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Thread: Nar Shaddaa Streets- Original Question
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Old 05-20-2003, 11:20 AM   #1
Anakin
 
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Nar Shaddaa Streets- Original Question

You know that flying ship that keeps on running around along the top of the map, how do I put one of those in my map?

Anakin


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Old 05-20-2003, 11:35 AM   #2
lassev
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A func_static with a .md3 model and a nice script?

Oh, pardon me. Now I remember you only map MP, because SP is not good enough for you

Sorry, but I can't give you a viable answer, because I only use func_statics. And nice scripts...
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Old 05-20-2003, 12:40 PM   #3
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Quote:
Originally posted by lassev
A func_static with a .md3 model and a nice script?

Oh, pardon me. Now I remember you only map MP, because SP is not good enough for you

Sorry, but I can't give you a viable answer, because I only use func_statics. And nice scripts...
Ha ha ha - Nice scripts, see Im just not thinking large enough


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Old 05-20-2003, 12:45 PM   #4
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Bah. SP is for people too weak to face real humans.

At least, if a human beats you, you know it was an even match. If a computer controlled opponent beats you, congratulations, you were whipped by a series of functions, written by a human!


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Old 05-20-2003, 06:55 PM   #5
Leslie Judge
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How about a func_train with an md3 model? The easiest way is if you use q3map2, because you can target a misc_model to a func_train and that will follow it.

The second solution is an invisible func_train with a set model2 key.


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Old 05-20-2003, 09:37 PM   #6
Emon
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1. Make a func_train that loops around the level. I'm not sure if the waypoints can go off map, so if they can't, just make a dark tunnel that's cutoff from the player or something like that.

2. Wudan, I agree that facing humans is a much greater challenge, but multiplayer does not offer the story, atmosphere, and feeling that singleplayer does. There is much more to singleplayer than just who you're fighting.
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Old 05-20-2003, 11:11 PM   #7
wedge2211
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Quote:
Originally posted by Emon
1. Make a func_train that loops around the level. I'm not sure if the waypoints can go off map, so if they can't, just make a dark tunnel that's cutoff from the player or something like that.
Yeah, you can just make one long caulk block and put the path_corners inside it (yes, inside the brush, it works, I've done it).


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Old 05-21-2003, 05:59 AM   #8
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Thanks everyone


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Old 05-21-2003, 10:04 PM   #9
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I may be wrong, but that ship doesn't appear to be a model at all. I believe that it is just a bunch of brushes, but, since it moves so fast, it is difficult to tell.


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