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View Poll Results: Convert Jedi Academy Mod 1.3 to Jedi Knight: Jedi Academy?
Yes 8 21.62%
No 29 78.38%
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Thread: Jedi Academy Mod for JK - JA!!!
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Old 05-22-2003, 11:17 AM   #1
zERoCooL2479
 
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Question Jedi Academy Mod for JK - JA!!!

Would you want a conversion of the popular Jedi Academy Mod for the new game, Jedi Knight: Jedi Academy?


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Old 05-22-2003, 01:29 PM   #2
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Not a knock against Jedi Academy in particular, but one of the most disappointing things for me about JO is the fragmentation of the community. There are many different mods on many different servers, and finding ones that cater to your tastes is not always easy.

Not only that, but most mods add very little to the actual gameplay, and simply add things like emotes and whatnot. This has encouraged people sitting around, kissing, and generally doing things other than playing the gametype. This is frustrating for players looking to actually play the game.

So really, I hope the Jedi Academy mod, and other mods, aren't ported over to JA. Besides, we don't even know what features will be available in the regular game.

Last edited by Prime; 05-22-2003 at 01:45 PM.
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Old 05-23-2003, 09:39 AM   #3
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^
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could not have said it better.

I do hope to see some true mods/total conversions for multi player this time around as opposed to the "sit Indian style/have a green and purple rainbow saber/do 9 cart wheels" types of mods that people made for jk2.

I think the new siege game mode has a lot of potential for community mod makers to expand on and alter and in turn, possibly make some very interesting mods.
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Old 05-23-2003, 09:32 PM   #4
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I have to agree with above posts and say "no thanks", I have seen to much people cheating with emotes on CTF servers -I know you can disable that-, also I have seen people abusing admin powers.
And the most important the fragmentation of the community just like Prime said.
Well, that's my opinion, convert or not the mod to JA its up to you.
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Old 05-24-2003, 07:33 AM   #5
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And it's not just the fragmentation of the community, it's the Whining.

If people have got used to a certain mod and log on to a server with different gameplay, you can be sure to hear them go "Lame!! Gay!! This Sux!" 24/7 and ruin the fun for everyone.

Mods that change the game mechanics are bad. (Of course, if the game gets screwed up like JO, modders need to do something about it) Take instagib for example: great fun. No complaints. But once we start having 17 mods out there that all require totally different styles of gameplay and offer a large variety of "l337 exploits"...it just ain't a good thing.

I hoping to see more ideas FOR gameplay than ideas OF the gameplay itself (if you know what I mean).


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Old 05-30-2003, 10:44 AM   #6
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Maybe a mod called "Bug Fixer" would be more appropriate. Could concentrate on bugs that should arrive throughout the gameplay. Would be open source, hmmm...there were just so many bugs in JO I hope they are fixed for the implementation of JK: JA.

Hee-hee...

Thanks Guys!!


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Old 05-30-2003, 12:24 PM   #7
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I have to agree with everyone else.. these emote mods killed the whole ffa and made it sound like a big joke. So please, concentrate your coding skills for bigger and more meaningful mods that change the actual gameplay somehow


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Old 05-30-2003, 09:09 PM   #8
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I have 2 dissagree with all of you, ive been on many servers that run this mod, i think its great, not as much for ffa server, but for duel or clan servers, the mod does nothing to hurt the gameplay, it only helps, multi duels, now the emotes cant b done durin them, teleportin is a great thing, unless obviously abused, but the same people who would abuse this feature, are the same people ruinin the experience for others on the servers anyways, these r only some of the options, the all vs the empowered 1 is a fun game we used, along wit its jedi vs merc mode, u cant go wrong wit this mod, Chosen u did a unbelievable job on it and if u get a chance to do a another id love to see ur work.

JProd
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Old 07-12-2003, 01:37 PM   #9
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I agree with /\ Because this mod is tottaly awesomely ownage on wheels | lets face it if u kick or ban a person from a server it won't stop them doing it on another server now will it? but it they learn the people have the means to stop them, then they'll soon see that it don't pay to lame. Besides this mod has been alot better since peopel who are punished , sleep'd etc are invincable so it stop lame admins..not that im one and to be honest i has asked the clan repeatedly! do you want to goto another mod and EVERYtiem they have said no. Here are the reasons...

1) Serverside only so people with slower connection don't have to sped all day downloading files just to get on a server.

2)Simple and straight forward, it lists the admin commands to admins and public commands to the public.

3)easy to use, it's just a matter of bring down console /amxxxx mr.x lameing enter!

4) Fun, i personally thought the emotes were pretty good. I belive the terminator mode although it may lag servers it's great fun for gun users as along as everyone has been asked whether they like the guns. And if they don't i simply make them empowerd so we can have Terminator Vs Empowerd wars hehe great fun!

The ability to force and lock teams was in my opinion very cool as you could lock a team with you clan mates on one side and the public on the other. Me beign host with 0 ping, i usually goto the other team if there gettign hammerd.

This mod make a server very unique and diffrent to every other server so you can set it the way you want it. The more personality that goes into a server the more you can be proud of it when people are enjoying playing on it.

ALTHOUGH i would like to make one request...hopefully if there is one can the next mod have a Cvar where you can normalise duel saber damage so you don't anihilate each other straight away

All in all if the JA mod dosen't come up for the JK:JA game i'll be very dissapointed that suc ha great mod ended with JK2.

and thats what i have to say...


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Old 07-12-2003, 03:30 PM   #10
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Quote:
Originally posted by zERoCooL2479
Maybe a mod called "Bug Fixer" would be more appropriate. Could concentrate on bugs that should arrive throughout the gameplay. Would be open source, hmmm...there were just so many bugs in JO I hope they are fixed for the implementation of JK: JA.

Hee-hee...

Thanks Guys!!
Yeah, that's the thing - so many mods try to fix bugs in their own way, there's 500 types of admin mods which let the admin choose to highten the damage, put off falls etc. that there isn't any world-wide-accepted damage thingy. It's jsut more and more fragmentation.
If you released an open source bug fixer thingy, then you would have tons of people with there own way of fixing bugs to suit their own liking (I hate lunge so lets give it 10 damage when it hits )
Sithduke, what is your definition of lame? When someone is running around wtih there saber off and then getting shot dead meaning the killer gets sleeped or what ever you do?

I've never played the mod though so i can't really say if it's fun or not, it's jsut that using stupid emotes when it's supposed to be a semi - serious ffa where people care about winning then it gets pretty stupid. Same with some idiotic admins who get empowered and crap who pretend to be god (i am not a regular ffa player, i'm a dueler).
they're allowd to lame or osmething all the like yet people who do what they do get dummified? not on. I was kicked for kicking (wiuth my feet ) the admin after he dfaed . When i rejoined i saw the admin doing what i had just done to him.
I have no problem with admin's small little changes here and there for things that gets spammed, but on ffa server some people think that the way the play is the only way to play and therefore whine and moan abotu everything.

Like i said, i've neverp alyed the mod so i cna't say anything aobut it but a bug fixing mod should bel eft to Raven, they get payed for it and shoudln't release it if it is like that. A bug fixer might be used for what people 'THINK' are bugs.
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Old 07-13-2003, 04:42 AM   #11
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in jk2 i mainly dueled, and most servers i was on had an admin mod on them, why? cause they allowed multiple duels. no waiting in line like duel mode, or waiting for duelers in basejk ffa. jsut cause there were a multitude of stupid emotes avalible, didnt mean i was screwing around with them all the time. in fact most of the screwing around ive done was to try and find new/cool saber combos, or find areas to do wallwalk/kicks of course, i'd mess around with the occasional crappy player too heh

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Old 07-13-2003, 04:46 AM   #12
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Quote:
Originally posted by acdcfanbill
in jk2 i mainly dueled, and most servers i was on had an admin mod on them, why? cause they allowed multiple duels.
And thats why i like these modscause u can have multiple duels. If the majority of ppl didn't go to sh** servers in the first place than they would have to wory about the newbs kicking them and all the other stuff that happens.

(ths message is not intended to offend)

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Old 07-13-2003, 06:16 AM   #13
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The Open Jedi Project for JA is aiming towards fixing and enhancing the entire game for both users and developers. This includes minor gameplay fixes, bugs, new entities for developers, and possibly new models or effects. Also, we plan on having a tools subset for the developers. And as you may have deduced from the name, it's open source. Visit this thread if you are interested in helping with development:

http://lucasforums.com/showthread.ph...hreadid=104564
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Old 07-13-2003, 10:41 AM   #14
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Yes but were on about The Jedi Academy Mod being remade for JK:JA. So in my opinion it definatly should.


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Old 07-13-2003, 06:39 PM   #15
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The only types of mods i'd like to see are Full Multi Leveled Original or not storylines and MP mods that actually put something usuful and fun in the game(eg: A good new class for siege or a new theme for the whole game... like the thievery mod for UT)

The so called emotes are worthless as they arein JO... if they could be of any practical use in a fight without being an exploit is one thing... but jsut not the way we know them.

The only mods I found worthwhile were Movie Battles Mod(cuz of the class system and other marvilous aspects) and Masters of the Force mod (for the new force and saber system). These actually made the game diferent.

Cheers.

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Old 07-14-2003, 08:11 AM   #16
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I never found a real MOD for JO anywayz. Not in the class of Counter-Strike, Day of Defeat, The Specialists etc. for Half-Life I mean, it doesn't have to be THAT good, but there weren't any mods that were totally different than JO


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Old 07-14-2003, 01:01 PM   #17
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I liked the JA mod. It helped me control classes and is very useul, remember it isn't the mod that kills people, stupid admins do. That is why you should leave the stupid servers and go to some with good admins.


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Old 07-14-2003, 02:40 PM   #18
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Well, I never really played this mod, so I can't say specifically.

As far as the emote mods go, I don't really care about them, as long as I can find a good server that plays the way I want to play.

Frankly, I don't have as much of a problem with the wide range of variety, and I think that it can actually be a nice thing now and then.

The real problem that the JO community had, and the reason why there was so much division in the community was because no one really wanted to play the vanilla version of the game. For whatever reason you want to point to (and I think there are many), be it the failure of the patches (which split the community in and of themselves), the ho-hum aspect of a fair amount of the gameplay, or the fact that JO just never quite captured what people were looking for, I think folks turned to mods. And THAT was when the fragmentation became a problem.

If you've got a solid vanilla version of your game, then whatever mods that come out, people will still generally stick to the convention of the underlying game.

Look at UT, for example. There were TONS of mods for that game, ranging from different skins and sounds, to totally new weapons, to all sorts of other mutators (anyone remember the matrix mutator?), to full-on conversions (IE: Infiltration). And yet, despite all the differences, the vanilla gameplay still appealed to people and many of the mods would only alter certain aspects of the game.

Now, personally, I think the emote mods are kind of goofy. I don't fully see the point to them, unless we're RPing, in which case, they should be confined to an RP mod and should NOT enter into any actual combat-focused mods.

I'm hoping that the siege mode of gameplay will be sufficient to keep folks interested, and that any mods that come out will be slight variations on that theme, but will still stick with the underlying gameplay. Anyway, we'll see, I suppose.
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Old 07-15-2003, 04:32 PM   #19
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Well, I've noticed something concerning "multiplayer trolls" as I like to call them. Yes, lamers, admin abusers and the like are still fairly rampant on JO, but if you wait long enough, they'll move on.

Case in point...

For those of us who have the original JK: ever play multiplayer on that old game recently? I have. I went on the Zone to play multiplayer and there wasn't nearly the problem of "multiplayer trolls" that plague JO. After playing on over twenty different servers, I could count the number of trolls encountered on one hand. Most of the gamers were VERY sportsmanlike, and we ended up congratulating each other on the fights and didn't lame and whatnot. Now I know that happens sometimes in JO, but in JK, it happened a lot more. I think the reason why is all the trolls got bored with JK and moved on to JO. However, those who just wanted to play and have a good time stayed loyal to the old game. I think that once JA comes out, all the trolls will move on to play it, and JO will keep it's dedicated gamers, allowing for the same level of gentlemanly gaming that I enjoyed while playing JK.
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Old 07-15-2003, 07:09 PM   #20
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Quote:
Originally posted by DarkLord_44
...remember it isn't the mod that kills people, stupid admins do. That is why you should leave the stupid servers and go to some with good admins.
It sounds so easy when you say it.

The sad fact is that the majority of admins that I have seen abuse the power given them by these mods. It may be a case that a few bad apples spoil the broth, but it is enough for me to hope that there won't be these sort of mods in JA.
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Old 07-19-2003, 01:49 PM   #21
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NO! I think its mods like that, that ruined jk2. JK2 was a great game. it had a few, bugs, what game doesnt? and the good was more than the bad. I mean, what other game has saber fighting like that (or there making games like that now, but jk2 was the only game like it) I think it was really cool, till people started crying about people laming. Half of the time, the server makes a dumb rule like, duels only. So then you challenge someone and they wont accept, then you kill em (or play the game) then they kick you. If Raven and lucasarts didnt want you to run around slashing people with your lightsaber, they wouldnt have allowed you to do it, and they would have made it 1 on 1 only. Half the clans who used these mods cheated with it, and then the admins would abuse it. The only good thing about the mod was the fact that you could have more than 1 duel at the same time.
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