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Old 07-25-2014, 07:29 PM   #41
L0ki194
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Aw hell yeah! Also sorry to possibly add to the modelling work pile, but what about the Belts underneath the Chassis?
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It's only a minor detail, though, so there's no problem with it not being there. Also quick note, HK-47 in TOR has the same belts as well, just in case you do decide to add them.


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Old 07-25-2014, 11:34 PM   #42
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I wasn't planning on bothering with them, since they would need to be skinned meshes rather than trimeshes, and would take a lot of finagling to ensure they didn't clip through the spine when animating. That's not my bag.
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Old 07-26-2014, 09:10 AM   #43
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Alright, good to know. It's only a minor detail anyway. So will the HK-50's get unique heads, or just the HK-47 model with a new paint job? If you were to give them a unique head, maybe it should look like HK-47's head but with a few details that look like HK-51.


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Old 07-26-2014, 01:46 PM   #44
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Quote:
Originally Posted by L0ki194 View Post
Alright, good to know. It's only a minor detail anyway. So will the HK-50's get unique heads, or just the HK-47 model with a new paint job? If you were to give them a unique head, maybe it should look like HK-47's head but with a few details that look like HK-51.
It's simple to just rename the model and textures of the 51s into 50s once it's released, if one so wishes. DP doesn't really need to do that.

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Old 07-26-2014, 03:56 PM   #45
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I know. Either way, I'm excited to see these when they're done. They look awesome.


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Old 07-27-2014, 03:51 AM   #46
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Still playing with textures, but here's where I'm at presently:



Went with a SWTOR style texture for 51, but stuck with the blue photoreceptors he has in TSL. 50 is a blueish/greenish metal colour, as in TSL.

Struggling with the envmap at the moment. It really is a piss poor substitute for proper specular. It's difficult trying to find the right level to get some sort of pseudo-reflection/specular without it completely overpowering the base diffuse map. It seems to be very much an all or nothing proposition, with little room for finescale adjustment. I may have to try some of the other envmaps (using cm_baremetal atm). I did try adding my own, but it didn't seem to like that much.
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Old 07-27-2014, 07:49 AM   #47
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I'd suggest Mycube. It was used for T3-M4 in the first game, and is less shiny than Baremetal. It's also still present in TSL.

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Old 07-27-2014, 08:39 AM   #48
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Looking great DP! It's nice to see the HK droids getting an overhaul. I really like the details on the textures... especially the HK-50.


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Old 07-27-2014, 04:36 PM   #49
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You know,looking at the three generations, I'm halfway tempted to actually not use 47 model in my game, just to capitalize on the changes in looks in each generation. Good stuff.

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Old 07-29-2014, 08:43 AM   #50
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How about a "classic" style torso:



Not sure I'll bother making new legs. Might just stick with my existing ones I think.
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Old 07-29-2014, 10:43 AM   #51
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Looks good. Further differentiation.

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Old 07-30-2014, 12:42 AM   #52
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How is the DarthParametric's HK family like traditions for a Bride?

The "Four Somethings"

Something Old

Something New

Something Borrowed (or at least unchanged from the original in this case)

And Something Blue




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Old 07-30-2014, 02:06 AM   #53
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Interesting tangent: I just realised that the early cybernetic (Series 505, etc.) Adaptive Armours in SWTOR use HK-51's pelvis.
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Old 07-31-2014, 08:02 AM   #54
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So here's the "classic" HK-47 textured up and in action:





Still need to make a few tweaks to the texture and the envmap mask. I did switch to mycube though, as Kainzorus suggested, which is what Bioware used in K1.
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Old 07-31-2014, 09:37 AM   #55
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Looks good, although a little dark in-game. I assume it's just because of the area lighting.

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Old 07-31-2014, 10:40 AM   #56
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The texture ended up a little dark with all the weathering. Still tweaking, as I said.
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Old 07-31-2014, 09:14 PM   #57
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I really like that light grey one with the hint of brown strips


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Old 08-04-2014, 11:51 AM   #58
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This is looking incredible, especially the HK-51.



Thank you Gorgod.
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Old 08-06-2014, 10:35 PM   #59
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Wow! I didn't actually think this thread would lead anywhere, as this forum is pretty much dead. Thankfully you proved me wrong DarthParametric! Those models look great, can't wait until you release them.
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Old 08-07-2014, 10:24 PM   #60
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This is simply art, as HK probably the most messed up model of the game. Still crossing my fingers for a K1 version.


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Old 08-07-2014, 10:27 PM   #61
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Yes there will be a K1 release, as I said earlier in the thread.
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Old 08-08-2014, 12:06 AM   #62
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Awesome work, DP!

Quote:
The texture ended up a little dark with all the weathering. Still tweaking, as I said.
Looks like it's a model issue, not texture. Have you tried fix for lighting on custom models?


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Old 08-15-2014, 04:48 PM   #63
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I may not like TOR but I did like their HK model, and the fact that it's being brought to TSL makes me even happier. Keep up the good work DP!
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Old 08-16-2014, 02:31 AM   #64
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but do we see hk51 somewhere in game? i don't remember, sorry.


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Old 08-16-2014, 05:06 AM   #65
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hk 51 shows up in the hk factory but thats in the rcm only i think


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Old 08-16-2014, 05:56 AM   #66
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Quote:
Originally Posted by Darth DeadMan View Post
Looks like it's a model issue, not texture.
No, it's a texture issue. It ended up a lot darker than the first one. Technically it's not even an "issue" as such, just a matter of personal preference.

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but do we see hk51 somewhere in game? i don't remember, sorry.
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hk 51 shows up in the hk factory but thats in the rcm only i think
Yes, the HK-51s only show up in the restored HK factory section of TSLRCM (and possibly the end game section, depending on your choices). If you have only played the vanilla game, you'd only have seen HK-50s.
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Old 09-03-2014, 05:07 AM   #67
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No, it's a texture issue. It ended up a lot darker than the first one. Technically it's not even an "issue" as such, just a matter of personal preference.



Yes, the HK-51s only show up in the restored HK factory section of TSLRCM (and possibly the end game section, depending on your choices). If you have only played the vanilla game, you'd only have seen HK-50s.

@Darth Parametric: So since - in contrast to the Droid Foundry - the HK model seems to work fine ingame, when will be the release??

If the only "issue" is a too dark texture, well that wont be a problem since there are plenty good retexturers out there..
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Old 09-03-2014, 06:58 AM   #68
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Quote:
Originally Posted by Jorak Uln View Post
@Darth Parametric: So since - in contrast to the Droid Foundry - the HK model seems to work fine ingame, when will be the release??
He said that he's waiting for the graphics suite he uses to have its beta updated. Let's give Parametric the chance to finish the mod on his own terms before other folks swarm to add their own touches to it.




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Old 10-08-2014, 02:21 PM   #69
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Still hanging onto this thread like a leering vulture, waiting for updates.

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Old 10-10-2014, 08:40 PM   #70
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same here


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Old Yesterday, 11:42 AM   #71
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I'm pretty excited for the release of this mod too even though I'd only use the HK 50 and 51 (I like HK-47s design too much to change it ).
I had seen this request quite a while ago and now I just stumbled upon this thread only to see that the model is actually really in the making. Great work
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