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05-26-2003, 07:26 PM
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#3
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Join Date: Apr 2003
Posts: 139
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URRRGH... still not working
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05-26-2003, 07:34 PM
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#4
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Join Date: Jul 2002
Location: On the battle field
Posts: 212
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If it's for a single player map I would suggest giving it a spawnscript that instructs it to rotate 90 degrees down.
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05-26-2003, 08:07 PM
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#5
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Join Date: Jan 2003
Location: Raleigh
Posts: 316
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If, however, it's for MP... you'll probably have to open up the .md3 file in milkshape and do the rotation in there... radiant only allows the rotation of misc_models about the "z" axis; for any other axis you need to do it in milkshape, then save the rotated model out as a new .md3 (which you place in /models/map_obejcts/your_map/).
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05-27-2003, 08:41 AM
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#6
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Teacher
Join Date: Aug 2002
Location: Budapest, Hungary
Posts: 1,382
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L. J.
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05-27-2003, 09:56 AM
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#7
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Join Date: Jan 2003
Location: Raleigh
Posts: 316
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Hey, the angles key. Beautiful; milkshape is for suckers ;^)
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05-27-2003, 12:25 PM
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#8
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Join Date: Apr 2003
Posts: 139
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Ya, I've already seen that too. That's why I initally put a "nevermind" post up, but that angles thing isn't working either, hence why I've continued posting.... how can I get my hands on a copy of milkshape?
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05-27-2003, 12:59 PM
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#9
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Teacher
Join Date: Aug 2002
Location: Budapest, Hungary
Posts: 1,382
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For example by downloading it from c|net or tucows?
And I don't have an idea why that angles doesn't work for you, It works fine for me.
L. J.
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05-27-2003, 02:47 PM
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#10
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Join Date: Apr 2003
Posts: 139
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Well how are you using it? In GTK radiant I do this
Key: Angles
Value: 0 180 0
for the entity properties.
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05-27-2003, 03:51 PM
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#11
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Join Date: Jan 2003
Location: Raleigh
Posts: 316
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Quote:
Originally posted by Mr. Chopper
Well how are you using it? In GTK radiant I do this
Key: Angles
Value: 0 180 0
for the entity properties.
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I think that a normal "standing up" model would have "angles" values of "0 0 0" -- so if you want it to lie down (perpendicular to "up"), wouldn't you want "0 90 0" instead?
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05-27-2003, 07:00 PM
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#12
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Teacher
Join Date: Aug 2002
Location: Budapest, Hungary
Posts: 1,382
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Exactly. Or try a very different value than 90 or 180 like 20 just to see what happens and to find the proper angle(s) you need.
L. J.
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