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Old 05-28-2003, 06:55 PM   #1
Dreadlord
 
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Door Up-time

Once again, I've run into a problem. I want to make a barrier - so that someone can run into a room, whack a switch, and have a metal barrier come up out of the floor and STAY THERE until they whack the switch again. I've got it working...MOSTLY. The door only stays up for a little bit...help?
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Old 05-28-2003, 06:58 PM   #2
Leslie Judge
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Set a very big wait value. 999 for example.


L. J.
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Old 05-28-2003, 07:36 PM   #3
rgoer
 
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Isn't there a key to the func_door entity called "toggle" or something? Or does it not work? I remember seeing in the features description pane of the entity window something like "toggle" that said "will wait for input at either position" or something...
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Old 05-28-2003, 08:09 PM   #4
Dreadlord
 
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Already tried the wait value....all it does is make me wait before triggering it again - the door goes down in the same amount of time as before.
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Old 05-28-2003, 08:32 PM   #5
Leslie Judge
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rgoer: it works in SP only.

Dreadlord: I meant set the wait value for the func_door not the trigger_multiple.


L. J.
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Old 05-28-2003, 08:55 PM   #6
Dreadlord
 
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Pardon me while I beat my head against my monitor.

Thanks man!
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