lfnetwork.com mark read register faq members calendar

Thread: Weapon model overhaul project
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-20-2014, 01:04 AM   #201
Toasty Fresh
Rookie
 
Toasty Fresh's Avatar
 
Join Date: Aug 2008
Posts: 105
Don't worry, I've sorted it out now. I realised I can find out by looking at the TPC files.
Toasty Fresh is offline   you may: quote & reply,
Old 01-20-2014, 01:29 AM   #202
L0ki194
Rookie
 
L0ki194's Avatar
 
Join Date: Dec 2012
Location: British Columbia, Canada
Posts: 168
Current Game: A Bunch of Games
Quote:
Originally Posted by Toasty Fresh View Post
Don't worry, I've sorted it out now. I realised I can find out by looking at the TPC files.
Okay. Well, I can't wait to see this project finished. They'll be in my overrides permanently, that's for sure.


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/
L0ki194 is offline   you may: quote & reply,
Old 01-20-2014, 01:37 AM   #203
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,636
Quote:
Originally Posted by Toasty Fresh View Post
This is just the textures being replaced, but the models not being replaced. I am sorry, I should have deleted that texture before I uploaded the mod.

If this bothers you, simply go to your override and delete w_vbroswrd_004.tga and it will appear as it originally did in vanilla TSL.
Yeah, I figured that must be it, because I didn't see those models in K1.

I've PMed you those fixed (same model as 1, just with the different textures you provided... unless you were planning to do different models, but if you're not then they're there) and the sonic pistols.


JCarter426 is offline   you may: quote & reply,
Old 01-20-2014, 07:15 PM   #204
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 600
Current Game: Skyrim
Wink Great ...

Quote:
Originally Posted by Toasty Fresh View Post
Don't worry, I've sorted it out now. I realised I can find out by looking at the TPC files.
so good to hear. So? did u figure out how I should be renaming the w_bowcstr_001 files to be "read" by "my" War bowcasters?

or a new set of files with a new txi is needed in this case, toasty??

thanks for your amazing effort with ALL these weapons

EDIT: yep, that did it. Renaming all the w_BowCstr_001.xxx files to w_BowCstr_003.xxx fixed it ... I do have your war bowcaster now


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040

Last edited by GeorgNihilus; 01-20-2014 at 08:02 PM.
GeorgNihilus is offline   you may: quote & reply,
Old 01-24-2014, 10:43 PM   #205
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 600
Current Game: Skyrim
Cool Guy News??

any progress with the Sonic Rifle model, toasty??

keep it up


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 01-25-2014, 02:55 AM   #206
Toasty Fresh
Rookie
 
Toasty Fresh's Avatar
 
Join Date: Aug 2008
Posts: 105
Quote:
Originally Posted by GeorgNihilus View Post
any progress with the Sonic Rifle model, toasty??

keep it up
It's done, just have to port them to the game.

Sonic rifles:


Download here

That makes the K1 collection of models complete. Visit this page to download.

Last edited by Toasty Fresh; 01-25-2014 at 06:15 AM.
Toasty Fresh is offline   you may: quote & reply,
Old 01-25-2014, 11:21 AM   #207
aadrenter
Rookie
 
aadrenter's Avatar
 
Join Date: Jan 2014
Posts: 41
Looks good, TF. There's no chance then that we'll see the low-priority stuff? I'd model them myself but I'm not to good at that whole thing! Those stuns batons drive me crazy! Ha


Completed Mods:
Survival Mask
Current WIP:
Flightsuit Mod
aadrenter is offline   you may: quote & reply,
Old 01-25-2014, 06:08 PM   #208
Toasty Fresh
Rookie
 
Toasty Fresh's Avatar
 
Join Date: Aug 2008
Posts: 105
Don't rule it out but realistically it probably won't happen. I might do something about the lightsaber hilts and the Wookiee warblade.

I actually thought the stun baton in particular was small enough for its low detail to not really be much of an eyesore, which is why I didn't really feel it needed to be replaced.
Toasty Fresh is offline   you may: quote & reply,
Old 01-25-2014, 06:25 PM   #209
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,340
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by Toasty Fresh View Post
I actually thought the stun baton in particular was small enough for its low detail to not really be much of an eyesore, which is why I didn't really feel it needed to be replaced.
That's true. If anything needs improvement on the stum baton, it's the animated texture and not the model.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 01-25-2014, 06:55 PM   #210
Toasty Fresh
Rookie
 
Toasty Fresh's Avatar
 
Join Date: Aug 2008
Posts: 105
Yes, I hadn't thought of that. I was truthfully thinking that if I ever redid the stun baton I would just reuse the animated texture from the vanilla model, so it still wouldn't have been much of an improvment.
Toasty Fresh is offline   you may: quote & reply,
Old 01-25-2014, 07:32 PM   #211
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 600
Current Game: Skyrim
Cool Guy Thx again!

Quote:
Originally Posted by Toasty Fresh View Post
It's done, just have to port them to the game.

Sonic rifles:


Download here

That makes the K1 collection of models complete. Visit this page to download.
just bought a couple of these from B'ree at Korriban's Dreshdae. Another subtle not so subtle great improvement. Now the handle does look like a handle actually ... and the sonic emitter or however the circular emitting end is called ...

will look great into TSL too, hopefully

keep it up


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 01-26-2014, 04:00 AM   #212
Triple-Eight
Rookie
 
Triple-Eight's Avatar
 
Join Date: Mar 2009
Location: Germany
Posts: 17
Current Game: SW:TOR




your lightsaber hilts should base on this pictures. ( if you do it )
the pictures are from "The Complete Star Wars Encyclopedia".
they shows Revan's and Bastila's Lightsaber and the design
based on the low-poly models of the game.
Triple-Eight is offline   you may: quote & reply,
Old 01-26-2014, 08:20 AM   #213
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,340
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by Toasty Fresh View Post
Yes, I hadn't thought of that. I was truthfully thinking that if I ever redid the stun baton I would just reuse the animated texture from the vanilla model, so it still wouldn't have been much of an improvment.
I might just make a request to improve that animated stun baton texture - over in the Request Thread.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 01-26-2014, 03:50 PM   #214
LDR
Your Death Angel
 
LDR's Avatar
 
Join Date: Apr 2010
Location: Malachor V
Posts: 1,141
Current Game: Halo 3
Helpful! Roleplayer Imperialist Meatbags Guild Member The Walking Carpets Guild Member 
Speaking of low-priority weapons, I don't think we have to worry about gaffi sticks at all, considering that this is available.



Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.



My Mods
Current Mod Thread
LDR is offline   you may: quote & reply,
Old 02-12-2014, 11:13 PM   #215
Fantles
Lurker
 
Join Date: Jan 2014
Posts: 3
Been following this thread for a while and consider these models a permanent addition to my override folder. Well done. ^_^

In addition to LDR's link there is also a pole-arm replacement mod and force pike replacement mod for TSL at least:


New Force Pike Mod by Mandalor_the_Artistic and 'Dad'


Quarterstaff Replacement Pack by DeadMan
Fantles is offline   you may: quote & reply,
Old 03-07-2014, 10:05 AM   #216
lilmissamy
Rookie
 
Join Date: Mar 2014
Posts: 17
Current Game: SW:KotOR II TSL (TSLRM 1.8.2)
I won't mind the 512x512 or even 1028x1028
I put HD textures for everything in my TSL including inside and out of the ebon hawk
So make alt versions for different graphical levels i guess?
lilmissamy is offline   you may: quote & reply,
Old 04-04-2014, 09:00 PM   #217
Phildevil
Junior Member
 
Phildevil's Avatar
 
Join Date: Jan 2006
Location: Québec, Canada
Posts: 449
Is there any progress on the TSL version?
Phildevil is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Weapon model overhaul project

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:01 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.