Hint brushes (I know, I know...)
I've read everything I can find that pertains to just about any quake3-based game (a lot of stuff about RTCW, and q3 itself... sadly, there seems to be surprisingly little JK2-specific info, which is weird since this game is so popular), and I still, apparently, am not doing hint brushes correctly.
Will some genius please correct me if I'm wrong here: a brush textured with the "system/hint" texture will cause a separate portal to be generated during the VIS phase of compile for all brushes that are completely contained within the boundaries of the hint brush itself... so, if you load up a compiled BSP of a hint-ed map and turn on r_showtris, you shouldn't be able to see brushes that are completely contained by a hint brush that isn't in your line of sight, right? I guess this isn't how it works, because I'm not getting the right results...
Does the "system/hint" texture go on all faces of the brush you want to make into a hint brush? Or does it only go on, say, the top face?
How far "inside" a hint brush do other brushes have to be in order for them to become successfully "hinted" during VIS?
Am I completely off-base in all my "knowledge" of hint brushes?