 first and attack with knights, bounty hunters, and protect them with anti-air troopers and grenadiers. I also use fighters to take out anti-air troopers, medics, workers, and any other trooper. Follow that with some bombers to destroy military buildings.


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Old 04-30-2003, 09:46 PM   #12
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need to post strategy

how do i post a scanned pic of an awesome strategy


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Old 04-30-2003, 09:55 PM   #13
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I have no clue how to post a picture of strategies on here. You might want to ask one of the other regular members.


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Old 04-30-2003, 10:17 PM   #14
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Quote:
Originally posted by joesdomain
I usually try to keep up with the computer's tech level and attack his strike mechs, mech destroyers, power cores, and workers with mounties. I protect them with Anti-air troopers, Laser Troopers, and a few padawans.
when playing the comp on medium or lower it's easy to counter their attacks or at least keep up with them in production.
on hard, it's hard. i usually play on hard, but i find myself pausing at times for the simple fact that the comp can multi-task at a much faster level. i pause at the start and when i tech to get all the upgrades at once then i'm off to the races.

Quote:

Sometimes I will get to tech level 3 first and attack with knights, bounty hunters, and protect them with anti-air troopers and grenadiers. I also use fighters to take out anti-air troopers, medics, workers, and any other trooper. Follow that with some bombers to destroy military buildings.
when in tech 2 attack with troops, in tech 3 attack with strikes and troops. uses mounted's to tear down gates power cores and turrets. dont use much air, but bring some AA with your troopers as D and leave some at your base.
a REALLY easy strat is while attacking the comp, leave like 2 air units over their CC in an area out of turret range and have them in defensive or in no movement stance. this is a REALLY easy way to cut off food/farm prodcution.

remember ATTACK THE ECONOMY AND NOT BUILDINGS!
The only buildings you should attack are power cores and the CC.
Mounted's on those, troopers to kill workers, mechs to kill troopers.
i wanna hear you guys talk about beating the comp while still in t2 or t3 soon!



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Old 05-01-2003, 12:15 AM   #15
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Yeah, carbon is the most vernable resource. No mater if you trooper rush, strike rush, or air rush, hit the carbon first.

Grenadiers-Since ther projectile is slow, a good player (or the comp) can usually out-micro them. However, they serve as a good deterence for strike rushes, and protect regualr troopers better than mounties. Mounties should be used for seige anyways.

Quote:
the guy is probably a low intermediate player doing a strike rush because he cant T2 trooper rush.
I remeber when a certain forumer would speak highly of this rush. It seems you have learned much, young padawan.

Alright, pbguy, I've been away from this game for a while, and I totally forgot my build order (I've been playing Set, Odin, Tho, and Hades in AoM, and those are probably the most different BO's in the game). Anywho, I all i remeber is vils 1-2 go to berries/other food and vil 3-4 go carbon. Also, I remeber that I advanced faster than most people, and tended to do most of my economic build up in t3 (especially in nova/ore). What is (roughly) your BO?


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Old 05-01-2003, 12:56 AM   #16
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it depends on who you're playing as to what strat u want to use. if you do it right, a strike rush will work. but you need to do more than simply advance to t3. you need to put at least 1 turret near your carbon guys, and you have to have enough nova too. AND protect your power core from mounted troopers with walls.
i like to put my first 12 or so guys on food. then the rest on carbon. i like to get to t2 pretty quick now and get troops up pretty fast. and get a war center and upgrades for troops.
first get all the resource upgrades, then make workers and troops out the wazoo. seriously... non-stop trooper production. if you commit to troops in t2 it's SO hard to lose. i mean making TONS in t2. especially mounted troopers, you can take down a CC easy.



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Old 05-01-2003, 04:38 AM   #17
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Re: need to post strategy

Quote:
Originally posted by Th£_§hîzz¥Ñîtz
how do i post a scanned pic of an awesome strategy
If you put the pics into a zip file, then email them to me, I will make a page up

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Old 05-01-2003, 04:40 AM   #18
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Mounted troopers are the best at countering a Mech rush. Maybe a mixture of grenaders also in support. However, build yourself a couple of turrets close to your carbon collectors to offer some protection from Troop/Mech rush.

Remember that early turrets have limited short range, so space them out to cover each other.

Take a look at the recorded games section for other useful strats and tips, or record yours and send them in

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Old 05-01-2003, 10:47 AM   #19
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I generally don't build troops early, i rely on turrets and getting to t3 in time.

I am like undefeated in mineral consumption. I've had over 70,000, even over 80,000 total nova, and approx. 10,000 ore.
I start on nova in t1 (gasp), because 1. padawans 2. getting to t3 faster once u r in t2.

If u survive the "trama" of building a padawan, (the temple can be used as a requirerment) the holos can help later in game.

With a few nova workers in t2, my nova can be ambundent and i can buy food at spaceport, which is the other t2 building i use as the requirement.


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Old 05-01-2003, 01:41 PM   #20
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and I'm saying you don't NEED to get to T3 as fast as you think.
200 Nova can build you 10 mounted troopers. the other 200 to get to T3 can build you 10 more. That's more than enough to rip through your turrets and power cores (EDIT: not to mention your CC). 4 or 5 can take down a turret with relative ease. Not to mention the time it takes to tech to T3 is long. Longer than it takes to tech to T2.



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Old 05-01-2003, 05:38 PM   #21
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The main reason why I try to get to tech level 3 real fast is to upgrade troopers so they are faster. Tech Level 1 and 2 troopers and mounties are extremely slow.


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Old 05-01-2003, 06:35 PM   #22
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Nice Nice very nice!
Keep this up.

It doesn't matter the speed for that moment. It's not that important.

I tried many times to counter a strike rush with 2(maybe three) turrets near my carbon workers. But the mechs always avoid my turrets fire and even my mounties!


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Old 05-01-2003, 10:08 PM   #23
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troopers are fast enough at t2... especially mounted troopers. they're very fast. besides it takes longer for you to get from T2 to T3 than it takes for me to get to your base with troopers in T2. No doubt about it.

and you can't counter 2 strikes with 2 mounties. you need to have more. strikes are ranged and will move to the range they need to attack. if you have two mounted troopers to a mech, you'll kill it with relative ease.

[EDIT]And to comment on DMUK's main page comment... I have beaten 2 decent players at once. It isn't easy, but it's possible.
Especially if you can really do a number on one of them in tech 2 and kill them there.



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Old 05-01-2003, 11:10 PM   #24
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The only troopers that are painfully slow are recruits. Thats why the first thing you should do when hitting t2 is upgrade to troopers. That is probably the biggest upgrade in the game, and the cheapest as well. If my opponent has recruits when I hit them, I pretty much think "game, set and match". Recruits just die so quickly to troopers and their speed allows them to be out-manuevered very easily.

Mounties make great anti-building units, but if you're using them, I'd suggest getting the pierce armor upgrade at the war center. Helps them resist turret/cc fire as well as their t2 counter-the trooper.

Padawans are a waste of 225 nova. Spend that on troopers or upgrading. They tend to die before they ever reach massed troopers-the units they're supposed to counter.

The only rush I have to getting to t3 is that I get air, which makes the best offensive weapon. Fighters are awesome raiders and bombers are crucial against people who build turret forests around their town. Also, in t3, I get the heavy trooper upgrade, plus the range upgrade, which allows for me to outrange cc's and turrets with troopers. But post-patch, both of those are more expensive and less effective.

Turrest by carbon workers are key to out living rushes. If you have a feeling you will be rushed, build a turret. Another thing, keep your carbon gathering on the opposite side of your cc from the rusher, and keep your troop center perpendicular. If they go t3, remember that you have grenadiers and aa-troopers.

Quote:
i like to put my first 12 or so guys on food. then the rest on carbon. i like to get to t2 pretty quick now and get troops up pretty fast. and get a war center and upgrades for troops.
That sounds like what I did, but I'm pretty sure that I kept about an equal amount of food to carbon workers, with a slightly greater emphasis on food. I liked attacking early, so i pumped around 8 recruits prior to teching. Never have idle tc time.


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Old 05-01-2003, 11:33 PM   #25
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seriously, sometimes i dont even have a troop center as i hit t2
my first 3 buildings are food ctr, carbon ctr, and power core. and in some games i dont have a power core right away and i get a nursery as my third building. then i tech and build a PC as i tech.
as i get to t2 i get the carbon upgrade first, the farm second (possibly nurseries if i have at least 2) then troopers, then the war center upgrades, then a turret near the carbon guys.
keep in mind this is while constantly making workers out of the CC. and once you have troop centers making troops. at some point i have a second troop center up... then my second t2 building... then at some point my third troop center. and by the time my third troop center is up i'm pumping those puppies out something fierce. the comp on hard is pretty much dead at this point.



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Old 05-02-2003, 10:54 AM   #26
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Sometimes i never build a troop center. I get to t3 fairly fast, and usually i don't get rushed. That's what i count on. If i do, i will survive. (but it will probaly lower my score and seal my death).

If i'm not rushed by mounties, which require more attention than troopers since i always have turrets, than i can seek minerals more at ease, and build a padawan who manages to snatch at least 2, usually 3 or 4 holocrons.

Has anyone had something similiar to this---(it requires dumb enemies) The host did not lock teams, it was 2 players versus me. DM forest t1. They rushed in t3 and i was overwhelmed.I went with an air transport to clearings in the forest, totally isolated. They cussed me out and ordered me to surrender (not sure exactly what their roblems were) arings in the forest, totally isolated.

Instead of trying to find me with fighters, they messed around with their bases and i built up a huge base riddled with turrets and FU assualt mechs (was confeds).
To sum it up, they finally found me, i slaughtered their attacks, and destroyed their bases. They had a few workers left and begged me to let the workers live, I switched them to ally then blasted with an air cruiser.

Someone have a turnaround like this (requires stupid enemies)?


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Old 05-02-2003, 01:47 PM   #27
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dude... if you play an intermediate game and you dont have a troop center, you're dead in tech 2. period. care to test your strategy against me sometime?



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Old 05-03-2003, 11:28 PM   #28
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You shouldn't ''think'' you won't get rushed.
It's suicide.
Did that once...
Got my ass kicked.

Try and prevent anything.
Anyone can use element of surprise(rebs using ships, gungans using fighters, etc)

That wrecks havoc!


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Old 05-03-2003, 11:36 PM   #29
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agreed
you dont expect mechs from the rebels, or air from the gungans and TF, or hvy troopers from the naboo



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Old 05-04-2003, 12:30 AM   #30
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You can only expect not to get rushed if you got the pocket in a 3v3, but even then, you should expect an attack around early t3.

Yeah, pbguy, maybe thats why I had more carbon workers early on. For the troop center and PC and troopers. I would advance slightly slower, but the chances are I'd hit you before your second troop center went up.


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Old 05-04-2003, 01:50 AM   #31
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lol... is your sig long enough?



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Old 05-04-2003, 05:34 AM   #32
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Training lessons

thats what i will host...they wont cost anything as long as the guy who wants to be trained is a serious RMer...i might not be the best of the best, but i am low expert for sure if not better, and i could help the inters and rookies a lot...if interested, post here...if not well...dunno...maybe go nose-picking


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Old 05-05-2003, 02:33 AM   #33
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Collecting Resoruces Quick

YES! NOVA IS IMPORTANT IN TECH 1.

Here is a good stragety on getting resources quickly...

1.Send you workers, working. one make a prefab the other two build a food prosseccing center next to muja bushes.

2.Click on comm. ctr. and create 4 workers.

3. select your scout and hold the shift key down, and right click all over the mini map. the release shifth key and right click once anywhere. Now you scout will go to all those locations.

4.The first worker that mad prefab, send to collect carbon by nearest tree.

**NOTE** dont ever stop making workers. Workers are the main unit in this game. the moment you run out of workers you are already slowly DIEING!

5.Build a troop ctr. or two and make about 6-8 troopers

6. create a worker evertime you reach 50 food. Have about 28-30 workers before tech 2. Thats about 8 Farmers, 12 carbon collectors, 4 nova collectores and 4 ore collectors. Then advande to tech 2.

-Tech-Level-2-

1. create about ten more workers. have about ten farmers, 20-22 carbon collecters, 5 nova and 5 ore.

2. As soon as you reach tech 2, build a temple and a spaceport, then advance as soon as you can, collect the holo's and a get Holo net at space port(only for team playin).

-Tech-level-3-

Build 1 air base and create 4-6 fighters and send them to **tech level 2 or less;enemies.

Build a fortress and another command ctr. and advance to tech 4. The Reason for this is so you can create workers during tech 3 to tech 4. This is good incase your getting invaded during your advance.

Now, I wont say anymore because I'm writing this to get you resorces faster, not how to counter strike enemies. You create your units how you like. Make up a good stragety.

**tips**

-Bounties by the 100's can make a good offensive.

-Workers! you cannot Stop makin workers, my last game I had 104 workers out of a 175 pop. Once you have all the resources kill about 1/4 of them and create an army.

-When Playing in Precipice map, Block the Fords with 3-ply walls, this will keep out grounds forces. Great Tatic. If you have problems with a trooper rush, this is your answer. here is some simple steps...

1.On the shallows, build a sentry post.
2. Block the river with 3-ply walls( or 2-ply if your cheap).
3.If your in tech 2, build another 2-ply wall with turrents. When your tech 3, build a fortress behind the walls and whatever is left from your turrents. Build a sheild and a power core and your good for hours.

if you want to see this in action. Reply your zone name here and we will play some time. Im online from about 9pm-12pm EST.

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Old 05-05-2003, 03:42 AM   #34
pbguy1211
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building troopers in t1 is pointless.
use the food to get to t2
as soon as you get to t2 get the food and carbon upgrades.
upgrade to troopers
make troopers...
build a war center and get the trooper upgrades.
start on nova sometime in t2
make a second troop center, research adv mounted troopers
send a wave of 10 troopers at your enemies carbon workers.
start making mounties and more troopers
make a mech factory.
send a second wave of mounties and troopers
send the troopers at the carbon workers again and send the mounteds at the power cores and turrets.
when you advance to t3, get the carbon upgrade and food upgrade
make a second CC and strike mechs, or if you're enemy is at t3 first, mech destroyers.
KEEP ATTACKING THE CARBON WORKERS!
then make your other 2 T3 buildings to get to t4



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Old 05-05-2003, 03:56 AM   #35
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Ok Listen, The enemy/computer creates troopers in tech 2 and upgrades them as they go to the enemies base.

Make the troopers in tech 1, upgrade in tech 2. and secondly,
Troopers are not that good, you should rely more on mechs and air before you do troops. Dont get me wrong troopers are good, but not the best.

No no no, You kill Food workers first! If you stop there food production, you stop there worker production leaving them hopless. Never carbon first, second maybe but not first.

Quote:
start on nova sometime in t2
Way too late, way. You need nova for a jedi to get the holo's. those Holocrons are very valuable, the enemy/computer is not gonna let them sit there till you get a jedi. Always.

Now im not saying your strategy is bad, just it could be more
Quote:
Orginized
You should decide what buildings first, what upgrades first.

And
Quote:
as soon as you get to t2 get the food and carbon upgrades.
Way too late also, upgrade as you go. what , its like 100 carbon, thats not bad, 5-6 workers can get that back in no time at all.

The time the enemy has troopers at my base, I have troops and turrents, and not only that, the computer cant get to me most of the time. Block the ford!
Quote:
Block The Ford


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Old 05-05-2003, 10:53 AM   #36
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I will build a troop center if there's players who have higher scores, faster to tech levels.
But when you are are playing rookiees and you have good allies, a troop center isn't as necaserry. I have turrets to take out 3 troopers or so if they did manage to rush with them.


Rebel Spies, did you just tell someone that they should upgrade when they are going to t2!!!???
You can only research basic training in t1.
Starting on nova in t2 isn't death. Holocrons are an alternative strat;some people will win before they experiennce nova loss that the holos couldn't have ompensated.


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Old 05-05-2003, 01:38 PM   #37
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VA, no offense.... but i'd wreck you if you used your strat.



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Old 05-05-2003, 02:01 PM   #38
swphreak
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This may not be... strategy, but do you just build buildings wherever, or do you organize it somewhat? Me, I usually build stuff together. like groups of prefabs here and there, most of my Miitary buildings together with a power core, my fort in a good position to help cover my base, and my research places/spaceport together with a power core....
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Old 05-05-2003, 10:14 PM   #39
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i use forts as D... mainly for the AA turret is posesses (sp?)
in the begining i try to get as many building under a powercore for the sake of not spending 200 more carbon on one.

prefabs i like to keep out of the way. sometimes i make them to protect a powercore.

a spaceport? what's that? j/k i make mine sometime in t3. i'd rather use the carbon for a troop center or more troops and the nova for the holonet to make mounties.



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Old 05-05-2003, 10:47 PM   #40
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my strats are on the link in my sig (longest post). sorry i dont have time to transfer them. anyways nice to see luke's dad finally got this thread up. and id like to add the discussion by saying a few things other than whats in my link.

Nova is something useful for tech 2. same for ore. without ore you cant have walls which are very useful as defense (duh...) without nova half your upgrades are out of the picture. another thing i prefer to take opponents out after ive researched every possible tech. why? because then i lose the least units and spend the least time making them and whiping out the enemy. plus i find it much more fun taking them out with more types of units and playing longer. im not much of a rusher but i could do it.

the point of having troopers at t1 is so you have some kind of defense if you get attacked before reaching t2. its better to have something rather than nothing.

oh well that's my 2 cents. well see you for now (probably wont be on for a while) :cry9:


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